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The Animator's Survival Kit: A Working Manual of Methods, Principles and Formulas for Computer, Stop-motion, Games and Classical Animators (Applied Arts)
 
 
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The Animator's Survival Kit: A Working Manual of Methods, Principles and Formulas for Computer, Stop-motion, Games and Classical Animators (Applied Arts) [Paperback]

Richard E. Williams
4.8 out of 5 stars  See all reviews (26 customer reviews)
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Product details

  • Paperback: 352 pages
  • Publisher: Faber and Faber (5 Nov 2001)
  • Language English
  • ISBN-10: 0571202284
  • ISBN-13: 978-0571202287
  • Product Dimensions: 27.6 x 24 x 2.4 cm
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (26 customer reviews)
  • Amazon Bestsellers Rank: 163,996 in Books (See Top 100 in Books)

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Richard Williams
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Product Description

Review

"Williams is miles ahead of anyone in the world of animation."--"The New York Times"

Product Description

This is the one book every animator should have on their desk - whether they work in film, computer graphics or video game animation. Richard Williams is the pre-eminent figure in motion picture animation, and he has forged a reputation as an outstanding teacher as well as a top practitioner. In recent years, the Academy Award for animation effects has been virtually guaranteed to go to a student of Richard Williams, whether the movie in question is Toy Story or Star Wars: The Phantom Menace. This book is based on master-classes Richard Williams has been giving to professional and would-be animators around the world over the years. Companies such as Industrial Light and Magic, Disney, and Dreamworks send their animators to study at Williams' feet as he is generally regarded as the link between the 'golden Age' of Disney animation and the new-style computer animation exemplified by Toy Story.

Inside This Book (Learn More)
First Sentence
When I was ten years old I bought a paperback book, How to Make Animated Cartoons, by Nat Falk, published in 1940. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Back Cover
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Customer Reviews

Most Helpful Customer Reviews
53 of 54 people found the following review helpful
Format:Paperback
For anyone with any kind of interest in either learning how to animate, honing their skills or just curious about how it's done, then this book is absolute gold.

I was fortunate enough to attend one of Richard Williams 3 day seminars in the art of animation a few years ago. Reading this book reminds me of those 3 packed days of Richards non-stop knowledge and expertise being poured out and all of us students trying desperately to absorb every word.

Many of the nuggets of information that the hundreds of hopefuls were desperately trying to scribble down were inevitably missed at the time. Well, given that practically everything he said over those 3 days were gems of information that came straight from the masters of animation all those years ago, we were bound to miss much of what he said. That's what makes this book so invaluable - a ton of priceless information finally in a form that can be dipped into as and when it's needed.

Packed with hundreds of drawings to illustrate the theory, the information in this book is appropriate for all forms of animation be it traditional 2D cell or 3D computer animation. I am in the computer games industry and estimate that only around half a dozen out of the 340+ pages of this book aren't relevant to me. So, if you're starting to learn animation or think you're an expert, buy this book.

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22 of 22 people found the following review helpful
By C. Ung
Format:Paperback
"Richard Williams has won more than 250 international awards for his animation. He has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation"

This is an essiental must buy book for beginners learning animation or students studying on an animation based course (particulary the BSc) I started my university course with absolutly no knowledge about animation, after playing the many Final Fantasy titles, watching the inspirational CGI and FMV sequences with the indepth story, leading onto Shrek, Ice Age, Lilo and Stitch, I did not know where to start, how to go around it and what to do! This book was extremly helpful, there is no words to describe my gratitude to Richard, teaching you everything you need to know! the history of animation, how to draw, timing of animation, from the basics- stationary figures to walking ,running jumping and skipping, to flexibility, weight, anticipation, dialogue, acting, emotion and directing, this is the start point of animation today.. with this bible you won't go wrong! If your stuck in the deep end, this book is a portable lifeguard! its just that good, don't take my word for it! try it out for yourself!

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19 of 19 people found the following review helpful
By K. Mitchell VINE™ VOICE
Format:Paperback|Amazon Verified Purchase
As a keen hobbyist looking to turn pro I thought it about time I started learning from the best, and one of my first stops was this highly recommended manual of esoteric knowledge; ancient secrets noted down by the man who knew the masters of animation personally. As a computer 3D animator, I wasn't terribly sure if it would be of significant use to me, but most of my fears were unfounded, and the info here is helpful whatever your chosen medium.

I have to say that the most fascinating part is the historical info provided by Richard, of both his own exploits and those of the master animators he learned from. These guys drew the cartoons we all grew up with and love, the Tom & Jerrys, the Road Runners, the golden age Disney films, and they discovered not only the best ways to bring inanimate oblects to life, but to give them wieght and character at the same time. Richard has distilled their pearls of wisdom so that anyone who wants to can learn the ins and outs of animation.

The drawings are nice and clear, the explanations easy to understand and you can practically animate the figures just by moving your eye across the page, they're so well done. While it undoubtedly concentrates on the 'classical' animator using pen and ink to make his mark, his character animation tips, timing sheet info and action design hints are invaluable for computer character animation. The man says himself that you have to be good enough with your chosen tool (pen or computer) to be able to stop worrying about how you're doing something and concentrate on the performance itself, what you're making your character do. Thus, most of his theory concentrates on performance and not drawing technique, a boon for the computer artists among us.

Overall I'd say this book was a damn good buy. It's well made, clear, concise, interesting and full of hints, tips and ideas that are obviously gleaned from many years experience in the trade. He himself learned from the masters and applied what they taught him, might we not do the same?

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Most Recent Customer Reviews
Has every thing!
this Book has everything i need in my animation course so it was great for me and probs for you aswell
Published 19 months ago by Mr. Gk Oppong
Strange Book
Not rreally what I expected when it arrived. Pretty boring book with loads of nice line drawings. Not much use for stop motion if that is what you are looking for.
Published on 27 Mar 2010 by Mr. R. J. C. Shield
Worth the wait
I've been waiting on and off for about 3 years to get hold of this book, I just kept on missing it being in stock. Read more
Published on 6 Oct 2009 by A. Graziano
The bible of animation
If youre looking to learn character animation, this is by far the best book that will teach you in the simplest , most vivid and yet most professional way. Read more
Published on 19 Sep 2009 by Munira Hijazi
Bought as a gift for my brother.....
Bought this last month for my Brother's birthday, as he is going to university in September. He has so far found it very useful in preparing him for his studies and told me it was... Read more
Published on 11 Jun 2009 by R. Miles
Essential for animators
I bought this book because it was recommended by my animation tutor. I had seen it online in the past but was put off because the cover makes the book look a bit dated and... Read more
Published on 15 Mar 2009 by Bryn J. Richards
Excellent reference guide
great reference guide for sequences, for example how a person walks. Great insight into traditional animation,cartoons and for animation as well. Read more
Published on 29 Jan 2009 by P. Colchester
Every animator or character artist should have a copy!
This is the one, the daddy, the absolute MUST-HAVE for anybody with an interest in animation, character design, or concept art. Read more
Published on 16 Sep 2008 by Topscore1632
Fantastic even for the younger artists
I bought this book as Xmas present for my 11 year old (animation mad )son having read the reviews. In his own words "I havn't got through all of it but it is extremely helpful for... Read more
Published on 12 Jan 2008 by Bernhardt
Beyond price and yet totally affordable
Don't be fooled by the fact that this a paperback - this is an arm-wrenching book that more than justifies the effort needed to lift it. Read more
Published on 8 Feb 2007 by Alan Sturgess
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