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The Computer Game Design Course: Principles, Practices and Techniques for the Aspiring Game Designer [Paperback]

Jim Thompson , Barnaby Berbank-Green
4.2 out of 5 stars  See all reviews (14 customer reviews)
RRP: 14.95
Price: 10.32 & FREE Delivery in the UK. Details
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Book Description

23 April 2007
This structured course book is the perfect introduction to the exhilarating world of game design. Richly illustrated with screengrabs and artwork, the book includes step-by-step tutorials that present all aspects of designing and developing dynamic computer games. Including practical exercises and assignments.

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The Computer Game Design Course: Principles, Practices and Techniques for the Aspiring Game Designer + Drawing Basics and Video Game Art + Level Up!: The Guide to Great Video Game Design
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Product details

  • Paperback: 192 pages
  • Publisher: Thames and Hudson Ltd (23 April 2007)
  • Language: English
  • ISBN-10: 0500286582
  • ISBN-13: 978-0500286586
  • Product Dimensions: 20.2 x 2.2 x 22.1 cm
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Bestsellers Rank: 17,434 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

About the Author

Jared Taylor has spent over a decade in the video games industry as a designer and producer and is currently lecturing at Ravensbourne College of Design and Communication. Andrew Segal studied Animation at Norwich School of Art and Design before working in motion capture and computer games. He now runs the Foundation Degree in Game Art and Design at Norwich School of Art and Design.

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Customer Reviews

Most Helpful Customer Reviews
19 of 19 people found the following review helpful
5.0 out of 5 stars A Fantastic Start 11 Feb 2010
If you have an interest in computer games design/development and are wondering where to start, then this is it! It's perfect for all ages. It starts on the history of games to give you a better understanding of just exactly what "games" are, then delves deeper and deeper giving you a full and rich experience of all the bits and pieces that go together to make a great game. If you're wondering whether to specialize in a certain area of games development then this book will definitely help you to find what interests you the most about video games because it covers all the basics of each key area very well.
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9 of 9 people found the following review helpful
5.0 out of 5 stars Games Design Reference 5 Mar 2010
Verified Purchase
This is a great book for budding games designers/students and teachers.
I particularly like the sections on developing games characters and how to write a GDD (Games Design Document).
Simple and well-presented.
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28 of 32 people found the following review helpful
4.0 out of 5 stars Nice book for young person, great value 1 Oct 2008
I wanted to see what this book looked like inside before I bought it but was unable too but I wasn't disappointed when it arrived. I bought this for my 12 year old son. It is full on every page of screen shots and sketches/ digital picture, small history section, 3D modeling etc all in full colour for 10. Nicely laid out in small sections it's not overladen with text, you can pick it up and read different sections at a time. Definitely recommended for young teenage boys interested in the games industry and want to know a little bit more about what goes on into making their games a reality.
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2 of 2 people found the following review helpful
Verified Purchase
So you want to be a game designer it seems, but where do you start learning such a diverse and complicated discipline?
How do you paint models, a texture you say? What's a texture, there's more than 1 type? What does diffuse mean?

These are questions you'll ask yourself and everyone within earshot, you won't know what a bone is and how IK affects the joints, you won't know how models are made and how to make a fence out of a flat plane and an alpha transparency map. The questions are endless and this will usually scare away people at some point, potentially ruining a rewarding career choice.

This is where this book excels. Every minor and basic question a beginner developer will have is answered here. It provides visual examples as well as listed examples of games that use the technology and methods it describes and explains. By the time you are done reading this, you will have a great foundation to start making further enquiries into the world of Game Development. This is where your career will begin in effect if you are still serious about going down this career path.

Even a few years on, I've returned to this book when I started getting into Environment Design, when I needed to find the best way to deal with texturing terrain and large open landscapes by repeating tiled textures, or using a tilesheet texture to texture an entire level. It's a very broadly examined look at Video Games, and won't actually tell you how to do things, but it gives you the information that you were ignorant of before to go off and search these terms and methods yourself which is half the battle.
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6 of 7 people found the following review helpful
This book is good for giving a flavour of all the things that games designers know and how they do their work. So its good for catching the imagination of a teenager interested in games without the "boring" detail to start with. But it will not teach anyone to design or create a game, still less how to program a game into a computer. You will need another book for that.

Overall its well presented and easy to dip into, but its just the starter course...
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1 of 1 people found the following review helpful
2.0 out of 5 stars Not as practical as I had hoped 18 Dec 2013
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I was hoping for a detailed guide as to how to design computer games. This book is more about the theory, history,etc of computer game design.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Computere Game Design Course. 20 Jan 2012
By joy
A Fantastic book! Bought for my grandson, who is studying Computers for his GCSE`s. He is particularly interested in Game Design, and has already designed a game within 2 weeks after reading this book. He loves the book. Has all the principles needed in an `easy to understand` format. An excellent buy!
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Most Recent Customer Reviews
4.0 out of 5 stars Good introduction, bit dated though
A really good place to start if you're looking for an introduction to game design. I highly recommend for college students or if you're looking to develop games and haven't played... Read more
Published 1 month ago by Jonoridge
4.0 out of 5 stars very interesting.
Not really a course more of a background/history. Good quality and worth the money. Some very interesting articles and good pictures.
Published 1 month ago by Angela
5.0 out of 5 stars A must have for any Game Designer!
If you are a Game Designer or Developer, you MUST HAVE THIS!

I use this as reference for many points when developing my games...
Published 12 months ago by Vaseem Valentine
3.0 out of 5 stars This book was ok
The service from the seller was very good however the book was a little disappointing as I expected more practices and techniques and thought it was more of an actual course that... Read more
Published 14 months ago by Mrs J Storr
4.0 out of 5 stars Present for Grandson
Having a 14 year old grandson who is very keen on graphic design and gaming this proved to be a good choice of present. Read more
Published 15 months ago by Amazon Customer
5.0 out of 5 stars Great book for students of game design
This book is written by two games designers and a lecturer at the University of Central Lancashire. What is quite obvious is that the lecturer is probably behind the overall... Read more
Published on 27 July 2011 by Syriat
5.0 out of 5 stars Game Design for Computer
Teenager thrilled with this and an excellent Xmas present. Snow held up it's arrival but it was here in time for Xmas. Read more
Published on 5 Jan 2011 by Reading Girl
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