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The Art of Halo: Creating a Virtual Masterpiece [Paperback]

Eric S. Trautman
4.7 out of 5 stars  See all reviews (6 customer reviews)

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Book Description

9 Nov 2004
A lavish, full-colour collection of the artwork prepared in the course of creating the award-winning and massively successful Xbox video game, Halo. Included are behind-the-scenes secrets, stories and anecdotes recounting the making of the game, concept sketches, characters and environments. The text focuses on the techniques used in the illustrations and the stories of the team that made the game. This is a must for any fan of the Halo world.


Product details

  • Paperback: 176 pages
  • Publisher: Random House USA Inc (9 Nov 2004)
  • Language: English
  • ISBN-10: 0345475860
  • ISBN-13: 978-0345475862
  • Product Dimensions: 21.5 x 1.1 x 27.8 cm
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Bestsellers Rank: 451,455 in Books (See Top 100 in Books)

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Customer Reviews

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Most Helpful Customer Reviews
12 of 12 people found the following review helpful
By kupocake VINE™ VOICE
Format:Paperback
The Art of Halo is a great, interesting resource for Halo fans that sadly doesn't overstretch itself and become the more widely recommendable book that it should be.

The Art of Halo contains a higher text to image ratio than the other artbooks I own. It seems to me that the images suffer as a result, with some sidelined and reduced to miniature size. Forgivable perhaps, so long as the text is worth the loss: Unfortunately, the text contains far too much gushing praise for Halo and Bungie, and far too little actual information about the design process, such as you might expect from a book subtitled 'Creating A Virtual World'. There is also a tendency for repetition that goes unchecked, either between team members, or image captions and the main text. The most disappointing problem with the text is its tendency towards basic information: a character or enemy's role in the games, fictional background information on locations and weapons. The kind of thing already in the game's manual and strategy guide and completely irrelevant here.

By far the poorest section is that devoted to weapons. The text here is illuminated by scarce gems of background information, and the image content is even worse, nearly exclusively composed of in-game screenshots and final model renders with concept art available for the minority, it has very little to offer that anyone familiar with the games don't already know, and non-players are unlikely to be interested in such details anyway. Thankfully, other sections are a lot stronger: the Environments chapter is particularly interesting, and contains a more acceptable amount of unfamiliar concept material. Still, my overall feeling is that the book could have contained far more conceptual designs and anecdotes, and far fewer images of in-game and finished material (there is also an inappropriately regular use of outdated E3 2003 demo content). Sometimes the layout of a page isn't perfect either, with large highly detailed images relegated to thumb-sized squiggles in favour of useless text or huge reproductions of simpler works (on page 57, for instance, we lose a beautiful looking Gravemind study to a very pixelated and far less interesting early study that for some reason takes up a quarter of a page). There is also a bias towards the (then unfinished) second Halo game, apparently symptomatic of Halo's troubled and rushed development.

The book is printed with high-quality materials but sadly lacks a hardback edition for true collect-ability. It is also not overly long at 161 pages. At its height it is a marvelous visual delight and an interesting read, but it fails to sustain this level of content and is unlikely to interest non-fans of the game. But then, there are so many Halo lovers out there that the book certainly has a wide market anyway.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Nice for fans 4 Aug 2010
By PIOSOL
Format:Paperback|Amazon Verified Purchase
For everyone who wants to see HiDef pictures it is maybe a little bit disappointing because at the time of Halo 1 the graphic was not so evolved like today. For those fans the Halo 3 Artbook is a better suggestion. But never the less a really nice item for every Halo Fan.
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1 of 1 people found the following review helpful
4.0 out of 5 stars Excellent, worth the price 28 Oct 2008
By 7ruth
Format:Paperback
I got this book yesterday, and I can tell you outright that the reviews (which shower it with praise) still make it seem worse than it actually is. I'm not saying the book is perfect though.

I would have liked to see more descriptions and creators' comments on the art. Some captions don't do the picture justice. But if you really want to admire as much Halo concept art as you can, then get this book. There's lots of art in it that you can't find on the internet. And unless you're a hardcore, salivating psycho Halo fan, there will be some stuff in the book about the Halo universe/game design/concepts/creative process that you didn't know before.

Like the previous reviewers say, if you're a true fan, get this book. I am a true fan, but I'm a cheap true fan. So at first I didn't get the book, because it was bloody expensive. But it's now on discount here on Amazon, and £10+ pounds is definitely not too much to ask for a book with full-colour art on every page. So for the thrifty ones amongst us, here's something that strikes the balance between economy and obsession.
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