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The Chapter's Due (Ultramarines) [Hardcover]

Graham McNeill
4.0 out of 5 stars  See all reviews (7 customer reviews)

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Book Description

27 May 2010 Ultramarines
Having defeated the forces of the tau on the planet of Pavonis, Captain Uriel Ventris returns to Macragge. But war is unending in the life of a Space Marine, and Ventris finds himself thrust back into battle against the nemesis of the Ultramarines- the Iron Warriors, led by renegade Warsmith Honsou. Will Ventris be able to overcome his greatest test to emerge victorious, or will the Ultramarines suffer a disastrous defeat from which they might not recover?


Product details

  • Hardcover: 320 pages
  • Publisher: The Black Library (27 May 2010)
  • Language: English
  • ISBN-10: 1844168603
  • ISBN-13: 978-1844168606
  • Product Dimensions: 23.6 x 15 x 3.4 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Bestsellers Rank: 270,497 in Books (See Top 100 in Books)

More About the Author

Graham McNeill: Hailing from Scotland, Graham McNeill narrowly escaped a career in Surveying to join Games Workshop, where he worked for six years as a games developer. In addition to many novels, including False Gods, Fulgrim and Mechanicum for the prestigious Horus Heresy series, Graham has written a host of sf and fantasy short stories. He lives in Nottingham, UK. Visit his website at www.graham-mcneill.com

Product Description

About the Author

Hailing from Scotland, Graham McNeill narrowly escaped a career in Surveying to join Games Workshop, where he worked for six years as a games developer. As well as fourteen novels, Graham has written a host of sf and fantasy short stories. He lives in Nottingham, UK.

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Customer Reviews

4.0 out of 5 stars
4.0 out of 5 stars
Most Helpful Customer Reviews
1 of 1 people found the following review helpful
4.0 out of 5 stars book 6 ends the series (so far) on a high 21 Oct 2011
Format:Paperback|Verified Purchase
ok i am presuming that if you are reading this you are either looking for a stand alone book to buy or you have read books 1 to 5 of the ultramarines adventures and now you want 6 to finish the story off.As a stand alone book this would work as it does not make too many references to the previous books but i advise you to read the others first. Ok ive just finished this book and i am happy to say mcneil rounds this book and series up well. Books 1 to 3 were in my mind very good but 4 and 5 stalled and spluttered all over the shop. The killing ground (book 4) added very little to the overall story arch and was a bit of a long filler only and courage and honour (book 5)had some nice battles but my god it was corny and in places badly written.The chapters due is a bit more epic in that the whole chapter of ultramar get envolved in a mass war as chaos invades their territories. Old enemies come back to haunt our heroes on their own soil and the body count rises fast.all get envolved from the civilians to the chapter master himself.I felt the book was a slow burner at first but the pace picked up half way through. It has blood,revenge,evil and more bolter fire than you can shake a stick at. Well im off to gaunts ghosts now so bye bye whoever may be reading this and see you soon for anothert review lol
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2 of 3 people found the following review helpful
5.0 out of 5 stars A fantastic wrap up! 4 July 2010
Format:Hardcover|Verified Purchase
Graham Mcneill is one of the foremost authors of the black library, combining superb writing style with fantastic plots. This the 6th book in his Ultramarines series was
a crowning achievement, having read the previous 5 with each getting better and better it seemed that besting his previous wasn't possible, it was.

The storyline its'self gives the reader of his previous novels a welcome reminiscence to a previous chapter of Uriel's adventures in the Eye of Terror, and with old comrades and enemies
revealed, the reader is not left wanting. Combining that dark future of the 40k universe with notions of redemption and hope is something Mcneill does very well indeed, and
with the final chapter I can assure you the meat of the story is finished off rather well indeed, and perhaps, just perhaps, you may shed a tear for an erstwhile comrade in arms who
proves he truly is a man of honor after all.

Some questions are left unanswered, however I shan't voice them here but I sincerely hope thats because Mcneill intends a further book in the saga, otherwise i'll be sorely disappointed.
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2 of 3 people found the following review helpful
4.0 out of 5 stars Ultramarines, Book Six 7 Jun 2010
By Detra Fitch TOP 1000 REVIEWER VINE VOICE
Format:Hardcover
Captain Uriel Ventris returns to Macragge after defeating the Tau on the planet of Pavoinis. As usual, the next battle comes quickly. Such is the life of an Ultramarine. The Iron Warriors, lead by Warsmith Honsou, is targeting the realm of Ultramar. Honsou is out to destroy all Ventris cares for, including his homeworld of Calth. To this end, Honsou has freed the Daemon Lord M'kar, a diabolical hybrid of Dreadnought and warp-spawn.

Captain Ventris must also deal with the Newborn. The Newborn was once a human boy, but thanks to the Ruinous Powers, the being is now a patchwork melange of stolen skin sewn together from corpses, and its hatred of Ventris is matched only by Honsou. Ventris is horrified to learn that he and the Newborn have much more in common than he could ever have dreamed possible.

**** FOUR STARS! Graham McNeill adds a few interesting secondary characters to flesh out the plot this time around. Captain Aethon Shaan of the Raven Guard is in the action with Uriel because one of his Chapter, Battle Captain Vaanes, is on Honsou's team. (Side note: Uriel met Vaanes during his exile. Early in this novel, Uriel gives a brief overview about the time of his Death Oath.) There are a few other secondary characters with vital roles, but Uriel's Death Oath is at the core of this story's events.

The story jumps between various groups of characters. This gives the readers insight into the main characters' actions and goals. At times it even helps to develop (or deepen) more than one background story of key players. However, in my opinion, not enough time is given to the daemon lord or the Corsair Queen, who commands the Bloodborn host. On the flip side, this author has been known to tell just a bit about some secondary people and/or beings in one story and then bring them back in later stories as main players. Graham McNeill has one wicked imagination! ****

Reviewed by Detra Fitch of Huntress Reviews.
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1 of 2 people found the following review helpful
5.0 out of 5 stars Charge!!! 13 July 2011
Format:Paperback
In the gaming world the Ultramarines are usually slagged off for no apparent reason I can see. In the books a very different view is taken. The Ultras are a very (perhaps too much) proud chapter. Their fighting prowess is matched by their arrogance towards each other as well as other chapters which may well be their downfall. If you equate the Ultramarines with the Roman empire you will have a rough idea of the kind of poltitics/infighting I'm talking about. This series follows the adventures of a returning Ultramarine and is a really good read.
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