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The Big Book of Business Games: Icebreakers, creativity exercises and meeting energisers: Icebreakers, Creativity Exercises, and Meeting Energizers
 
 
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The Big Book of Business Games: Icebreakers, creativity exercises and meeting energisers: Icebreakers, Creativity Exercises, and Meeting Energizers [Paperback]

John W Newstrom , Edward Scannell
4.5 out of 5 stars  See all reviews (2 customer reviews)
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Frequently Bought Together

The Big Book of Business Games: Icebreakers, creativity exercises and meeting energisers: Icebreakers, Creativity Exercises, and Meeting Energizers + The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do (Big Book Series) + Quick Team-Building Activities for Busy Managers: 50 Exercises That Get Results in Just 15 Minutes
Price For All Three: £35.81

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Product details

  • Paperback: 176 pages
  • Publisher: US Adaptations (1 April 2007)
  • Language English
  • ISBN-10: 0077115090
  • ISBN-13: 978-0077115098
  • Product Dimensions: 22.9 x 18.3 x 1.5 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 343,431 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

Product Description

"The Big Book of Business Games" contains dozens of group games and activities for managers and team leaders to use with staff, committees or any type of sleepy audience! These games - many of which take just a few minutes to complete - are perfect for making a point without lecturing, uncovering people problems in a department, sparking lively discussions, and teaching valuable lessons about every aspect of making organizations successful. From icebreakers, to meeting energizers to creativity exercises, there are games suitable to meet a wide range of needs including: managing change, team building, communication, listening and feedback, presentation boosters, and motivating the group.

About the Author

Dr. John W. Newstrom and Edward E. Scannell are respected authors, professional speakers, and seminar leaders. They are the coauthors of McGraw-Hill's best-selling Games Trainers Play series, which has sold more than 250,000 copies.

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Most Helpful Customer Reviews
48 of 49 people found the following review helpful
Format:Paperback
As a lecturer in business studies I found this book invaluable. It is very easy to use, well thought out and the games are fun while also being very instructive. After each game there is a list of suggested discussion questions which provide a greater insight into the objective of each game while helping the class discussion on its way. Many of the games can be adapted for use in meetings, seminars, lectures or presentations and I fully recommend it to anyone wanting to add a bit of variety to any of the above.
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16 of 17 people found the following review helpful
Format:Paperback
The book is easy to read and there are some nice ideas which can be used in a standard low to mid level training. There are some very well known ideas like the 9 dots exercise as well. Do not expect to find very interesting and mind bending exercises, but there are a couple good ones in different subjects.
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Amazon.com:  7 reviews
20 of 21 people found the following review helpful
Another "Big Book" that doesn't deliver 21 Nov 2002
By Mark R. Kaser - Published on Amazon.com
Format:Paperback
I took a chance and purchased five selections from the "big book" series. I titled a previous review "The Big Book of Disappointment." Too bad. I ought to have saved it for this publication.

Chapter two of "The Big Book of Business Games" is titled, "How to Use This Book." My suggestion? As kindling or compost. In the book you will find 54 activities. The nine dot problem and the human knot are examples of the many common activities found in countless other books.

You'll also find suggestions for "presentation boosters." One "booster" example: Display two flip charts. On one ask what things were valued about how the meeting was run. On the other ask how future meetings might be improved. As part of the description you are reminded to "tear off the flip charts and return to your office. . .celebrate your success and change something needing improvement." In the book, the previous activity actually merits a two page description.

Applying their exercise to their book, I'd say I valued very little if anything. How might future books be improved? Provide NEW activities or suggest creative variations for the countless recycled exercises. Also, be certain the content is relevant to a business audience. A skilled facilitator will find a way to successfully use most any of the activities in this book. However, a skilled facilitator is also likely to have a number of better selections in her bag of tricks to choose from.

Once again if the price entices you to purchase this book, I'd suggest you keep exploring. You will find a number of resource books available on Amazon.com that are significantly better.

22 of 24 people found the following review helpful
Pretty good, I think 14 Feb 2000
By Debbie Terrill - Published on Amazon.com
Format:Paperback
I have used this book quite a bit, and do find it useful, although I find "The Big Book of Presentation Games" better for my purposes. I think the ice-breaker ideas are good, especially the bingo game, which I've used a couple times with success. I also think some of the problem-solving ideas are good.
33 of 39 people found the following review helpful
Great for the Price 19 Feb 2000
By Carole Richardson - Published on Amazon.com
Format:Paperback
I've used a number of the games in this book and found they've helped me achieve my goals with the team. They stimulated converstaion and team building. One game I found particularly useful was the "Tie that Binds" in visually demonstrating how interdependent we are as a team. I found this book a real bargain and a good book for getting started at using games within meetings to build teams, emphasis concepts, and introduce topics.
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