"A gentle introduction to get more used to the mathematics involved with computer graphics. A good starting book. Vectors, matrices, trigonometry and some practical problems showing where to use them."
"A good overview and insight in a bunch of techniques used in cg, interpolation, matrices, vectors, kinematics, rbd, flocking, fluid models, L-systems, a bit of physics."
"A good slightly more advanced overview of mathematics and also C++ examples. Goes into space partitioning techniques and optimizations near the end of the book. Good chapter on quaternions."
"A beginners book to get started with C programming. Recommended to learn this before C++, you will get better understanding of the basics. Also links in with concepts from other languages."
"Understanding how a computer works at the lowest level, useful for optimizing algorithms and math. Also provides great logical thinking examples, excellent mindset prepartion for Houdini or Massive."
"A chunky read with pretty much everything you need to know about python, not focused on cg, but then python is often used for pipeline and that is a big part of cg."
"A lot of film studios use Linux, if you even remember a third of this book it will increase your productivity hugely. This is the glue that keeps your files, scripts, tools and programs together."
"Learning and using OpenGL as a testing ground for shader writing and geometry transformations is fast and will allow you to visualize whatever you want to compute."
"A great book on fluid dynamics, taking you from basic physics to more advanced fluid equations and algorithms. This book is a coherent compilation of siggraph papers on the subject."
"This book changed some of my views on dynamic simulations and patterns in a drastic way. Not a technical book but a hugely interesting read opening a whole new world of patterns and dynamical systems."
"Parallel programming and Cuda book, harvesting the increasing power and influence of the GPU, this is on the rise. and with all the code and examples nvidia provides through the cudazone it really ma"
"Some good examples of creating and faking certain effects. Very transferable to other software. Also interesting style with lots of reference material."