I was given this book a few years ago by a friend, and finally picked it up to read this summer. I have not read any other books in the "Childe Cycle" that this book is apparently part of, which perhaps is a big part of my reason for my poor impression of it.
At a basic level, there is an editorial sloppiness to the book. There were far too many sentences that clearly are missing words, as well as a couple of places where entire phrases were inadvertantly repeated in the same paragraph. Yes, it's a minor annoyance, but distracting just the same.
The author also does a bad job of giving background to readers who haven't read the previous books. I realize that coming into the middle of any series can be challenging, but even some basic introduction to important elements in the main characters' backgrounds is typical. I once made the mistake of picking up a relatively late book in Robert Jordan's "Wheel of Time" series (Crown of Thorns) as my first, but I felt I eventually understood most of what I needed to in order to appreciate that book as a story on it's own. Not so with The Chantry Guild... Dickson is very haphazard about background, and as a result, the primary struggle in the book, the protagonist's (Hal's) effort to reach the "Creative Universe", is baffling and ultimately incomprehensible.
Or perhaps I'm being too generous by giving Dickson that out... even if I had read the rest of the series, I'm not sure it would make sense. Too much of the book is spent in rambling third-person narration describing Hal's internal monologue and thoughts as he grapples with this intangible metaphysical goal. It is hard to read, bogs down the other plots, and proves ultimately unsatisfying in that, despite being told over and over again that this task is the main character's life goal and is somehow tied to the fate of humanity, why or how is completely unclear. Perhaps by this point in the series we are supposed to be so attached to this character that seeing him achieve something very important to him is supposed to be satisfying to us by itself. But as a new reader, I didn't find myself caring about this guy much, and I want to know what the point of all the navel-gazing was and how it might actually help save humanity. In some ways, this plot is very derivative of Paul Atreides' messiah quest in Dune, and Dickson's work in this book suffers badly in comparison.
The more traditional plot in the book is not particularly noteworthy either. Dickson spends *130* pages on what is basically a small-scale action sequence that takes place over a day as the secret village Hal stays in is first threatened by enemy search parties and then caught up in rescuing a few of their own who are caught by the bad guys. The story moves excruciatingly slowly. Worse, all of the struggle and effort we are dragged through ultimately serves no clear narrative purpose, other than to physically exhaust the protagonist to the point that he can get a good night's sleep and have a breakthrough in his metaphysical journey. The "enemy" even finds them anyway as the result of very casually-noted aerial surveillance (setting up a highly contrived visit by the arch-nemesis), and the characters being rescued are discarded so quickly afterwards that we are never given the resolution of their personal stories, which Dickson had spewed many pages setting up.
Of course, it's not all bad. The "world" this story is set in is well-conceived and interesting, and there are some really innovative aspects of the protagonists' backgrounds. Refreshingly, relatively little time is spent on technology, and when he chooses to, Dickson can describe this world with clear and vivid images that one can easily imagine making a transition to a movie screen.
Overall, this is a weak book that, while potentially interesting to those who have become engrossed in the rest of the series, should be avoided by anyone else. It would be much better if it were a 100 pages shorter and provided a better explanation of what came before and the significance of the "Creative Universe".