This title offers an introduction to the key elements of the digital art areas and is aimed at first year undergraduate students studying digital art and design, and those students of visual art subjects with an interest in digital media. The book provides an overview of digital art and offers careful explanations of physical computing, using data sources, programming, networks for artists and experimental practices in digital art. The text is accompanied by extensive illustrations, ranging from work by recognised practitioners in the field to current student work from undergraduate programmes. It also includes practical clear workshop diagrams designed to help students develop the confidence to work with the approaches covered in the book themselves.
Richard Colson has taught art and digital media for many years in colleges and universities in the UK. He is a visiting Tutor at the Slade and at the University of the Creative Arts, Farnham. He was Reader for Art and Digital Media Practice at the University of West London and course leader for the Undergraduate Programme in Digital Arts. He is author of the Fundamentals of Digital Art (2007) AVA Publishing UK. He was Director of the Takeaway Festival for Do It Yourself Media from 2007-2010. The festival included an annual open exhibition, performances, presentations and workshops and was regularly supported by the Arts Council of England and hosted by the Science Museum, London. He has presented his ideas and work at well known forums for debate on digital media and culture. These have included, Tate Britain, the Kinetica Art Fair, ISEA, the New York Digital Salon, IDTechex RFIDEurope, the Thursday Club - Goldsmiths Digital Studios, DAMTAG - London Metropolitan University, the Federal University of Rio de Janeiro, the Institute for Contemporary Arts and Watermans Arts Centre.
In his own work he has explored the way in which movement can be used to create images that are the result of a combination of vision and instinctive responses of the body. Image Recoder(2006) uses data collected from ultrasonic sensors to alter the construction of live video images and sound. In "Mindtracker" (2000) and Loc Reverb (2002) he has also considered the role of memory and neural activity and both pieces attempted to simulate aspects of consciousness and perception.