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The Extraordinary Adventures of Baron Munchausen Paperback – 10 Oct 2008


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Product details

  • Paperback: 130 pages
  • Publisher: Magnum Opus Press (10 Oct. 2008)
  • Language: English
  • ISBN-10: 1906402159
  • ISBN-13: 978-1906402150
  • Product Dimensions: 14 x 0.7 x 21.6 cm
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 316,579 in Books (See Top 100 in Books)

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Most Helpful Customer Reviews

1 of 1 people found the following review helpful By R. G. Milner on 13 April 2014
Format: Paperback
In this game you take the part of an 18th century gentleman or gentlewoman, seated around a table comfortably laden with drinks, and vie with your companions to tell the most entertaining story, dealing with queries and challenges as you go.

By voting with coins, the winner is finally discovered, and buys a round of drinks for the whole party.

Written in the manner of a text dictated by the famous raconteur and adventurer Baron Munchausen himself, the book contains the basic storytelling rules, duelling rules, historical setting, two variations of the game (an Arabian Nights version and a simpler children’s version) and 200 story hooks, for example:

“Pray tell us of how you discovered that your manservant was the Emperor of Prussia, and what you did about it.”

“Tell us the story of how you circumnavigated the world without leaving your house.”

A very social game, it relies on a quick wit and an ability to disregard trivial matters of factual detail if they are uninteresting.

You don’t have to have played any kind of RPG before, to get the idea of this one, and the book is a most amusing read in its own right.
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1 of 1 people found the following review helpful By Amazon Customer on 12 Oct. 2013
Format: Paperback Verified Purchase
While there is certainly some amusing writing in this, it's a game. And you need the right sort of players for it to be any fun. It is inspired by the legendary Baron Munchaisen, and it gives a structure for competing in telling tall stories. You could, if you wished, shift the setting from the default 18th Century setting, but it needs to be some place that not everybody knows. It is not far from improv theatre. You've maybe seen one or two TV shows of that sort.

You don't need to be incredibly ingenious, but the whole thing is about as far from a game of Snakes & Ladders as it is possible to get. It's an essentially social game, made up of bluffs and lies for the entertainment of your audience.
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Format: Paperback Verified Purchase
Let me start by saying that I'm a keen roleplayer. This though is different to anything else I have ever played.

A cross between a drinking game and a traditional roleplaying game, it definitely helps to be slightly inebriated to play this. If you also want to wear a smoking jacket, pipe and monocle then that is entirely up to you, but I can imagine the more you get into character the better this is.

Not a big book, but then it doesn't need to be. One of the funniest things I have read in a long time. Easy to carry with you, and an excellent filler game.

A word of warning, this is proper roleplaying. There is no dice rolling, maps, or miniatures, and the success of this game all hinges on the creativeness, cleverness and sheer acting ability of you and your group. When played with the right group this is hysterical. Easy to learn and yet offers endless replay ability.

A must have purchase for any serious roleplayer, and unlikely that any of your encountered this or anything like it previously. A great addition to anyone's library (or a great present for the right person).
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Bought for my boyfriend for Xmas. Looks interesting but will be hard to find some willing players for it.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 12 reviews
27 of 27 people found the following review helpful
An RPG in the B-R-O-A-D-E-S-T sense of the word...but still fun. 23 May 2008
By Water Cat - Published on Amazon.com
Format: Paperback
Actually, not as much an RPG as a party game, this book is written "in character," as if the good Baron is relating the rules to you.

The game goes thusly: you and your colleagues assume the roles of Munchausen-esque characters. You challenge each other to spin brief tall-tales of your exploits, (e.g., "Tell me, Contessa, of the time you managed to fight off an enraged bear with naught but a petticoat and an oboe!") Points are awarded for good tall-tale-telling.

There is also a long list of suggested tall-tales to get you started.

The only reason why I didn't give it five stars is that this is not the game for everyone. It favors people who are like using their imagination, or can think on their feet, or have the gift of gab, or can fake it. It would probably be no fun for people who are very shy, or prefer Scrabble over Charades, or feel uncomfortable speaking to a small group of friends. If you play along with "Whose Line Is It Anyway," then this is the game for you; if you don't even find that show funny, then this game would be a waste of your money.

The one time my BF and I tried playing it with friends, one woman said, "This sounds like fun! Who tells the stories?" When he said, "Well, we ALL do. We take turns challenging each other," she looked like she saw a ghost and scurried away. Apparently she thought you can play a game without actually taking part in it. I thought she had soiled herself.

"Great! I can BS with the best of them," you say? Then I'd suggest getting a sack of bread rolls and an egg-timer. Whoever goes over the time limit should get pelted with the bread rolls. Why? When my BF volunteered to tell the first tale for the remaining players, he forgot that the tales are supposed to be brief -- only 2-3 minutes at most. (For a quiet guy, he can run off at the mouth when he wants to.) His story went w-a-a-a-y too long and everyone lost interest and wandered away, thus ending the game.

So be aware, with the right circle of friends, this game can rock. With the wrong players, it'll crash and burn faster than your first model rocket.
20 of 22 people found the following review helpful
A most excellent book, especially when read to you by the author 2 Oct. 2013
By Scott Dunphy - Published on Amazon.com
Format: Paperback Verified Purchase
I was very excited to receive this book in the mail and ordered using Prime two-day shipping. But on the day it was supposed to arrive I went up to bed without having seen a delivery truck at my door. Imagine my shock when I opened my bedroom door to discover the Baron and Lady Godiva in my own bed! They assured me that nothing ribald was transpiring despite the fact that the Baron was dressed only in a barrel and Lady Godiva in my own bathrobe.

