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Tapworthy: Designing Great iPhone Apps [Paperback]

Josh Clark
4.7 out of 5 stars  See all reviews (3 customer reviews)
RRP: 25.99
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Book Description

28 Jun 2010 1449381650 978-1449381653 1

So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples.

Whether you're a designer, programmer, manager, or marketer, Tapworthy teaches you to "think iPhone" and helps you ask the right questions -- and get the right answers -- throughout the design process. You'll explore how considerations of design, psychology, culture, ergonomics, and usability combine to create a tapworthy app. Along the way, you'll get behind-the-scenes insights from the designers of apps like Facebook, USA Today, Twitterrific, and many others.

  • Develop your ideas from initial concept to finished design
  • Build an effortless user experience that rewards every tap
  • Explore the secrets of designing for touch
  • Discover how and why people really use iPhone apps
  • Learn to use iPhone controls the Apple way
  • Create your own personality-packed visuals

Frequently Bought Together

Tapworthy: Designing Great iPhone Apps + App Savvy: Turning Ideas into iPad and iPhone Apps Customers Really Want + IPhone and IPad Apps Marketing: Secrets to Selling Your IPhone and IPad Apps
Price For All Three: 52.71

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Product details

  • Paperback: 322 pages
  • Publisher: O'Reilly Media; 1 edition (28 Jun 2010)
  • Language: English
  • ISBN-10: 1449381650
  • ISBN-13: 978-1449381653
  • Product Dimensions: 23.5 x 17.9 x 1.4 cm
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 255,290 in Books (See Top 100 in Books)

More About the Author

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Product Description

About the Author

Josh Clark is a writer, designer, and developer who helps creative people clear technical hassles to share their ideas with the world. As speaker and consultant, he has helped scores of companies build effective websites and mobile apps. When he's not writing or speaking about clever design and humane software, he's building it. Josh is the creator of Big Medium, friendly software that actually makes it fun to manage a website. He's also the author of Best iPhone Apps and iWork '09: The Missing Manual, both published by O'Reilly. Before the rise of the Web, Josh worked on a slew of national PBS programs at WGBH-TV in Boston. He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. Now Josh makes words and spins code at his hypertext laboratory globalmoxie.com. He divides his time between Providence, Rhode Island, and Paris, France.

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Customer Reviews

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Most Helpful Customer Reviews
4 of 4 people found the following review helpful
5.0 out of 5 stars Amazing 17 May 2011
Had to buy this to find out what I am supposed to do now that I am trying to help with design ... something I have never done before ... and this book is not only informative with everything so well explained and illustrated, but also very intresting. Who would have ever thought that a 64 year old could get interested in something so technichal, especially after being a housewife for over 40 years and barely being able to use a computer!!!!
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3 of 3 people found the following review helpful
5.0 out of 5 stars A great all-in-one guide 16 Sep 2010
All the important stuff you need to know about designing an iPhone app in one place. Informally written with loads of screenshots given as examples. Several case studies talk in more detail about some popular iPhone apps. Each section covers a different aspect of the app experience.

There's no coding in here, so it's all about user interface and user experience, but that's not a bad thing as there are already plenty of books that cover the programming side of iPhone app development.

If you're starting iPhone development, this book should be read.
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4.0 out of 5 stars A good read 22 April 2013
By Pants
Format:Kindle Edition
A worthwhile purchase and easy to read and understand for a beginner. I think this is a good starting point before delving into the more technical aspects of App design.
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Amazon.com: 4.5 out of 5 stars  41 reviews
31 of 33 people found the following review helpful
5.0 out of 5 stars If you're a startup, get this book. Now. 26 Jun 2010
By Bob Walsh - Published on Amazon.com
Here's why: it's not only a great guide to what makes iPhone apps successful, but what will increasingly be the way to make successful software for any platform. Josh does a fantastic job of getting the reader into the right mindset for creating successful apps.

This is an interface, big-idea, that's why that design works book, not a coding book. Nor is it a "how to market your iPhone app book". That said, the interviews alone with designers of big important iPhone apps about how they really designed those apps is worth the price many times over.

Warning: you will probably spend more on buying apps Josh uses as examples of what he is talking about than you will on the book itself - I guess the skills he developed writing his last book, "Best Iphone Apps: The Guide for Discriminating Downloaders", gave him five star ability for picking great to awesome apps.

Also, while I almost never buy anymore actual paper books, this one is worth it - the color, gloss stock, painstaking layout and content structure would not be done justice as a .pdf.

I could write a longer review, but I'd rather go back to reading, re-reading, mulling and thinking about the what Josh covered in this book. Can't wait for the iPad book!
11 of 11 people found the following review helpful
5.0 out of 5 stars Full of insight -- more than you might think fits in one book 16 Nov 2011
By Kartick Vaddadi - Published on Amazon.com
I've worked in mobile for several years now, on iOS, Android, j2me, Symbian and Windows Mobile (to varying degrees), both native and web apps and I have to say that I'm totally impressed by this book. There isn't a chapter or even a section that doesn't have insight.

I've been reading iOS/UX-focused blogs for a while (Marco, Daring Fireball, Ignore the Code, Dustin Curtis) and I've got a lot of views at various aspects of what makes iOS so wonderful, but this book is closer to giving me the complete picture, rather than just glimpses of various aspects.

Clearly, Josh understands iOS at a deep, deep level. You wouldn't expect this level of understanding from anyone except perhaps the designers of iOS and iPhone.

You'll find insightful comments on various topics like:
- various navigation paradigms and the advantages and disadvantages of each
- how to design your app icon
- theming
- all the major aspects of iOS, like alerts and notifications
- product definition
- when to launch other apps from within yours and when not to.

I plan to read this book again after a while. It's that good.
8 of 8 people found the following review helpful
5.0 out of 5 stars Covers a lot of concepts. 28 Jun 2010
By S. Martin - Published on Amazon.com
Format:Paperback|Verified Purchase
Pre-ordered this book after hearing Josh speak at SXSW. Well worth the wait. This book covers all of the basics of iPhone UI but *even more important* are the first person interviews with guys like Josh Williams (Gowalla CEO) and Joe Hewitt (Facebook app).
5 of 5 people found the following review helpful
5.0 out of 5 stars Excellent for Design 4 Jan 2011
By Teenskye - Published on Amazon.com
This book does not teach you how to code in Objective C. It was not meant to do that.
What it does, and excellently, is teach you the design. It gets you into the right mindset for creating a successful iphone app. It teaches you the elements of design and art that go into a truly successful iphone app. I haven't read it all the way through yet, but the chapters are excellently formatted. The one I'm on teaches you the size of people's fingers and how that related to where buttons should be placed on the screen and how much space they should allot. If you want to create a beautiful, successful iphone app, this is the book to buy.
19 of 25 people found the following review helpful
2.0 out of 5 stars You can get most of the info in the book for Free 5 Oct 2010
By Yelena Osinnya - Published on Amazon.com
Format:Kindle Edition|Verified Purchase
Generally an OK book with a lot of fillers and rehashing though. The author mentions HIG which is more substantive than the book itself.

Download the Human Interface Guidelines produced by APPLE at [...] or just Google Human Interface Guidelines

Good luck!
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