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The Armitage Files [Perfect Paperback]

Robin D Laws , Jérôme Huguenin , Sarah Wroot
5.0 out of 5 stars  See all reviews (1 customer review)

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Book Description

1 Feb 2010
Armitage Files offers a boldly innovative way to create blood-chilling adventures for Trail of Cthulhu, as players seize on clues presented in the ten mysterious documents. received from the future.


Product details

  • Perfect Paperback: 150 pages
  • Publisher: Pelgrane Press (1 Feb 2010)
  • Language: English
  • ISBN-10: 193485932X
  • ISBN-13: 978-1934859322
  • Product Dimensions: 27.7 x 21.3 x 1 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,200,637 in Books (See Top 100 in Books)

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Product Description

Review

The Armitage Files is definitely a book anyone interested in running Trail of Cthulhu should own, especially if you want to try something new. But it proves without a shadow of doubt that its possible to improvise an investigative games if you are open to follow the advice given in the book --Stargazer's World

About the Author

Robin D. Laws is a writer and game designer. His roleplaying game designs for Pelgrane Press include The Dying Earth, The Esoterrorists¸ Mutant City Blues and Skulduggery . His other roleplaying game designs include Feng Shui , HeroQuest and Og: Unearthed Edition. Among Robins six novels are Pierced Heart, The Rough and the Smooth, and Freedom Phalanx. Always ready to take an intriguing career detour, his various past projects include collectible card games, computer games, and comic books. Google his name to find his blog, a cavalcade of hobby games, film, culture, narrative structure and gun-toting avians.

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Most Helpful Customer Reviews
5.0 out of 5 stars One of the best RPG books I own 1 Jan 2014
Format:Perfect Paperback
I have bought a lot of books over the years, and this one is easily one of the best.
It contains a beautifully open ended plot, with so many different versions, twists, turns and possibilities that I think I coudl run it again and it would be completely different. There are piles of NPCs, all with at least two versions of themselves, excellent (and I mean EXCELLENT) resources and hand outs. The key to Cthulhu games for me is props, and I think these really made the chronicle fly.
I copied them out by hand, but the copy came with a link to a PDF colour version of the files, which are excellent.

The whole thing blew my mind as far as the possibilities went. You could use it straight as a play guide and plot or you can take it and run with it, building your own story around the frame.
EXCELLENT.
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