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The C++ Graphics Programming Handbook
 
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The C++ Graphics Programming Handbook [Paperback]

Roger T. Stevens
1.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 800 pages
  • Publisher: Academic Press Inc; Pap/Cdr edition (Aug 1996)
  • Language English
  • ISBN-10: 0126683409
  • ISBN-13: 978-0126683400
  • Product Dimensions: 23.4 x 18.8 x 4.1 cm
  • Average Customer Review: 1.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 2,272,950 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Roger T. Stevens
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Product Description

Product Description

Providing the tools and techniques necessary for developing a customized set of graphics routines, this text covers everything from drawing circles to creating smooth curves and modelling solids. The focus is on VGA and super VGA cards and how to use them to produce quality images. Summary sections explain how to use the code with Microsoft's Visual C++ compiler. Accompanying the book is a CD-ROM for Windows which includes code for quick implementation by beginners and faster algorithms for advanced programmers.

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Customer Reviews

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Most Helpful Customer Reviews
2 of 2 people found the following review helpful
By A Customer
Format:Paperback
This book is out-dated, and irrelevant to modern-day graphics programming techniques. Furthermore, the title is mis-leading as the contents are primarily C-based rather than C++. The reader is extremely disappointed with this selection, and would urge programmers to look elsewhere for graphics programming information.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  3 reviews
4 of 5 people found the following review helpful
Good reference but coding techniques lack. 22 May 1999
By A Customer - Published on Amazon.com
Format:Paperback
I found this book to be slightly less than useful when I began graphics programming. Some of the programming techniques employed are not very good. for instance, instead of scan-line converting a polygon (fast) to fill in polygons, he uses a flood fill (SLOW)

However, as I moved into higher resolution modes I found the tables dealing with VESA modes and DOS subroutines, etc. to be an invaluable resource.

For the excellent reference material on VESA, it deserves 3 stars. However, if you are a beginner I recommend a book by Andre LaMothe for graphics.

4 of 5 people found the following review helpful
Very disappointing. Not recommended. 14 Jun 1998
By John R Dawson - Published on Amazon.com
Format:Paperback
This book is out-dated, and irrelevant to modern-day graphics programming techniques. Furthermore, the title is mis-leading as the contents are primarily C-based rather than C++. The reader is extremely disappointed with this selection, and would urge programmers to look elsewhere for graphics programming information.
1 of 2 people found the following review helpful
Out Of Date 5 Sep 1998
By Ahmed M. Elhamy e-mail AME_SOFTWARE@usa.net - Published on Amazon.com
Format:Paperback
This book is out of date because it deals with VESA cards not PCI cards.Also, It uses a very slow method in programming the high resolution modes. There is no explanation for the code written in the book. The programs in the CD involved doesn't work well.
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