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Temple of Terror (Fighting Fantasy Gamebook 19)
 
 
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Temple of Terror (Fighting Fantasy Gamebook 19) [Illustrated] [Paperback]

Ian Livingstone
3.8 out of 5 stars  See all reviews (4 customer reviews)
Price: £4.99 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
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Temple of Terror (Fighting Fantasy Gamebook 19) + Island of the Lizard King (Fighting Fantasy Gamebook 17) + Caverns of the Snow Witch (Fighting Fantasy Gamebook 10)
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Product details

  • Paperback: 192 pages
  • Publisher: Wizard Books (3 Jun 2004)
  • Language English
  • ISBN-10: 184046528X
  • ISBN-13: 978-1840465280
  • Product Dimensions: 17.4 x 11 x 2 cm
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 403,985 in Books (See Top 100 in Books)

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Ian Livingstone
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Product Description

Funday Times

"Relaunched and as gripping as ever, fans of role-playing adventures will lap [these books] up."

PTA magazine

"Bound to appeal to fans of the fantasy worlds of Harry Potter and Lord of the Rings."

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Back Cover
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Customer Reviews

Most Helpful Customer Reviews
3 of 3 people found the following review helpful
Cool game book! 25 Feb 2005
By A Customer
Format:Paperback
Temple of Terror was written by Ian Livingstone and illustrated by Bill Houston. This book follows in the vein of the classic FF books; set in medieval Allansia. You 're a battle-hardened adventurer, seeking your fame and fortune.

It seems that a evil sorcerer is on the loose, threatening to take over the world and destroy it. Before you know it, you've volunteered for the mission!

Yaztromo takes you back to his tower and explains that this sorcerer's power has almost reached it's zenith! All he needs are some ancient artifacts to make him all powerful.

The dragon artifacts are believed to be secreted in a ancient deserted city, lost in the wastes of the Desert of Skulls. The city is also home to loads of vicious creatures and dangers!

Your mission is to find the place, retrieve and destroy the artifacts, before the evil sorcerer gets his hands on them, thereby saving Allansia from certain doom and destruction.

I liked this book quite a lot. It's well written, well planned, stocked with first class traps and creatures. I especially like the 'Messenger of Death'.

The only thing that I didn't like that much was the main bad guy. I felt his character could of been developed more. However, it's a good book, no major weaknesses. well worth buying to read...

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1 of 1 people found the following review helpful
Temple of tedium.... 26 Aug 2009
Format:Paperback
This book, for me, represents one of then low points in an otherwise very enjoyable series.

Inevitably the fighting fantasy series was going to address a desert campaign but Temple of Terror fails to really capture the atmosphere of such a promising backdrop. This is in part because of the dire quality of the illustrations - they look like they were done by a student trying to gain admission to a third rate art college, and are no-where near the quality of others in the series.

The chief villain himself, for example, when he does finally appear looks like a down-and-out that has just been evicted from his hostel - more of a cause for pity and concern than terror.

But for me the most dissappointing aspect of this book is the plot - it is so totally contrived that it is hard to suspend disbelief when playing. For example, (without giving away too much of the plot) the penultimate challenge involves a chase on foot of the villains henchman (or henchwoman as the case may be). But twice you have to pause in the middle of the pursuit to gain key elements of the story. In one cae you encounter a character who hands you the device that enables you to complete the adventure successfully - both this character and the device in question followed you accross the desert from the point of origin of the story - why didn't this encounter happen at the beginning, or why didn't he undertake the mission instead of you?

One star for this book, and this for the death messenger who at least adds an interesting twist to an otherwise dull undertaking.

John, Ireland
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By Caramon
Format:Paperback
With the help of his Dark Elf army, the evil mage Malbordus hopes to find the lost city of Vatos in the Desert of Skulls and collect five Dragon Artefacts, which he plans to bring to life with arcane magic to conquer all Allansia. With the help of the good wizard Yaztromo and the Dwarves of Stonebridge, you are charged with stopping him. Yaztromo teaches you four spells from a choice of ten, and you must cross the Desert of Skulls, find the city of Vatos ahead of Malbordus and destroy the Dragon Artefacts before he can find them.

TEMPLE OF TERROR is set mainly in the Desert of Skulls, and has a very Ancient Egypt feel to it, emphasised by Bill Houston's excellent illustrations. Originally published in 1985 and written by Ian Livingstone, it uses the standard Fighting Fantasy rules and has 400 paragraphs.

The book just oozes atmosphere, is well written, and has plenty of battles to play out (some of them quite tough), and a host of new monsters to encounter. The book is not overly difficult though, but the adventure seems longer than most in the series, from start to finish. An excellent gamebook, one of the best in the whole Fighting Fantasy collection.
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