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Tales of Magik: Dark Adventure No. 1 (Mage: The Ascension) [Paperback]

Phil Brucato , Aaron Rosenberg , Michael Gaydos
4.5 out of 5 stars  See all reviews (2 customer reviews)

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Product details

  • Paperback: 84 pages
  • Publisher: White Wolf Publishing (Dec 1998)
  • Language: English
  • ISBN-10: 1565044045
  • ISBN-13: 978-1565044043
  • Product Dimensions: 27.2 x 21.1 x 0.8 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 2,638,865 in Books (See Top 100 in Books)

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Customer Reviews

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4.5 out of 5 stars
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Most Helpful Customer Reviews
5.0 out of 5 stars One of the best Mage books out there 24 April 2012
Format:Paperback|Amazon Verified Purchase
Bored of dry, long-winded Mage books? This one dives straight into the action, gives you some straightforward rules for creating Mage adventures, and then provides hundreds of ideas. There's stock characters, stats for bistanders, street-fighting weapons, a list of rough vehicle stats, and some explosives samples and rules. I just wish all Mage books were this good.
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0 of 1 people found the following review helpful
Format:Paperback
This slim but handy volume is a requirement for all experienced and inexperienced S.T.'s alike, it offers handy advice towards games of all levels, gives plot ideas, hints at the bigger picture plot devices, plus you get some cool new rules...
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.7 out of 5 stars  3 reviews
6 of 6 people found the following review helpful
4.0 out of 5 stars Essential for the novice or experienced storyteller 26 Jan 1999
By A Customer - Published on Amazon.com
Format:Paperback
This book details aspects of storytelling in the dark adventure genre. It gives an assortment of ideas for the storyteller to use in his games. Details of how to create rich settings and characters to fill them are primary assets of this book. There are beginnings of several story ideas that can be customized for play. Even for experienced storytellers, there may be useful items that may have been forgotten or never thought of.

The book is useful not only for the Mage setting (although it is primarily geared that way) but for the other White Wolf settings as well. All of the information included in this book is part of what should have been included in the Storyteller's guide.

The only drawback is that this book only covers the dark adventure. Hopefully, more books of this quality and content will be released for different types of stories.

4 of 4 people found the following review helpful
4.0 out of 5 stars A good solid book that seems to leaves something desired 8 Mar 2000
By Jeremy Taylor - Published on Amazon.com
Format:Paperback
This book is an excellent resource for storytellers of all stripes. It gives clear and concise examples of what could be done with a game like Mage. My only compliant is that, like so many of White Wolf's books, it gets you intrested but then doesn't follow through. I know one of the precepts of the Storyteller System is that you should let your creativity run free. However for the inexpeirenced storyteller (myself included) the book doesn't give you everything you might want to feel comfortable starting a chronicle. For a game like Mage that is big piecce missing from the puzzle!
3.0 out of 5 stars Nice if you can get it 30 Mar 2002
By Timothy Freeby - Published on Amazon.com
Format:Paperback
The book itself I could take or leave but it is a nice tool if you are new game master type. The important stuff was the just after the fact information on what happened to the Mage world directly after the Ascension Warrior trilogy and how to work that into your game -- Stuff that should have been in the Revised ed of Mage but was not. If you don't need tips on how to organize a game or need to know the deeper details of the background fabric, you don't need this book. If you care about that stuff... it's nice if you can get it.
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