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There was fire on Earth before the fire god came. There has always been fire.What Prokeet, the fire god, gave to mankind was madness ... They burned the city when Whandall Placehold was two. And then again when he was seven. Prokeet possessed one of the lordkin, the lust for fire took hold and the burning began. Whandall was himself one of the lordkin, but his insatiable curiosity about the hostile natural world and about the different peoples who surrounded him, allied to his intelligence and courage, marked him out for something more than burning down his own city. And when he felt Prokeet enter him, it was just the start of an epic journey that would turn him into a legend. The writers of classics such as LUCIFER'S HAMMER, FOOTFALL and THE MOTE IN GOD'S EYE have created a masterly tale of magic, gods, wizards and heroes that ranks among the very best in the genre. More information on this book and others can be found on the Orbit website at www.orbitbooks.co.uk
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When you have written as many good books as Niven, you have bits left over from them. Thus we are presented with remnants from Magic Goes Away,in what looks like the rejected first plot of Destiny's road. We then are subjected to a bit of "who am I really" that didn't make into "World out of time". The 'political' structure is "The State", just not done as well. The principal character is Louis Wu's idiot son. Nessus is back as a wizard, but in a dull and pointless way. However, there is some innovation. Mr. Niven has managed to produce an implausible Fantasy novel. I think this is a first, given the freedom of ther genre, it certainly isn't easy. The level of mundane technology is far advanced from the period it is allegedly set, and the characters seem to act as if they were first generation holodeck simulations before they got good at it.
Page 56, chapter 8. I know who the main character of the story is but I have known that from page 1. The rest of it is still a complete mystery and nothing has happened yet to keep me interested. As far as my understanding of book writing goes (note, I might be wrong), the idea is to hook your readers to the story as early as possible. This book totally fails to do so. It is probably very good once it's got going but I doubt my patience will last that long. A book desperately in need of a weight-watchers program to cut off the lengthy bits.
I tried. I really did. I've loved the work of these authors. However, it did not read like anything else they'd written, and I found it a complete bore. About 1/4 of the way through, I put it down, and have never bothered to pick it up again. I cannot recall an occasion when a book has left me so disappointed.
Perhaps it gets better. But life's too short to keep on wading through such stuff.
Utilising the same system of magic (one where mana is a non-renewable resource, which is rapidly diminishing in some parts of the world) as some of Niven's short stories this book realistically incoporates legends from around the world into plot features. I initially bought this book for three reasons, the authors, the cover art and the blurb. It then took me an extraordinary long time to summon up the enthusiasm to read it. Once I started though, I found it very difficult to put down. The beginning is quite slow, it must be said, as we are introduced to the main characters, but this book develops. In some ways it is almost a text book on how to write great Fantasy, it has all the elements that you would expect from a Sword and Sorcery classic, but then it takes them from the jaded prose that you would expect from long running series such as the Conan novels and sets them in a much more rounded world, at once familiar and strange. I would recommend this to any fan of Fantasy fiction, but I would warn you that it might take some work - this isn't something light and fluffy than you can read in an afternoon.
I enjoyed it. Niven and Pournelle are trying out a logical approach to magic. This is not hard SF, packed with techno-realism, but it has a clear plot and lots of action. As a dedicated Niven fan, I found this refreshing. It's not as riveting as the Smoke Ring or Ringworld series, but addresses different standards, and succeeds. Definitely miles better than Achilles and that awful Saturns Race.
I too found the first few hundred pages a bit of a chore. Far too much time is spent on the main character and the surroundings that define his behaviour. Once Whandall gets out of the city the pace changes completely, and the latter parts of this novel will certainly reward those with the patience to get through the preamble.
In fantasy fiction, the author holds all the cards. Location, characters and events may be fully invented or adapted from reality as the writer wishes. The better writers usually provide an explanation for some of the more unlikely depictions. In fantasy, the implausible is part of the attraction. All that's left for the reader is to accept the result. This book is such a confused melange of fact and fantasy that the reader is likely to finish it dismayed. Ostensibly taking place in Southern California at the end of the Ice Age, one might believe the fantasy is the frosting on the cake of reality. Instead, it's the reverse - fantasy dominates and reality is plugged in rather at the authors' whim.
Tep's Town is a structured community in the Los Angeles Basin. There are Lords at the top, Lordkin in a vague middle and the kinless at the bottom. The kinless wear a rope noose [to indicate the possibility of lynching for disobedience?] around their necks as a sign of their status. They haul the water, cut the wood and provide just about everything the Lordkin wish. The Lordkin "gather" a term translated in the book as "steal" - "confiscate" would do as well. What has held such a chaotic society together long enough to build towns and trade routes remains unexplained.
One Lordkin, Whandall Placehold ["freeman", one presumes], is a "street-smart" kid who accidentally visits an aristocrat's home. He almost falls in love, but his hormones aren't yet up to the task - he's only nine. Still, the event provides Whandall with a new view of that element of society. He gains greater insight into the bottom rung, as well. Especially when he encounters "the most beautiful girl he'd ever seen".
... She's ensconced in a hidden compartment of a wagon with other kids, road dust and certainly the excrement of their extended journey. That condition is blithely ignored - by the authors and Whandall alike, leaving our Hero smitten, but not besmirched. His olfactory powers being minimal, his magical powers are correspondingly ample. He has a god, Yagen-Atep, at his call. Y-A is hot stuff - and Whandall can fire up whole communities with his spirit.
The resulting conflagration sends Whandall, along with his nubile, but unconsummated love, on the road. Giving up his life of privileged idleness, Whandall follows the trade routes and expands his knowledge and experience. Keeping his pyromaniacal deity at bay, he takes up a quest imparted by a wizard, Morth. That this wizard is from Atlantis is one of the more jarring notes in this book. We have The Ice, redwoods in LA because the Times reported them, and a greenhouse-full of obnoxious plants. But, "Atlantis"?? Morth, anticipating later reality, succumbs to "gold fever" a la the Forty-Niners, but the gold is magic and the "fever" the madness of possessing its power. Is that power on the wane? is the big question here, and Whandall, as a protagonist, struggles to find out.
There are worse fantasy books than this one, but not much. The authors, who have excellent SF and "real world" credentials, seem to have tried to incorporate too much from both here. The mixture is a marginal success because their prose skills are highest quality. They've tried to break from traditional [i.e., Tolkienesque] fantasy, but it doesn't quite work. [stephen a. haines - Ottawa, Canada]