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The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games Paperback – 26 Apr 2011


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The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games + Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design + Playing with Sound: A Theory of Interacting with Sound and Music in Video Games
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Product details

  • Paperback: 448 pages
  • Publisher: Focal Press (26 April 2011)
  • Language: English
  • ISBN-10: 0240817265
  • ISBN-13: 978-0240817262
  • Product Dimensions: 2.5 x 19 x 23.5 cm
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 405,706 in Books (See Top 100 in Books)
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Product Description

Review

If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers and audio programmers.
-Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, author of Game Sound (MIT Press)


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2 of 2 people found the following review helpful By Bjørn Jacobsen on 9 July 2012
Format: Paperback Verified Purchase
This is the type of book that I have been looking for, for my entire career.
I used it as a quick reference and getting into UDK and how things worked there, but during the reading of the book I got hundreds of ideas for other engines and systems, because of the way everything is explained here.

this book is more than enough if working or getting into game audio, but more like this is needed. well done.
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1 of 1 people found the following review helpful By Rory McCutcheon on 19 Sept. 2013
Format: Kindle Edition Verified Purchase
The course is well thought out and things are explained in a nice curve of difficulty and complexity. Where detailed in depth discussion is required the book offered plenty, where a quick example is needed it gets straight to the point. There are a lot of good references and the included UDK maps are very useful for your own experiments as well as following the tutorials in the book.
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Format: Paperback
This is an excellent book packed full with practical tips on game audio. Although the book is based around UDK - the principles and theories apply to all games and engines.

A must buy for any game audio professional or aspiring game audio professional.
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Format: Paperback Verified Purchase
I'm only in the second chapter so time will tell but it has certainly demystified the subject matter for me. Well worth a read even if you just want to dabble to appreciate the work involved in game audio projects. Happy so far!
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Format: Paperback Verified Purchase
EXCELLANT BOOK ILLUSTRATIONS, EASY TO FOLLOW WITH INFORMATIVE DATA . WHICH IS IDEAL FOR STUDENTS i WOULD RECOMMEND THIS BOOK
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