Trust your whims. I picked this up on a whim and was mightily pleased.
Set on a near earth in a steam-driven, difference engine-run victorian-ish empire, Court of the Air follows the trials, tribulations and finally exultations of two orphans, Molly and Oliver. They experience great heroism and great evil,see the exploits of man, crab-man, mole-man and steam-man, travel from one end of the empire to the other and finally realise their true potential.
Okay, so far, so familiar, and perhaps that is part of it's appeal. The wheel has not been reinvented, but the finish is nice and there's something very chunky about it. For a steampunk fantasy, this has it all, shatring a kinship with the work of Mieville and Reeve but not being as dark as former or teen orientated as the latter. There is brutality; there is levity; there is some pretty amusing wit and oodles of retro tech and high magic.
The pace is cracking for a book this size and though some of the characters transitions feel a little too abrupt there is some good development going on here and the last battle is a doozy, even if the ending is taken out of the hands of mortals - but the clue was in the name of the machine, wasn't it?
Yes, it does borrow heavily from Wells, Verne, Tolkien and Burroughs, but it's good fun and lovingly crafted. China Mieville may have beaten him to the punch, but it is a rare occurence that sees me refusing to do anything else (eat, sleep, other functions) until I have completed a book. Good fun, what what?