This return to Dream Park (the role-playing theme park of the future) is workman-like enough and avoids the pitfalls of the earlier novel, but ultimately there isn't much real meat here. This time through, the game is a "Fat-Ripper Special", which means that the players are paying their hard-earned dollars to lose weight, get plenty of exercise, and change the way they think about food. This certainly makes sense from a Dream Park perspective - people always seem to have money for weight loss - and this at least makes it distinct from the original Dream Park novel, but it doesn't make for an especially interesting story. Once again, the best part of the book is the Game itself, which this time is based on Inuit mythology. And once again, the back-story (a ruthless industrialist attempts to sabotage the visionary Barsoom Project) is where most of the science fiction is, even though it gets very few pages, and isn't really all that interesting. So like the original Dream Park novel, this book is recommended for gamers more than for sci-fi readers. Those uncertain if they really want to return to Dream Park would be better off skipping to the third installment, The California Voodoo Game, which is a substantially better book than this one.