If you are utterly new to the field of animation, this may be of use. But, as I have more than just a passing knowledge of the topic, this was a disappointing book. Firstly, and I admit that this is a subjective view, I did not like the layout. The text is scattered hither and yon, boxes and call-outs lie scattered across the page, and for some bizarre reason paragraphs of text have 'window-like' ornaments on them, scroll bars and so on - what am I meant to do? Click on the paper with my finger? Such 'decorations' detract from the content.
As for the content, the book does not seem to know where to begin. We are told about using animated text for titles, before we are introduced to paper and pencil character drawing. I wonder which is the more fundamental. Also, the history of animation is introduced half-way through, but at the start of the book the reader is introduced to 'equipment' - with no mention of pen and paper, let alone of puppets or marionettes - indeed there is a strong bias toward computer-aided animation rather than the more general task of bringing life to the inanimate. this book should have been retitled 'the complete computer animation course'.
Finally, there is no hint of kinesiology, physiological modelling (how to create credible skeletons, walk-cycles, etc), no mention of theories of drama or emotion, no study of physiognomy, this is not a 'complete' course in animation.