Technical Directors books

A Listmania! list by Mr. P. Claes
(REAL NAME)   
 
Mathematics for Computer Graphics
1.  Mathematics for Computer Graphics by John A. Vince
The list author says:
  "A gentle introduction to get more used to the mathematics involved with computer graphics. A good starting book. Vectors, matrices, trigonometry and some practical problems showing where to use them."
Used & New from: Ł0.67
3.7 out of 5 stars  See all reviews (3 customer reviews)

See buying options
Mathematical and Computer Programming Techniques for Computer Graphics
2.  Mathematical and Computer Programming Techniques for Computer Graphics by Peter Comninos
The list author says:
  "A more advanced read, dealing with curves, patches, vectors, matrices, 2d/3d transformations, clipping algorithms and light equations."
Ł81.05   Used & New from: Ł43.00
4.0 out of 5 stars  See all reviews (1 customer review)

Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)
3.  Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics) by Rick Parent
The list author says:
  "A good overview and insight in a bunch of techniques used in cg, interpolation, matrices, vectors, kinematics, rbd, flocking, fluid models, L-systems, a bit of physics."
Ł45.84   Used & New from: Ł23.79

3D Math Primer for Graphics and Game Development (Wordware Game Math Library)
4.  3D Math Primer for Graphics and Game Development (Wordware Game Math Library) by Fletcher Dunn
The list author says:
  "A good slightly more advanced overview of mathematics and also C++ examples. Goes into space partitioning techniques and optimizations near the end of the book. Good chapter on quaternions."
Ł59.77   Used & New from: Ł9.51
3.5 out of 5 stars  See all reviews (11 customer reviews)

C Programming in Easy Steps
5.  C Programming in Easy Steps by Mike McGrath
The list author says:
  "A beginners book to get started with C programming. Recommended to learn this before C++, you will get better understanding of the basics. Also links in with concepts from other languages."
Used & New from: Ł0.63
5.0 out of 5 stars  See all reviews (3 customer reviews)

See buying options
C Pocket Reference
6.  C Pocket Reference by Peter Prinz
The list author says:
  "Quick and easy at work, just for looking up a specific function in C."
Ł5.62   Used & New from: Ł1.20
4.7 out of 5 stars  See all reviews (9 customer reviews)

Code: The Hidden Language of Computer Hardware and Software
7.  Code: The Hidden Language of Computer Hardware and Software by Charles Petzold
The list author says:
  "Understanding how a computer works at the lowest level, useful for optimizing algorithms and math. Also provides great logical thinking examples, excellent mindset prepartion for Houdini or Massive."
Ł9.99   Used & New from: Ł7.14
4.9 out of 5 stars  See all reviews (18 customer reviews)

Python Pocket Reference (Pocket Reference (O'Reilly))
8.  Python Pocket Reference (Pocket Reference (O'Reilly)) by Mark Lutz
The list author says:
  "Quick and easy for looking up methods or other little quirks in Python."
Ł7.93   Used & New from: Ł4.28
4.1 out of 5 stars  See all reviews (8 customer reviews)

Core PYTHON Programming
9.  Core PYTHON Programming by Wesley Chun
The list author says:
  "A chunky read with pretty much everything you need to know about python, not focused on cg, but then python is often used for pipeline and that is a big part of cg."
Ł32.93   Used & New from: Ł23.18
4.3 out of 5 stars  See all reviews (12 customer reviews)

Classic Shell Scripting: Hidden Commands that Unlock the Power of Unix
10.  Classic Shell Scripting: Hidden Commands that Unlock the Power of Unix by Arnold Robbins
The list author says:
  "A lot of film studios use Linux, if you even remember a third of this book it will increase your productivity hugely. This is the glue that keeps your files, scripts, tools and programs together."
Ł19.83   Used & New from: Ł13.97
4.4 out of 5 stars  See all reviews (8 customer reviews)

Texturing and Modeling: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)
11.  Texturing and Modeling: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics) by David S. Ebert
The list author says:
  "One of the bibles of shader writing and procedural patterns."
Used & New from: Ł28.83
4.8 out of 5 stars  See all reviews (4 customer reviews)

See buying options
The RenderMan Shading Language Guide
12.  The RenderMan Shading Language Guide by Don"" Rudy Cortes
The list author says:
  "Another great book on shader writing taking you from basic to more advanced shaders."
Ł34.19   Used & New from: Ł18.34
5.0 out of 5 stars  See all reviews (1 customer review)

Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)
13.  Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics) by Anthony Apodaca
The list author says:
  "The second bible on shader writing and on the more inner workings of Renderman and the reyes architecture."
Ł32.63   Used & New from: Ł3.88
5.0 out of 5 stars  See all reviews (3 customer reviews)

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1
14.  OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 by Dave Shreiner
The list author says:
  "Learning and using OpenGL as a testing ground for shader writing and geometry transformations is fast and will allow you to visualize whatever you want to compute."
Ł38.99   Used & New from: Ł22.94
3.7 out of 5 stars  See all reviews (6 customer reviews)

