I've played the demo for this game so many times, always inching closer to purchasing the full copy, and now that I have...I have not been let down. It takes the formula of point-and-click and adds its own flavour and puts it into a setting that is unique and engaging.
It is still point-and-click in that you are directing a character, in this instance by the name of Lea Nichols, around an evironment while an highly engaging and stunningly intricate story is discovered by the progression of finding clues and objects. However, what makes The Experiment different is the presentation of the standard formula. Upon your computer screen you are presented with a graphical user interface akin to a sci-fied CCTV user interface, through which a nameless character - you - control the various cameras positioned around the ship. Other things, such as lights and computer terminals are also controlled this way - the lights used to control Lea directly, turning them on and off to guide her down corridors and across rooms. You really feel like you are sitting there at your computer and ACTUALLY controlling this character's fate throught the cameras.
There is, of course, no such thing as a perfect game. There are a few issues, such as the fact that it is quite a system hog, even for it's rather aged graphics and lighting. The voice acting is a little on the dull side, Lea's especially of note due to her pondering, leisurely outlook on her situation trapped onboard a derelict research ship. These may be due to the translation from the original French, of which too can be seen evidently in the text files that you uncover to flesh out the backstory. One big thing that is of note, however, is the pace. Of course, each gamer is different and each gamer sees things differently in games, but the pace for every gamer is probably on the slow side. Again, Lea's walking pace is glacial as she takes her strolls through the corridors.
Despite these foibles, The Experiment is a great game that is worth getting through. The story is deep and engrossing, the flashbacks are well presented and shed light slowly on the more intricate past plot points. The atmosphere combined with the minimalistic soundtrack - and the occasional broken camera - really add to the fact that the ship is a derelict wreck. All these things come together to create a well-rounded point-and-click adventure that, if anything, is worth playing just because it is different from the flooded point-and-click adventure titles for the PC.