The Baron explained that he had nicked his own book from my doorstep before I had arrived home as he needed to use it briefly to win a bet. Apparently the publisher had some trouble shipping the Baron his own copies due to his series of highly improbable addresses (not to mention that the Baron was supposed to have died more than 200 years ago - he explained how he was still alive, but. I don't have space in this review to get into it). He was gracious enough to return it; and to repay me for giving me such a shock he read the entire book aloud to me while Lady Godiva acted out key scenes.

I must have nodded off some time shortly after the Baron finished the reading. I think he finished the incomplete tale from the end of the book, but the wine he gave me was too strong and I have forgotten nearly all of it (except I'm fairly certain Saint Nichols featured in it somewhat prominently).

I highly recommend this book - even if you don't have the opportunity for the Baron to read it to you and even if you have no interest in playing the game.
10 of 10 people found the following review helpful
Tell Us, Good Reviewer, How the Baron Saved Your Life And Gave Your Space-Hiccups At the Same Time 7 Aug. 2013
By Steven J Darlington - Published on Amazon.com
Format: Paperback
The Baron's RPG is not an RPG by any traditional sense of the word. Nor is it one by most non-traditional senses either. But it is definitely intended to be sold to the RPG market, that strange and unkempt niche of a niche of a niche, a group of gamers with bizarre tastes, playing a game nobody can satisfactorily define and few can adequately describe.

But the Baron's game is certainly the kind of thing that will appeal to many roleplayers, being as it an imaginative story-telling exercise where creativity and dramatic flourish are valued far above strategy or chance. Some might call it a parlour game, or liken it to several of the games involved in "Theatresports", that subset of improvised drama which overlays several game structures onto the process to keep it interesting. In theatresports, the goal is likewise to entertain primarily, with the rules existing simply to force new ideas into the framework or prevent the scenes being portrayed from lacking any framework. Americans have mostly seen Theatresport activities in the show Who's Line Is It Anyway.

Each player takes the "role" and title of a personage much like the Baron, providing the only nod to roleplaying in the game, and then proceeds to tell a story in the style of those of the Baron. The topic of this story is given by another player, by asking a question, such as "Pray tell us, Lord Montague, of the time you drowned Surrey in a flood of steaming porridge." The player must then proceed to tell that tale using his own inventiveness. Others around the table may "question" the veracity of this tale and wager a chip or coin from their pool (of about five or six to begin with) to do so. In effect they are throwing a slight hiccup into the track of events. For example, they may say "But surely, Lord Montague, you could not have invented porridge yourself, for everyone here knows it was invented by Leonardo da Vinci in order to have something to go inside his hand-grenade." And in this manner, they proceed until victory or damnation is achieved.

This is the new, expanded, improved, revised, enhanced and thoroughly invigorated edition. In addition to all of the above material, as was present in the 1998 version, we have a whole new story of the Baron which serves as an introduction to a whole new version of the rules, wherein all the aspects of the story to be told are predetermined before the teller begins. On top of this are also two variants for children or lazier players that require less extensive extemporising but no less creative invention. These variants resemble a game oft times played on such improvising radio shows as I'm Sorry I Haven't A Clue (which is of course another excellent source for improvised parlour games) where each player must exceed the claim of the previous one. These are also clever games, and the fact that they can be played much faster and with less fuss make them an excellent addition to the book.

Indeed, the book is a collection of four charming parlour games of great vivacity and creativity, with clever mechanics well suited for keeping the stories coming along quickly and preventing them from falling into dullness or predictability. All of these are presented in and surrounded by the abundant humour of the Baron's voice and the endless tales of his adventures. So whether purchased in an upscale boutique or a smelly den of iniquity and miniatures, it is indeed a worthy purchase and a sound piece of entertainment for any exuberant people on a yet un-filled summer evening. Only a fool or a Scotsman would not consider that an attractive package for the price.
9 of 10 people found the following review helpful
Fabulous game; manual not needed 19 July 2010
By Shagbark - Published on Amazon.com
Format: Paperback
I love this game!!! There are only three problems with it:

1) It's hard to convince other people to play it.

2) Many people aren't capable of playing it (or won't let themselves be capable of playing it).

3) Reading the rulebook is essential to learn the flavor of the game. Style is everything. Therefore, you need one rulebook per person for people who haven't played before. But the rulebook is not needed at all once you know how to play the game. So you end up with a lot of rulebooks you rarely use. Buy one and make photocopies.

If you liked Once Upon a Time, you'll like this game. (If you don't like Once Upon a Time, you are wrong.)
4 of 4 people found the following review helpful
Improvisational storytelling. Fantastic! 2 Aug. 2013
By Amazon Customer - Published on Amazon.com
Format: Paperback
I have an edition of this game from the 90s with a different cover but I believe it's the same game. The thing you have to know is that it takes creativity. It also takes a willingness to take risks. Most of all, you need the right attitude. Anyone who doesn't go into this game with a positive attitude is not going to have fun. You get out of it what you put into it. All that said, it's a really fun game when played with a good group of people. You'll get some crazy stories of people's made-up adventures. My favorite one I ever did was when I told the story of how, while on holiday in Algiers, I challenged myself to a duel and lost.

It's a very freeform game, very light on rules. If you have a creative group of friends, get it, play it, love it.
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