Like the Griffin and Sabine trilogy by the same author, "The Forgetting Room" is a pleasure to the senses. Nick Bantock fills the pages with lavish art, often in inventive forms such as collage, letters, and fold-out inserts.
On top of the fascinating, appealing artwork, though, Bantock includes an interesting story line. As in the Griffin and Sabine stories, the plot line of "The Forgetting Room" has a haunting dark side. Bantock explores the nature of the artist and the intensity of the relationships that artists tend to form.
Bantock also sets up a kind of game for the narrator, and the reader, to play. The game itself is ultimately more compelling than the answer. Armon, the main character, eventually discovers that he must confront the personal demons, or duende, of his own past and the past of his grandfather, before he can fully recognize his own identity as an artist. Unravelling the mystery behind the past is an intriguing process, made enjoyable by the beauty of Bantock's artwork.