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Tekken Tag Tournament 2 (Prima Official Game Guides) Paperback – 11 Sep 2012


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Product details

  • Paperback: 447 pages
  • Publisher: Prima Games (11 Sept. 2012)
  • Language: English
  • ISBN-10: 0307895963
  • ISBN-13: 978-0307895967
  • Product Dimensions: 20.3 x 1.8 x 27.6 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 339,917 in Books (See Top 100 in Books)

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By mr_kyle on 22 Feb. 2014
Format: Paperback Verified Purchase
As far as fighting games guides go, this isn't a terrible one. It could just have been so much better. As its stands, its good for beginners.

Pros
- Overall production quality; its a nice book!
- TTT2s system is explained really well.
- Bite sized info per character, really good to get started with.
- It has frame data for the moves most commonly used for a character.

Cons
- No complete movelist per character
- Could have covered move "key moves" as well as tracking and bound moves per character.
- Could have covered a combo for each launcher and counter hit a character has.
- If all the frame data had been included - it would have been more useful.
- The characters are not in alphabetical order. So its a bit of a pain in the ass to look characters up.
- Doesn't cover DLC characters - Kunimtsu, Angel, Ancient Ogre etc
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Format: Paperback Verified Purchase
This guide is good but nit that good. It was a good start but not for competitive players. Good print quality, but a lot of printing mistakes (wrong notations)
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 34 reviews
23 of 25 people found the following review helpful
Insightful but incomplete 13 Sept. 2012
By Bernardo - Published on Amazon.com
Format: Paperback Verified Purchase
Writing a comprehensive strategy guide for a fighting game with 50+ characters before release is no mean feat; let's get that out of the way first. The authors have done their best to go in-depth about the characters, their strengths and weaknesses, key moves and insight into frame data. Insights are good and the sections on tournament mentality and how the systems all work are all very helpful - more so, probably, than the in-game Fight Lab tutorials and other information. However, the guide also suffers from some serious shortcomings that an editor should have caught before this was released. Overall, it's a good book. Would I still have bought it, knowing what I know now? Cautious yes; but I would prefer to wait for the inevitable 'complete' version when the DLC characters are all out. This would have been a better e-Guide than print guide, I think.

EDIT: What you will find in each character's section: an overall analysis of their strengths and weaknesses, their bread and butter moves (main launchers and combo filler, bound moves, pokes, strings), a few high-damage combos, when to tag and recommendations for partners, areas to work on, special stances or properties and how to beat each character. The insight shown into each character is great and will be a very useful starting point for anyone just now getting into Tag, even for crusty old Tekken vets.

What could be improved:

1) Poor organization - characters are not grouped in alphabetical order but by the authors who wrote their sections. This makes thumbing through the guide in search of specific info all but impossible. Using the table of contents often becomes absolutely necessary.

2) Typos: The text has several typos, repeated words and awkward grammar. Not enough to lower the overall quality of the guide, but enough to be distracting.

3) Notation errors: I've seen this all through the Jin Kazama section; the up and down arrows are reversed for many down + input moves. For example, half the time d+3+4 shows up as u+3+4, ditto d+4, d+1+2, etc. It doesn't happen all the time, which makes it more baffling. Was this a font error that inverted the up/down arrows? Editing? It's not from lack of knowledge of the characters - the authors definitely show their stripes in that regard.

4) No full movelists: yes, these are in the game, but movelists are one of the reasons one buys a print strategy guide in the first place. And maybe I've missed something, but this means that special team-specific tag throws and tag combos are probably not all in the guide - one of the main reasons one would buy such a book. EDIT: The frame data section does, of course, have movelists, but only to present their respective frame data, not to provide move-by-move analysis.

5) Incomplete frame data: Strings only show frame data for the last move in the string. No info on stopping the string part-way, which is useful in many cases.

6) No base game unlockable info or checklists: simply not there. No list of Gallery movies, ending movies, unlockable art, how to unlock customization items or costumes, list of stages, etc.

7) No customization info: Again, no list of vanilla customizations. Maybe this is because many such items will be released via DLC and the list would quickly become outdated, but it's still a noticeable omission.

