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Sams Teach Yourself iPad Application Development in 24 Hours [Kindle Edition]

John Ray
3.6 out of 5 stars  See all reviews (11 customer reviews)

Kindle Price: £21.12 includes VAT* & free wireless delivery via Amazon Whispernet
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Book Description

The clear, easy-to-understand tutorial for developers who want to write software for today's hottest new device: Apple's iPad!

 

Figures and code appear as they do in Xcode

Covers iOS 3.2 and up

 

In just 24 sessions of one hour or less, learn how to build powerful applications for today’s hottest tablet device: the iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your Xcode development environment to utilizing the full iPad screen real estate for touchable interfaces, integrating maps and media, to improving the reliability and performance of your software. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

 

Step-by-step instructions carefully walk you through the most common iPad development tasks.

Quizzes and Exercises at the end of each chapter help you test your knowledge.

By the Way notes present interesting information related to the discussion.

Did You Know? tips offer advice or show you easier ways to perform tasks.

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

 

Printed in full color

  • Learn the features of the Xcode development suite
  • Prepare your system and iPad for efficient development
  • Get started fast with Apple’s Objective-C and Cocoa Touch
  • Understand the Model-View-Controller (MVC) development paradigm
  • Implement advanced application interfaces with interactive widgets and web-connected interfaces
  • Enhance the user experience with popovers and other iPad-only UI features
  • Build interfaces that adjust to the iPad’s orientation
  • Read and write data, and navigate it with table views
  • Implement media playback and recording capabilities
  • Integrate your software with the iPad’s email, photos, iPod, and address book applications
  • Create map and location-based services
  • Sense motion with the iPad accelerometer input
  • Discover the tools for building universal iPad/iPhone/iPod touch applications
  • Distribute your applications through the App Store


Product Description

From the Back Cover

The clear, easy-to-understand tutorial for developers who want to write software for today's hottest new device: Apple's iPad!

 

 

Figures and code appear as they do in Xcode

Covers iOS 3.2 and up

 

In just 24 sessions of one hour or less, learn how to build powerful applications for today’s hottest tablet device: the iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your Xcode development environment to utilizing the full iPad screen real estate for touchable interfaces, integrating maps and media, to improving the reliability and performance of your software. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

 

Step-by-step instructions carefully walk you through the most common iPad development tasks.

 

Quizzes and Exercises at the end of each chapter help you test your knowledge.

 

By the Way notes present interesting information related to the discussion.

 

Did You Know? tips offer advice or show you easier ways to perform tasks.

 

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

 

Printed in full color

•    Learn the features of the Xcode development suite

•    Prepare your system and iPad for efficient development

•    Get started fast with Apple’s Objective-C and Cocoa Touch

•    Understand the Model-View-Controller (MVC) development paradigm

•    Implement advanced application interfaces with interactive widgets and web-connected interfaces

•    Enhance the user experience with popovers and other iPad-only UI features

•    Build interfaces that adjust to the iPad’s orientation

•    Read and write data, and navigate it with table views

•    Implement media playback and recording capabilities

•    Integrate your software with the iPad’s email, photos, iPod, and address book applications

•    Create map and location-based services

•    Sense motion with the iPad accelerometer input

•    Discover the tools for building universal iPad/iPhone/iPod touch applications

•    Distribute your applications through the App Store

 

 

About the Author

John Ray is currently serving as a Senior Business Analyst and Development Team Manager for the Ohio State University Research Foundation. He has written numerous books for Macmillan/Sams/Que, including Using TCP/IP: Special Edition, Sams Teach Yourself Dreamweaver MX in 21 Days, Mac OS X Unleashed, and Sams Teach Yourself iPhone Development in 24 Hours.

 

As a Macintosh user since 1984, he strives to ensure that each project presents the Macintosh with the equality and depth it deserves. Even technical titles such as Using TCP/IP contain extensive information on the Macintosh and its applications--and have garnered numerous positive reviews for its straightforward approach and accessibility to beginning and intermediate users.


Product details

  • Format: Kindle Edition
  • File Size: 106595 KB
  • Print Length: 696 pages
  • Simultaneous Device Usage: Up to 5 simultaneous devices, per publisher limits
  • Publisher: Sams Publishing; 1 edition (4 Aug. 2010)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B003WJRW66
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Bestsellers Rank: #394,584 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

Most Helpful Customer Reviews
13 of 13 people found the following review helpful
Format:Paperback
This book aggregates all the precious information needed to start developing for the iPad. It is clever in the way it covers all subjects involved in iPad development, including the tools, the basics of Cocoa Touch framework and the MVC model, the Objective-C language, memory management basic rules of thumb, specific iPad UI guidelines and its new UI components, it digs a bit into advanced graphics and media handling and finalizes with a chapter dedicated to debugging and another for application publishing. Being relatively new to iPhone/iPad programming I was very pleased to find in one book all the basic information I had to search in 5 ou 6 iPhone programming books when I started iPad programming, and specially because "Teach Yourself iPad Application Programming" is all focused on iPad. The book if beautifully composed in full color, pleasant to read and with clean and very concise pieces of code to provide the reader with the information needed, not long listings of unnecessary code like we find in other books.

