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The Game [Paperback]

Diana Wynne Jones
4.3 out of 5 stars  See all reviews (6 customer reviews)

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Product details

  • Paperback: 224 pages
  • Publisher: HarperCollinsChildren'sBooks (4 Feb 2008)
  • Language English
  • ISBN-10: 0007267134
  • ISBN-13: 978-0007267132
  • Product Dimensions: 17.6 x 12.6 x 1.8 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Bestsellers Rank: 1,005,504 in Books (See Top 100 in Books)

Product Description

Review

Praise for Diana Wynne Jones

“Diana Wynne Jones is, quite simply, the best writer of magic there is, for readers of any age.” Neil Gaiman

Review

Praise for Diana Wynne Jones "Diana Wynne Jones is, quite simply, the best writer of magic there is, for readers of any age." Neil Gaiman

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Customer Reviews

Most Helpful Customer Reviews
57 of 59 people found the following review helpful
Gods and games 30 Mar 2007
By E. A Solinas HALL OF FAME TOP 100 REVIEWER
Format:Hardcover
Diana Wynne Jones has dabbled in mythologies in a modern setting before, though she usually sticks to multiverses. But she tries out a new approach in "The Game," a solid fantasy novella that dips into Greek mythology for the biggest family drama this side of Olympus.

After angering her grandmother -- she's not sure how -- Hayley finds herself being shipped off to her aunts in Ireland. Upon arriving, she finds herself swamped in dozens of family members, including quite a few cousins. Soon her cousin Harmony introduces her to The Game, where the children travel into the mythosphere (all the legends and great stories), and fetch back enchanted items.

But they have to do it in secret, lest the forbidding Uncle Jolyon learns of it. And when the children play the last round of the Game, Hayley finds herself having to fetch a golden apple from a dangerous garden -- and learns of her mysterious past, and the prophecy that has Uncle Jolyon wanting her out of the way.

Jones always comes up with the most incredible ideas -- in this case, a sort of mythological scavenger hunt, and a story that includes a bunch of minor Greek deities. In fact, it's kind of surprising that Jones didn't expand this novella into a slim book, with a few more adventures in the mythosphere and some more family antics.

The family antics and descriptions are tightly written, but Jones really hits her stride when the Game comes into play -- then we have the larger-than-life depictions of things like the Hesperides, as well as a very modern version of Hades. And the dialogue has that touch of humor, with a nod to J.R.R. Tolkien during one round of the game.

Hayley's a pretty likable kid, with a melancholy side about her missing parents and her ultra-strict grandmother. The book really flourishes when she discovers what she can transform into. And Jones sprinkles the story with a few nasties -- the bratty Tollie and dictatorial Jolyon -- as well as a bunch of minor deities, Titans and the odd celestial hunter. (One of the few plot threads that gets lost).

"The Game" is a solid little novella from Diana Wynne Jones, a mythological adventure with a likable heroine. A nice little fantasy with an unusual twist finale.
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7 of 7 people found the following review helpful
Format:Hardcover
I've been a dedicated fan of Diana Wynne Jones since I was probably 7 or 8, and up until recent years have rarely been disappointed. I've come to expect punchy plots with clever and surprising twists, set in exciting worlds which take on Jones's own particular brand of fantasy. However, I suppose my main disappointment here is that this book is only a novella. There's so much scope within this topic that it seems a shame to limit it to the short book I spent an afternoon reading. There are a lot of fantastic ideas that just needed a bit of expansion and development to create a really interesting story. As it was, I felt that it was sometimes a bit contrived and slightly predictable. Perhaps I've just got older and used to her style! Perhaps I know too much about the subject matter to be impressed by the light attempt at tackling it! Who knows. If you're interested in the idea of myths and traditional narratives, and how they interact across cultures, here is a great fictional introduction.
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4 of 4 people found the following review helpful
By Annabel Gaskell TOP 500 REVIEWER VINE™ VOICE
Format:Hardcover
The first book I've read by this author - and as an adult reading an older child's book, I enjoyed it thoroughly, especially as I have a basic familiarity with Greek and other myths. I felt a child might feel a bit lost with all the mythology, although there is a helpful section at the end to tell you who all the main characters are.
The plot started off classically with young Hayley who hasn't seen her parents since she was tiny, sent off in disgrace by her grandmother to live with her aunts and cousins in Ireland who turn out to be wonderfully eccentric. So far so normal - then she gets to take part in a rather special game where all the cousins are able to travel into the mythosphere and race to collect various objects from the stuff of legend. Naturally this leads to problems, not least with Uncle Jolyon, and many adventures in this supernatural world before everything gets resolved tidily and ends happily ever after.
This book was very clever, but seemed rather short and hurried, when more development and explanatory fun in the mythosphere could have helped. An intriguing read that does make me want to read more of her work though.
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