From the Author
Getting a quick start with digital graphics in UNIX
The development of the GIMP (GNU Image Manipulation Program) is in my mind one of the most exciting things to happen in the digital graphics arena in a long time. Before I gave GIMP a serious try, I was kind of wishing that there was a good Photoshop-style program available for the Linux environment. Well, after really sitting down with it, the GIMP granted my wish, and gave me more than I ever could have hoped for! It truly is the greatest thing to happen since sliced bread (And so too is the price). But over time, I did find that for all its power and configurability, the GIMP interface was a little confusing to someone more used to commercial implementations such as Paint Shop Pro and Photoshop. (GIMP, like GNU / Linux in general, is different...)
So, I struggled with it for a while, getting accustomed to the GIMP way of doing things (which I would *never* give up now that I'm hooked...), and lurking the GIMP mailing lists and newsgroups as well. In reading posts, I found that there were a few recurrent threads that kept popping up again and again. Some of these dealt with interface and usability issues ("Where are these neat plugins I keep hearing about?" and the like...), while others were strictly technique-oriented questions - things that people wanted to do with a good graphics application, but just didn't know how. Furthermore, I found that these techniques questions were also recurrent on other newsgroups, such as comp.graphics.apps.paint-shop-pro and the like. So, I figured that a good thing to have would be a resource that a) covers unique usability issues, and b) covers the kinds of things that everyone seems to want to know how to do.
The other GIMP resources available at the time before writing this book did a good job as reference material (what does foo plugin do again?...), or in dealing with advanced digital graphics concepts, but what was needed was a good resource for those of us who are starting the GIMP up for the first time - showing where things are, what they do, and how to use them. Mix that up with some neat effects and tutorials answering oft-asked graphical questions ("How do I create cool 3-D text that looks like glass?"...), and there you have it - Teach Yourself GIMP in 24 Hours.
The target audience is simply anyone who is new to the GIMP, perhaps beginning with Linux / UNIX as well, who wants to begin using the program as quickly and effectively as possible, without having to struggle with a new program (and new interface conventions) as much as I did. This book attempts to be the book that I wish I'd had when first tinkering with the GIMP. I hope, then, that it is useful to somebody. With as much use as we get from Free Software, I figured something should be given back. Solid documentation for beginning to intermediate users is a good way to start, I think. ; )
From the Back Cover
Rather than simply running down a list of GIMPs capabilities, Sams Teach Yourself GIMP in 24 Hours actually teaches graphic art techniques and web media creation using GIMP. The GIMP is a fairly complex program with many features and capabilities, but not so complex to be beyond the grasp of most competent computer users. Sams Teach Yourself Gimp in 24 Hours takes you step-by-step through image creation and manipulation and teaches you the techniques for producing high-quality digital art. This book is neither a "dummied down" guide for novice computer users nor an incomprehensible technical reference for UNIX and Linux experts.