8) No DLC characters? - I've heard mixed reports on this. I remember seeing the console exclusive characters, but not the pre-order DLC characters (Angel, Kuni, Michelle, A. Ogre). Will update after I verify.
10 of 10 people found the following review helpful
Extremely disappointed. 17 Sept. 2012
By Dan Jackman - Published on Amazon.com
Format: Paperback Verified Purchase
What this guide does wrong

-Organization: This guide is organized by writer instead of characters. No alphabetical order, good luck paging around

-Unity: In each section its clear that the writers don't make an effort to make each part equal between characters. Looking at one person's tag partner section describes who the character should be paired with for max efficiency and other times it describes which in game partners have special tags with the character. Being universal is important to have in a guide like this.

-Pre-order Characters: For a guide that has been christened by Namco Bandai this sure has little support from them. I can understand if the future DLC characters are not included but to not have the day 1 DLC pre-order characters is a little embarrassing.

-Incomplete Data: No complete movelists, only key stuff included instead of all actual character data.

-Book Quality: The binding is cheap and glued, I received my copy from Amazon, opened it once and heard the sickening glue creek.

-Icing: This cake is relatively bland one. Noted by Aris's review of the Soul Calibur guide, he is not a fan of explaining how to unlock stuff, character customizations, character profiles or any what I would call "extras" While I understand he doesn't like them it would have definitely helped to have stuff like that in this book. Instead it feels kind of unspecial.

Lackluster incomplete info, shoddy quality, and no cool extras. Do yourself a favor and sign up to Tekken Zaibatsu for competitive info , and if you want a guide for a fighter get the quality Future Press Soul Calibur 5 guide.
13 of 14 people found the following review helpful
Probably not the guide you thought it was... 15 Sept. 2012
By Z. Fitzpatrick - Published on Amazon.com
Format: Paperback
Before blindly purchasing it, I would strongly recommend leafing through this guide at your local video game store

For how many pages this strategy guide has, it's amazing how little I could use it.

First of all, from an organizational point of view, the guide is a disaster. Rather than a standard alphabetical order, the characters are grouped together by 5 or so "gaming experts" who seemingly chose their favorite characters to write about. So be prepared to flip to the table of contents constantly to find your characters. Once you flip to your character's section, you won't see a move list, which I would consider a standard element of a fighting game strategy guide. Simply some "key moves" and lots of writing about various strategic elements. Now this would be potentially fine, but this leads to the second major problem. The guide is steeped in very technical jargon and abbreviations, to the point that you need to use the glossary in the back. Once again, be prepared to flip through the book a lot.

The second half of the book features "frame data" for very advanced players. (While I'm at it, what was the point of separating the frame data? Why not just put each character's frame data in their strategy section of the book?) I wish this frame data could have been more useful and I'd like to get better at the game, but the book features barely a page explaining what it is and how to really use it. It seems to be more for expert players who are already well-versed in the game mechanics. So maybe the book is for experts and I just shouldn't have purchased it.

But read some of the product points that Prima provides:
-Complete move lists, combos, and details for all 50 characters.
-Frame data gives you the advantage and lets you push your skills to the limit with technical breakdowns of key moves.
-Strategies for new, intermediate and advanced players show you how to become a better fighter.
-Tag throws and combos covered in full detail.

This is where I call "false advertising" on Prima's part. "Complete move lists" are NOT in this book. If you look at the frame data section, you'll find incomplete move lists kinda, but for characters like King or Nina with their complex throw combos, you'll need to look elsewhere to find the button combinations. That's extremely disappointing as complete move lists are pretty much the main reason many people buy these books for fighting games. Yes, the move lists exist on in-game menus, but it's much more convenient to have it nicely printed out in front of you. Next, the guide does not feature ALL characters. For those of us that want to find strategies for DLC characters like Kunimitsu and Angel, once again need to look elsewhere. Some might consider this "splitting hairs," but if Kunimitsu (or whoever else) is one of your main characters, then it's a major bummer for that character to not be included in the book. Yet another instance of false advertising: if you're looking for how to execute those special tag throws (like Nina to Anna, Jun to Kazuya, etc), LOOK ELSEWHERE. So far as I could see, they were not in the book (but then again, I blame the poor organization of the guide if they actually were in there). The best you'll find are 3 or so custom tag combos, allegedly created by whichever gaming expert wrote about a given character. But these are not the special "tag throws".

In short, I'm extremely disappointed that Prima had this published and had the nerve to charge this much for it. It has poor organization and is aimed at very expert players, despite claiming to have "strategies for new, intermediate and advanced players". I might have let this slide, but the purely false advertising of "complete movelists" for "ALL" characters, as well as their claims of "Tag throws" being covered "in full detail" mean that this book is a lie and an expensive one at that. Make sure you know exactly what you're buying (and what is actually useful to you), before picking this up. Needless to say I returned my copy.

