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The Computer Game Design Course: Principles, Practices and Techniques for the Aspiring Game Designer
 
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The Computer Game Design Course: Principles, Practices and Techniques for the Aspiring Game Designer [Paperback]

Jim Thompson , Barnaby Berbank-Green
4.6 out of 5 stars  See all reviews (8 customer reviews)
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The Computer Game Design Course: Principles, Practices and Techniques for the Aspiring Game Designer + Level Up!: The Guide to Great Video Game Design + Theory of Fun for Game Design
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Product details

  • Paperback: 192 pages
  • Publisher: Thames & Hudson (23 April 2007)
  • Language English
  • ISBN-10: 0500286582
  • ISBN-13: 978-0500286586
  • Product Dimensions: 22 x 21.6 x 2.2 cm
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Bestsellers Rank: 49,373 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

Product Description

This structured course book is the perfect introduction to the exhilarating world of game design. Richly illustrated with screengrabs and artwork, the book includes step-by-step tutorials that present all aspects of designing and developing dynamic computer games. Including practical exercises and assignments.

About the Author

Jared Taylor has spent over a decade in the video games industry as a designer and producer and is currently lecturing at Ravensbourne College of Design and Communication. Andrew Segal studied Animation at Norwich School of Art and Design before working in motion capture and computer games. He now runs the Foundation Degree in Game Art and Design at Norwich School of Art and Design.

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Customer Reviews

Most Helpful Customer Reviews
15 of 15 people found the following review helpful
A Fantastic Start 11 Feb 2010
If you have an interest in computer games design/development and are wondering where to start, then this is it! It's perfect for all ages. It starts on the history of games to give you a better understanding of just exactly what "games" are, then delves deeper and deeper giving you a full and rich experience of all the bits and pieces that go together to make a great game. If you're wondering whether to specialize in a certain area of games development then this book will definitely help you to find what interests you the most about video games because it covers all the basics of each key area very well.
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6 of 6 people found the following review helpful
This is a great book for budding games designers/students and teachers.
I particularly like the sections on developing games characters and how to write a GDD (Games Design Document).
Simple and well-presented.
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26 of 30 people found the following review helpful
I wanted to see what this book looked like inside before I bought it but was unable too but I wasn't disappointed when it arrived. I bought this for my 12 year old son. It is full on every page of screen shots and sketches/ digital picture, small history section, 3D modeling etc all in full colour for £10. Nicely laid out in small sections it's not overladen with text, you can pick it up and read different sections at a time. Definitely recommended for young teenage boys interested in the games industry and want to know a little bit more about what goes on into making their games a reality.
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