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The Art of BioShock Infinite Hardcover – 9 Apr 2013

39 customer reviews

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Product details

  • Hardcover: 184 pages
  • Publisher: Dark Horse (9 April 2013)
  • Language: English
  • ISBN-10: 1595829946
  • ISBN-13: 978-1595829948
  • Product Dimensions: 23.9 x 2.1 x 31.2 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (39 customer reviews)
  • Amazon Bestsellers Rank: 23,834 in Books (See Top 100 in Books)

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Most Helpful Customer Reviews

14 of 15 people found the following review helpful By J. C. Neale on 9 April 2013
Format: Hardcover Verified Purchase
Bioshock Infinite has such a tremendous effort of character, art & design that this art book, for me, was an absolute must have.

Firstly, and as you can expect, the book is presented wonderfully. Under the outer sleeve is a weathered effect hardback book with a gold-foil print.

After a page of introduction by Ken Levine, the artwork begins.
There are eleven chapters in all:

1. Finding Columbia
2. Elizabeth
3. Booker Dewitt
4. Songbird
5. Founders, Citizens & Vox Populi
6. Heavy Hitters
7. Advertisements & Propaganda
8. Vigors
9. Sky-Hook
10. Weapons & Airships
11. Columbia

The first point to note is that this book is a pure art book, as in there is very little in the form of writing or extended descriptions. The artwork is usually full page or fantastic double page spreads, showing ideas and forms that never made it and designs that changed over time. The artwork of the characters, items, people and places have only small printed annotations here and there, together with the scribbles from the concept artists at times.

Perhaps the lack of text or extended explanation may disappoint some, but for me it is a perfect approach. This is an art book, and especially considering the fact this is an art book for Bioshock Infinite, the artwork and design speaks for itself.
Images aren't pushed into bordered corners by blinding walls of text, and they haven't crammed as much as they can onto each page. Instead, everything is given it's own space, and it never feels messy.

There's a lot covered, and it's worth noting that the main focus of the book tends to be orientated around the design conceptions, the changes, and the designs that never ended up in the game.
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4 of 4 people found the following review helpful By JoeS on 18 Sept. 2013
Format: Kindle Edition Verified Purchase
Don't buy the kindle edition!

I was hoping to save some space on the bookshelf so I ordered the digital version.

-The pages don't appear full screen (which would've been fine) but rather in a window in the middle of the screen.

-You can't zoom in.

-You can enlarge some parts of images which comprise several different illustrations but the control of this is not intuitive.

-You can't read some of the text as it's too small onscreen.

So 1 star for the kindle edition!

I have seen and looked through the hardcover edition and that's gorgeous, so go for that!
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11 of 12 people found the following review helpful By Parka HALL OF FAMETOP 50 REVIEWER on 12 Jun. 2013
Format: Hardcover
Length: 1:25 Mins
A lot of games these days have pretty weird characters. BioShock is one of them with its own kind of weirdness, especially the characters.

This is a large 184-page hardcover concept artbook published by Dark Horse.

The concept art features the environment, characters, weapons and other props such as propaganda posters. I like the environment art for the floating city of Columbia. It's beautiful yet mysterious.

There's plenty of character art, that of Elizabeth, Booker, Songbird and many of the grotesque and mechanical enemies, Heavy Hitters. It makes you wonder about the twisted minds of those in Columbia who created these monstrous beings. They have included quite a bit of discarded art that couldn't make it to the game as well.

The art is accompanied by some commentary and annotated handwritten text. No much. If you've not played the game, it's quite impossible to know what the game is about by looking at the art.

It's a nice companion video game artbook, but overall, I felt the art is not as refine as Deco Devolution: The Art of BioShock 2, but this is also sort of a different title.

A Kindle edition for this is also available. You can check out the preview pages on Amazon.

(There are more pictures of the book on my blog. Just visit my Amazon profile for the link.)
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2 of 2 people found the following review helpful By Scout on 29 Jun. 2013
Format: Hardcover Verified Purchase
This is a beautifully presesnted and well made art book but the contents at least for me; were a little dissapointing.

I was hoping for something the showed the development of the artwork and architecture of the city but this book is mostly made up of full page pieces of finished art, many of which we used in the games promotion.
This art is beautiful and as i've said the book is very high quality but if your looking for insight into the design process or to see behind the characters and locations in the game then this is maybe not the book for you.
If however if would like to see more of the games incredible asthetic then look no further.

In short a wonderful book, if a bit too light on substance for my liking.
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1 of 1 people found the following review helpful By Andy on 2 July 2013
Format: Hardcover Verified Purchase
I loved the game and I've seen some of the stunning concept art around the internets and I'm surprised I didn't get this deluxe hardcover book sooner, which was languishing in my Amazon wishlist for a while before I finally got round to buying it, and now that I have, it's a very welcome addition to my art book shelf!

Published by Dark Horse, each of the 184 pages are jam packed with gorgeous concept art from the game. The artwork, of course, speaks for itself, covering a full page and often spread over two, but never looking messy or as if it's been squeezed to fit on the page, and is accompanied by some commentary and annotated handwritten text, although not much. This is definitely an art book!

The early part of the book, after the introduction from lead writer on the game, Ken Levine, starts with the concepts of the main characters Elizabeth and Booker DeWitt, along with early art of Songbird, the population and items of Columbia and the heavy hitters. I always find it fascinating to see the original concept art of characters and environments and the way they sometimes evolve until you see them in the finished game or movie. And this is no different in 'Bioshock Infinite'. It seems they had a clear vision of who Elizabeth and Booker were from the off, with not too many changes from the original concept art. The heavy hitters seemed to go through the biggest changes, as the original concept art came across as much more gory and a bit far removed from the enemies you finally encounter in the game.

I have a thing for vintage art and advertisements, so I enjoyed that section of the book. A whole chapter on the advertisements and propaganda posters, with most of the images being full page spreads and looking very nice too, with lots of detail!
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