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The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games [Paperback]

Richard Stevens , Dave Raybould
4.4 out of 5 stars  See all reviews (5 customer reviews)
Price: £30.99 & FREE Delivery in the UK. Details
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Book Description

26 April 2011

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects.

The Game Audio Tutorial isn't just a book-you also get a powerful website (, which includes:

Frequently Bought Together

The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games + Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design + Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema
Price For All Three: £53.63

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Product details

  • Paperback: 448 pages
  • Publisher: Focal Press (26 April 2011)
  • Language: English
  • ISBN-10: 0240817265
  • ISBN-13: 978-0240817262
  • Product Dimensions: 23 x 19 x 3 cm
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 266,412 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description


If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers and audio programmers.
-Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, author of Game Sound (MIT Press)

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Customer Reviews

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Most Helpful Customer Reviews
2 of 2 people found the following review helpful
Format:Paperback|Verified Purchase
This is the type of book that I have been looking for, for my entire career.
I used it as a quick reference and getting into UDK and how things worked there, but during the reading of the book I got hundreds of ideas for other engines and systems, because of the way everything is explained here.

this book is more than enough if working or getting into game audio, but more like this is needed. well done.
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1 of 1 people found the following review helpful
Format:Kindle Edition|Verified Purchase
The course is well thought out and things are explained in a nice curve of difficulty and complexity. Where detailed in depth discussion is required the book offered plenty, where a quick example is needed it gets straight to the point. There are a lot of good references and the included UDK maps are very useful for your own experiments as well as following the tutorials in the book.
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4.0 out of 5 stars Practical and clear instruction 26 Jun 2014
Format:Paperback|Verified Purchase
I'm only in the second chapter so time will tell but it has certainly demystified the subject matter for me. Well worth a read even if you just want to dabble to appreciate the work involved in game audio projects. Happy so far!
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5.0 out of 5 stars EXCELLANT STUDY BOOK 15 Feb 2014
Format:Paperback|Verified Purchase
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5.0 out of 5 stars A must buy for Game Audio Professionals 16 July 2014
By T
This is an excellent book packed full with practical tips on game audio. Although the book is based around UDK - the principles and theories apply to all games and engines.

A must buy for any game audio professional or aspiring game audio professional.
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