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Sams Teach Yourself iOS 5 Application Development in 24 Hours (3rd Edition)
 
 

Sams Teach Yourself iOS 5 Application Development in 24 Hours (3rd Edition) [Kindle Edition]

John Ray
4.5 out of 5 stars  See all reviews (10 customer reviews)

Print List Price: £26.54
Kindle Price: £21.27 includes VAT* & free wireless delivery via Amazon Whispernet
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Product Description

Product Description

In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

 

Step-by-step instructions carefully walk you through the most common iOS development tasks.

 

Quizzes and Exercises at the end of each chapter help you test your knowledge.

 

By the Way notes present interesting information related to the discussion.

 

Did You Know? tips offer advice or show you easier ways to perform tasks.

 

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

 

Printed in full color—figures and code appear as they do in Xcode

  • Covers iOS 5.0 and up
  • Learn to navigate the Xcode 4.2+ development environment
  • Prepare your system and iDevice for efficient development
  • Get started quickly with Apple’s Objective-C and Cocoa Touch
  • Understand the Model-View-Controller (MVC) development paradigm
  • Visually design and code interfaces using Xcode Storyboards, Segues, and the iOS Object Library
  • Build advanced UIs with Tables, Split Views, Navigation Controllers, and more
  • Read and write preferences and data, and create System Settings plug-ins
  • Use the iOS media playback and recording capabilities
  • Take photos and manipulate graphics with Core Image
  • Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS
  • Integrate online services using Twitter, Email, Web Views, and Google Maps
  • Create universal applications that run on both the iPhone and iPad
  • Write background-aware multitasking applications
  • Trace and debug your applications as they run

Covers iOS 5, Xcode 4.2+, Storyboards, iPhone, iPad, and More!

Additional files and updates available online

 

http://teachyourselfios.com

From the Back Cover

In just 24 sessions of one hour each, learn how to build powerful applications for today’s hottest handheld devices: the iPhone and iPad! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iOS development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

 

Step-by-step instructions carefully walk you through the most common iOS development tasks.

 

Quizzes and Exercises at the end of each chapter help you test your knowledge.

 

By the Way notes present interesting information related to the discussion.

 

Did You Know? tips offer advice or show you easier ways to perform tasks.

 

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

 

Printed in full color—figures and code appear as they do in Xcode

  • Covers iOS 5.0 and up
  • Learn to navigate the Xcode 4.2+ development environment
  • Prepare your system and iDevice for efficient development
  • Get started quickly with Apple’s Objective-C and Cocoa Touch
  • Understand the Model-View-Controller (MVC) development paradigm
  • Visually design and code interfaces using Xcode Storyboards, Segues, and the iOS Object Library
  • Build advanced UIs with Tables, Split Views, Navigation Controllers, and more
  • Read and write preferences and data, and create System Settings plug-ins
  • Use the iOS media playback and recording capabilities
  • Take photos and manipulate graphics with Core Image
  • Sense motion, orientation, and location with the accelerometer, gyroscope, and GPS
  • Integrate online services using Twitter, Email, Web Views, and Google Maps
  • Create universal applications that run on both the iPhone and iPad
  • Write background-aware multitasking applications
  • Trace and debug your applications as they run

Covers iOS 5, Xcode 4.2+, Storyboards, iPhone, iPad, and More!

Additional files and updates available online

 

http://teachyourselfios.com


Product details

  • Format: Kindle Edition
  • File Size: 183016 KB
  • Print Length: 800 pages
  • Simultaneous Device Usage: Up to 5 simultaneous devices, per publisher limits
  • Publisher: Sams Publishing; 3 edition (6 Jan 2012)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B006U13XYS
  • Text-to-Speech: Enabled
  • X-Ray:
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Bestsellers Rank: #217,034 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Most Helpful Customer Reviews
3 of 3 people found the following review helpful
4.0 out of 5 stars Good but slow progress. 19 Oct 2012
By AndyL
Format:Paperback|Verified Purchase
Don't be misled - it will take you a lot longer than 24 hours to do this book. I am currently spending about 3-4 hours for each of their hours and think you could possibly do it in a week but only if you have a very fast internet connection and a following wind! But is very good and takes you through a good basic training course which would cost £1000s if you had to buy it from one of those organizations...
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3 of 3 people found the following review helpful
4.0 out of 5 stars Playing Catchup! 18 Jun 2012
Format:Paperback|Verified Purchase
This book was great for helping me to quickly get up to date with iOS 5 development! It is superbly illustrated and broken up, it displays the important information for the particular chapter in a clear way, whether that be chunks of code or simply the size values for the hardware's screen you are developing on. One small criticism would be that the previous books contain most of the same stuff found in the first few chapters so if you have read another book or are already familiar with iOS development just a heads up that the first few chapters may seem like class test revision!

All in all a very helpful book and reasonably priced considering that it may well lead to a world class app!!
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3 of 3 people found the following review helpful
5.0 out of 5 stars Excellent from the ground up 20 Mar 2012
By jp93
Format:Paperback
This is a fantastic book for anyone, no matter their level of expertise. It divides what is a complex and difficult art into manageable, and above all readable, sections. It's written like a book, not like a reference guide. Sure you may have to re-read a few things a couple of times, but I'd be surprised if you didn't with any book on this topic. An excellent foray into making your iPhone do things for you!
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2 of 2 people found the following review helpful
5.0 out of 5 stars Excellent IOS starter book 3 Dec 2012
Format:Paperback|Verified Purchase
I am now at Hour 21 of this book and, for me its pitched exactly right. I have worked methodically through the chapters and the structure of the book works really well. Its worth building the example apps from scratch rather than just copying the code that you can download (although that's handy when you cant get an app to run - you can use as a comparison). As we are now at Xcode 4.5 and IOS 6, the book is slightly out of date and some properties etc are deprecated and you need to do some on-line research to find out how to change the code (although examples still work with deprecated methods etc)- this is actually an advantage in my view, as it means you cant just slavishly follow the examples - you have to put some thought into it. In terms of time as there are 24 chapters and each chapter is an hour you could theoretically complete the book in 3 days - I wouldn't recommend that though - its worth taking more time over each chapter and going back to them so you fully grasp the concepts.

I would highly recommend this book and for someone new to Object Oriented programming and Objective C, then buy it in conjunction with Stephen Kochan's excellent 'Programming in Objective C'.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Learn fast 17 Oct 2012
By TomH
Format:Paperback|Verified Purchase
This was my first book about iOS and iPhone development. And just what I needed, very simple examples, easy to follow and understand. Also with at lot of screenshots which is nice when your are new to Xcode. If you are just starting out, and want to get going fast, I would take this one to the basket and hit buy!
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To declare a variable as an object of a specific class, we must declare the variable as a pointer to an object. &quote;
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Launch images should be PNG files sized corresponding to the full-screen resolution &quote;
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An outlet is nothing more than a variable by which an object can be referenced. &quote;
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