Fluid Simulation for Computer Graphics
15.  Fluid Simulation for Computer Graphics by Robert Bridson
The list author says:
  "A great book on fluid dynamics, taking you from basic physics to more advanced fluid equations and algorithms. This book is a coherent compilation of siggraph papers on the subject."
Ł35.19   Used & New from: Ł31.73
5.0 out of 5 stars  See all reviews (1 customer review)

The Magic of Houdini
16.  The Magic of Houdini by William Cunningham
The list author says:
  "Beginners book to get started with Houdini. Also check out the recommended learning tools by SideFx, lots of video tutorials out there these days."
Ł44.83   Used & New from: Ł17.93
4.3 out of 5 stars  See all reviews (3 customer reviews)

Houdini On the Spot: Time-Saving Tips and Shortcuts from the Pros: Power User Tips and Techniques (On the Spot {Series})
17.  Houdini On the Spot: Time-Saving Tips and Shortcuts from the Pros: Power User Tips and Techniques (On the Spot {Series}) by Craig Zerouni
The list author says:
  "Great tips and tricks, I keep flipping through this book every three months or so, picking up new tricks."
Ł17.59   Used & New from: Ł14.43

Digital Lighting and Rendering
18.  Digital Lighting and Rendering by Jeremy Birn
The list author says:
  "Technique should be for the purpose of art, this book gives a good overview of lighting techniques, a bit of color theory and composition."
Ł33.39   Used & New from: Ł25.52
4.3 out of 5 stars  See all reviews (6 customer reviews)

Accelerated C++: Practical Programming by Example (C++ in Depth Series)
19.  Accelerated C++: Practical Programming by Example (C++ in Depth Series) by Andrew Koenig
The list author says:
  "A good C++ book, covering a lot of the concepts. Gets you going quickly."
Ł22.39   Used & New from: Ł18.62
4.1 out of 5 stars  See all reviews (34 customer reviews)

Chaos: Making a New Science
20.  Chaos: Making a New Science by James Gleick
The list author says:
  "This book changed some of my views on dynamic simulations and patterns in a drastic way. Not a technical book but a hugely interesting read opening a whole new world of patterns and dynamical systems."
Ł7.58   Used & New from: Ł0.01
4.6 out of 5 stars  See all reviews (38 customer reviews)

Programming Massively Parallel Processors: A Hands-on Approach (Applications of GPU Computing Series)
21.  Programming Massively Parallel Processors: A Hands-on Approach (Applications of GPU Computing Series) by David Kirk
The list author says:
  "Parallel programming and Cuda book, harvesting the increasing power and influence of the GPU, this is on the rise.  and with all the code and examples nvidia provides through the cudazone it really ma"
Ł38.22   Used & New from: Ł31.60
4.2 out of 5 stars  See all reviews (4 customer reviews)

Programming Game AI by Example
22.  Programming Game AI by Example by Mat Buckland
The list author says:
  "More specific information about crowd simulations and AI programming."
Ł59.77   Used & New from: Ł22.33
4.4 out of 5 stars  See all reviews (10 customer reviews)

Deconstructing the Elements with 3ds Max: Create natural fire, earth, air and water without plug-ins (Autodesk Media and Entertainment Techniques)
23.  Deconstructing the Elements with 3ds Max: Create natural fire, earth, air and water without plug-ins (Autodesk Media and Entertainment Techniques) by Pete Draper
The list author says:
  "Some good examples of creating and faking certain effects. Very transferable to other software. Also interesting style with lots of reference material."
Ł19.19   Used & New from: Ł13.33
4.4 out of 5 stars  See all reviews (7 customer reviews)

Maya Visual Effects: The Innovator's Guide
24.  Maya Visual Effects: The Innovator's Guide by Eric Keller
The list author says:
  "A compilation of a bunch of effects. Not that advanced, but an interesting read."
Used & New from: Ł15.00
5.0 out of 5 stars  See all reviews (1 customer review)

See buying options

More Actions

Discover more about this author
 See all of their Listmania! lists
Make your own list
 Create a Listmania! list
View your page on Amazon.co.uk
 Go to Your Profile page

About this Listmania!

 

Author

Mr. P. Claes
(REAL NAME)   
Qualifications: Effects Technical Director
Last updated: 28/03/2010
Report abuse
    

More Listmania!

 

Computer Systems Engineering Booklist Computer Systems Engineering Booklist

Computer Systems Engineering Booklist: A list of 10 items by Bahadir B. Balban

Animation and drawing essentials Animation and drawing essentials

Animation and drawing essentials: A list of 9 items by Mr. A. J. Pomphrey "anDrew"

My geek book list My geek book list

My geek book list: A list of 13 items by Mário Romano

Software Books Software Books

Software Books: A list of 8 items by Squealster "Squealster"

Programming for Beginners Programming for Beginners

Programming for Beginners: A list of 7 items by Luke Dawson