This gets 2 stars, because some people might be able to salvage the strategy and frame data portions of the otherwise incomplete guide.
5 of 5 people found the following review helpful
Expect More from your Strategy Guides! Dont Buy This! 26 Sept. 2012
By Ryan Peirce - Published on Amazon.com
Format: Paperback Verified Purchase
I have been in the fighting game community since SFIV vanilla dropped and knowing nothing about the genre have made a habit of buying all guides for all fighters and their revisions since. (Even went back in time to buy guides for SFII and SF Alpha series.)

I have only dabbled in Tekken 5DR and Tekken 6 (FNG).

So this is more a review of the strategy guide as a guide.

TERRIBLE

Unacceptably terrible after the triumphs of the Soul Calibur V and Ultimate Marvel Vs Capcom 3 strategy guides.

It's as if this guide was made in a vacuum without realizing what a strategy guide can and should be.

It's written by experts as if other experts would be reading it o_O so many things that from a noob perspective needed explaining wasn't explained.

The guide was written as if everything that was said in the Tekken 6 guide is already fully understood by the audience and did not need repeating or updating.

Simple game concepts and mechanics like how the Red Life bar functions and how much HP characters have are completely omitted. They tell you back dash cancelling is very very important but don't explain or give tips on execution.

Whole sections of move information are in the wrong character's area.
Roger Jr moves in Jack 6 section? Heihachi in Roger Jr? Is this musical chairs?
Same move and explanation listed exactly the same under two different characters.

Editor FAIL.

The pictures in the character sections are few and unrelated to the moves at hand. Especially hard to justify or accept when compared to UMVC3 guide where every move is pictured or the SCV guide which has links to videos of moves!

Throws have specific sections for some characters, yet not all throws are explained? Tag combo throws are the big fun thing in this game and are completely unmentioned.

I had thought that certain characters have an affinity for each other and have special moves exclusive to certain pairings but find no explanation of these in the character section or suggested tag team.

I haven't read a character section yet the pointed out any specific changes to characters' move properties since Tekken 6 or indeed if the characters have any new or removed moves.

The Strategy sections which is supposed to coalesce all of the information presented about the character into an actionable game plan for offense and defense is a joke. The large print and limited suggestions almost make one think that Tekken is not a deep game and there isn't much to know. (Contrary to the opinion every hardcore tekken player I have met)

This book feels like an obligatory money grab made by people that resent you for having to read the guide and expect you to just go to the major tekken websites instead.

And I echo all comments made by 1 or 2 star reviews written before me, just didn't want to rehash all of it!
6 of 7 people found the following review helpful
Worthless to the average player 15 Sept. 2012
By VincentX - Published on Amazon.com
Format: Paperback Verified Purchase
With 3D fighting games I usually get the guide if only for the move lists, though the strategies provided are usually accurate too. Unfortunately this guide fails at both of those requirements and is just a complete mess as well.

First off, as the other reviewers stated, there are no complete move lists and for a game like Tekken where a character can have 194 different combos, that's a crippling problem. I use this so I don't have to go online and print out a bunch of pages and waste paper and printer ink. Not only does it not have the full move lists, but what is there is so incredibly lazy it's almost funny. The combos provided are nothing but screen shots; seriously, they took a screen shot from the game, blew up the image of the button combination and threw it in the book. You can even tell they're all from the PS3 version since the colors correspond to the PS3 button colors, brilliant.

Also, the strategies are next to worthless for the average player as the authors used incredibly confusing terms. They even needed to make a glossary in the back so you could just understand what they were saying. What the heck does Upside down Exclamation Point mean? The only people that are going to even half-understand this are the expert players or tournament players and I doubt they'd even buy this guide because they wouldn't need it.

Also NOTHING is in any type of order; multiple authors worked on this and each picked a random selection of characters. Oh and each of them uses a different writing style so good luck with finding any consistency in this disaster. Plus there are typos, errors and even missing parts! In Heihachi's section the author says that one of his attacks is his best move...but he doesn't say how to do it! There's nothing that says the input for this move and it's not even listed in the back! Nice job guys, seriously, bravo.

Why on earth Prima printed this guide I will never know. Bradygames did the guides for Tekken 4-6 as well as all of the Soul Calibur Guides and they were near perfect.

In short: do not waste your money on this guide and just print the move lists off the internet.
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