I truly recommend this book to any iPad programming beginners or people with previous iPhone development experience which want to jump fast in the iPad development wagon without having to wast much time digging into a lot of different books trying to extract the basic concepts they are looking for which are specific to the iPad. This book is not for experienced iOS programmers, but is highly recommended for other experienced (like me) or not so experienced programmers in other platforms (either mobile or not) which want to make a fast move in into the iOS world, specially the iPad, although, most of the concepts apply to the iPhone as well.

In conclusion, I highly recommend this book for any programmer wishing to start developing for the iPad.
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10 of 10 people found the following review helpful
5.0 out of 5 stars From Nerd to Geek in 24 Hours! 16 Nov. 2010
Format:Paperback|Verified Purchase
When I first looked at Object-Orientated programming (and I am an experienced C programmer) I was completely flummoxed by the 'class' concept with hierarchies, inheritance and a whole load of new terminologies and grammatical syntax to learn. This book is brillianntly written - it takes you slowly through the language, the toolkits, the iPad iOS, and developing simple, debugging and distribuing applications. It is repetitive (a good thing in my mind) and offers frequent reminders or refreshers to consolidate some of the more complex concepts.

I wouldn't recommend reading the whole book literally in 24 hours, though - it might be better to manage it in 24 days as the learning curve is pretty steep!
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4 of 4 people found the following review helpful
4.0 out of 5 stars Comprehensive and readable 31 Jan. 2011
Format:Paperback
This book is excellent. Despite a couple of times where it is fairly obvious chunks of this book have been lifted from its iphone equivalent the book is well structured and the worked examples easy enough to follow.
I would thoroughly recommend this book to anyone looking to make a start in iPad development.
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1 of 1 people found the following review helpful
4.0 out of 5 stars Excellent - but wait for the October 2011 version 17 Sept. 2011
Format:Paperback|Verified Purchase
I'm not normally blown away by Sam's 24 hour books, but this one has taken me from knowing nothing whatsoever about iOS (I come from a Windows VB.NET/C# background) to feeling like I have a fairly good understanding of 90% of the important areas of iPad/iOS development. No mean feat as Objective-C is hellish to learn - like going back 20 years in time!

This book provides a solid backbone for your learning. Take the author's advice though and fill in the missing detail by using his pointers to "Further Exploration" - this will mean the book takes weeks to get through, but slug it out - you'll end up with a much more rounded understanding of the iOS ethos. Also, carry out all the "Activities" he gives you and try typing in all the code samples manually as you read along rather than just using the downloadable code samples.

Another tip - pay for the full Apple developer license so you can test your apps on a physical device. Using the simulator is too much of a limitation.

And finally, this book was very hard going as it was written when the Xcode programming environment was at version 3. Xcode 4 is now out and, although not impossible, it is a pain having to work out how to implement some of his instructions in the Xcode 4 environment. Doing this though has probably acted as a good learning exercise.

At this point in time, I'd advise you WAIT FOR THE NEXT VERSION of this book which is due for release in October this year (2011). I will probably buy it again just to see if I did everything right!

A brilliant, rounded book taking you from downloading Xcode to publishing and promoting your first App.

The only downside is the book website which seems to be a bit of a ghost town.
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3 of 3 people found the following review helpful
1.0 out of 5 stars Maybe it's just me.... 22 May 2011
By MorayJ
Format:Kindle Edition
...but finding this extraordinarily hard going. Have spent well over 24 on it and am on chapter 12. We got off to a bad start when the book suggested that I try using Apple's free tier before committing to spending on the paid one. Then the first chapter launched off into a whole lot of stuff that I could only do on the paid programme in such a way that I still thought it was for everyone. Much wasted time later...
Anyway, Have now spent five or so hours on Chapter 12. Maybe it was a bug in Xcode, but my picker would only turn on two of the many date barrels. I'm now stuck with an interface problem where an outlet doesn't appear - just a whole lot of outlets from the previous programme. No idea why and this book relies on everything going perfectly as there's no real explanation of any errors you can expect. It needs to work, or you're on your own. And I really don't feel like I'm actually learning anything and am just relying on copying everything parrot fashion.
This isn't helped when there seems to be an error on this chapter - as far as I can tell it's telling me to type in "MatchPickerViewController" when it turns out in the author's source files it appears to PopoverViewController. This hasn't appeared on the errata on the website, as far as I can tell. There's not much in the way of errata, but what there is seems to be sorted by date of announcement rather than by the chapter it appears in which just seems odd.
Nothing is much helped on the ipad kindle edition by the hyphens that are popped into the code when it justifies the text.
I feel, to a degree, that I have written this in anger, but as one reader I certainly wish I'd bought a different book.
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