I'm a fan of both games and obviously invested in this immediately - every fan of these games has dreamed of having the two worlds collide! Was I disappointed? Yes. Was I disappointed enough to never play it again? No.
The bad:
- The story is really, really stupid. I guess with it being fanservice it didn't merit any actual thought going into it, but it's still stupid. An all-powerful serpent king with out-of-this-world powers good enough to merge ancient China and feudal Japan somehow gets defeated by a couple of piddling little humans? Okay then!
- The fantasy element could have been played up a bit more with variations on troop types and stages. The game has one new stage, with the rest being reincarnated old maps with lava in - fair enough, but a bit more imagination wouldn't have gone amiss! The troops also have average AI and the same moves as every other generic spear/sword-wielding troop type from the old games. Yes, I was expecting at least one new unique troop type given that these creatures are from the underworld or something! Besides which, you get a skill for your weapons that works against "airborne enemies" which implies that there'd be something flying about right? Wrong!
- The PS2 and 360 suffer from the usual "fogging" (seriously, will this ever be fixed?) and enemies also, on occasion, just disappear and reappear out of nowhere, no matter how close they are to you.
- The PS2 game graphics are horrible, (inferior by FAR to Dynasty Warriors 5, and Samurai Warriors 2) and both the 360 and PS2 suffer from frame-lagging. My PS2 even froze several times whilst playing it.
- The horrible, horrible, horrible voice acting. Some are different to the recent games and some are just awful. As Koei fans, we're kinda used to this.
- "Tag team" style gameplay is great on your own, but add 2 player and prepare to be disappointed. Does 2P pick their own characters? Nope. 2P just plays palette swaps of 1P's selection!
- (only on the 360) The pan scenes before each battle (which introduce you to the terrain) also haven't been translated from German, which is a little weird.
The good:
- Unlockable artworks are always nice. The 360 version has 2 extra bits compared to the PS2.
- Unlocking the characters as you go through levels is far more interesting than "clear story 1 to get character x" although a few of them are really, really frustrating!
- Weapon customisation using acquired skill points is a lot of fun (for me, anyway!). Add skills, base attack and elements to any weapon with available slots until you run out of points (acquired by levelling your character during battle)
- It's nowhere near as easy to get through as Dynasty Warriors or Samurai Warriors. Actually, it's quite difficult to survive.
- Equipping skills rather than acquiring all 30 and waltzing into battle with all 30 is also an improvement, adding to the challenge.
- Tag team is fun. Stupidly fun. Characters also heal and recharge their musou gauge whilst "resting" too.
- Unlockable cut scenes and conversations are a bonus whether or not you're a fan already. They're funny, and give insights into the characters... which is good when there are about 80 involved in the game!
- Character can level to 99. Yes, 99. Not 20, not 60... 99. There is a LOT of potential to replay this game over and over.
All in all, it's an OKAY game; not great, certainly not amazing, not particularly good, but okay.
If you spend a little money on it, you won't regret it as it is just as fun as any other game of this genre. It's also a very good time-waster when you just want something to do without thinking too much.
But you can't hide the fact that it simply is just fanservice. And lazy fanservice at that, so if you want something more in-depth or worthwhile, look for the separate games.