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The combat mission is the most story-based of the game elements. You are a young Knight whose father has been murdered whilst trying to reunite the kingdom. But your castle is the central focus and must be defended at all costs. The idea is to build a keep, towers and battlements, which you can use to your strategic advantage and defend against the enemy's forces. In Stronghold your adversary will come ready and armed with ladders and siege engines and will know how to use them.
The economic aspect of the game owes more than a little to city-building sims such as Caesar and Pharaoh and follows a pretty standard RTS resource management formula. If you want to make bread you need to grow wheat, get it milled into flour and then build some bakeries to make the bread. You can't mine gold; you make it by taxing your peasants and trading your surplus supplies and build such edifices as churches, weaponsmiths, employ soldiers for your army and install a fire brigade.
Despite the apparent complexity this is a remarkably intuitive game to play. The developers have added some really great elements and (whisper this) look like they have thought about how people play an RTS and tried to eliminate those frustrating fundamentals that drive you to using the CD as a coaster. The camera is not strictly 3-D, you can view the castle from either, north, south, east or west and to make sure that you can get rid of those annoying chinks in you wall which are hidden behind trees. Graphically it looks great. And there are some really nice animations (burning buildings and rabbit mutilation aside). The castles are a work of art and you can even get your spearmen to build moats so that you can go for that classic medieval edifice look. All in all, this is definitely more than the sum of its ramparts. --Kristen Bowditch
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Most Helpful Customer Reviews
68 of 71 people found the following review helpful:
4.0 out of 5 stars
Lego meets 'Braveheart',
By A Customer
This review is from: Stronghold (Video Game)
Stronghold is an interesting game, chiefly because its the first one I've ever played that successfully combines AoE type combat with Caesar style construction and economic management. Unlike AoE and Warcraft, the medieval villages and castles in stronghold do a pretty good job of The presentation is outstanding. The isometric 2D graphics engine widdles all over the latest 3D RTS graphics, with smooth unit animation, trees that blow in the wind and some of the best animal animation I've ever seen in a game (watch the wolves hunker down when shot at, or the hunting dogs sniffing the ground, and gasp). When a villager (say, a fletcher) enters his workshop, the side of the building becomes transparent and you can watch as he goes through the various processes involved in making a bow. Sound is equally good. With proper recorded medieval mandolin and vocal music.. which adds loads to the atmosphere. I'd have to say that anyone with an interest in the middle ages will *adore* this game for its ability to immerse you in the sights and sounds (but thankfully not smells) of the time. There is also a healthy slab of slightly gritty humour throughout too.. which is more than welcome. Battles are suitably chaotic to watch, there doesn't seem to be a limit on the number of units that can be present on-screen, and again, the sound effects are extremely effective at communicating the carnage of battle. A full-blown siege in Stronghold feels very much like a scene from the film 'Excalibur'. What the game has in depth it predictably lacks in scope however, there is a relatively small selection of infantry and archer units available, and the action takes place in a very small historical time-frame. There is no open-field warfare either, despite the engine being more than capable. Nor do the military units have a complex stats system that gives them bonuses against certain other units (the classic 'rock-paper-scissors' of many of the popular RTS titles). The action revolves entirely around castles.. building them, attacking them, defending them.. This is where some gamers may be put-off Stronghold, and others will really warm to it.. The fact that the units are badly mismatched forces you to best use the terrain and to design your castles to best utilize the units you have. Take archers.. these are pathetic units that suddenly become deadly when put in the right places in your turrets or on your battlements. The decision to make infantry capable of demolishing stone walls has come in for some criticism, its just not very realistic. However, Another point of contention is the number of bugs in the game. Its true there are a number of bugs. The fun in stronghold battles is in the careful preparation of your defenses, followed by a ..And thats about it, theres an (excellent) 21 mission campaign, a dozen 'economic' missions for those who balk at battle, another dozen or so missions of a similar style to those of the campaign and a choice of nine (not twelve, unless your one of the lucky few that pre-ordered from the US) historically accurate castles to either attack or defend. Oh yes, and theres a free-build option where you can build the biggest castle you possibly can without the threat of invasion (yawn). As it stands, Stronghold is good value for money and is great fun, but it needs some additional meat before it gets on my 'favorite games' list. I can't see a random map generator working, but there is a map editor.. its a fair prediction that there is going to be many many more scenarios available for download over the internet, and I reckon this will give the game more lasting appeal. The only other thing that might possibly go into a patch would be some way of 'testing' the castles you build in the free-build mode.. an 'attack now' button with maybe the option of the strength of the attack would be a great feature (hint hint). I also detect the
9 of 9 people found the following review helpful:
4.0 out of 5 stars
The Middle Ages: Great to play but hard to live.,
This review is from: Stronghold (Video Game)
This game was created by those who were responsible for the Ceasar series, which I consider a positive thing. With Stronghold tactics are very important, however the tutorials ease the player into this gradually. In fact the tutorials are very well designed and aid the player extensively in developing their skills.The graphics are crisp with good animations, the interface is clear and easy to use and the sound is spot on. Never before have I heard such realistic arrow effects. When an archer launches the final killing blow, the sound of the arrow's speed as it pierces it's targets armour is very convincing and realisitic. The voice samples are also clear and varied. The most appealing feature, for me, was the actual castle building tools available. The amount of castle defence functions are ideal and offer the player the ability to customise their own defending style. This can range from having only weak walls but plenty of killing pits or no walls and just pitch ditches. I found myself gleaming with pride after constructing thick walls with strong gatehouses with moats and ballistae. The game offers enough functions to keep the most experienced players happy and yet allows novices to be pleased with clever tutorials. However, certain missions can prove frustrating but this adds to the sense of accomplishement in the end. My main concern regards the lack of a skirmish mode where a player could have the option to battle AI opponents but there are other options available instead that increase the game's long-term appeal. Overall, the brutish reality of medieval England proves to be a great gaming experience (You definitely wouldn't want to live there). If you love violence, hate violence or would rather have a bit of both then Stronghold is perfect, it caters for every game fan of the genre. (Game ran perfectly on 1.7ghz, 256mb RAM, 16MB Graphics)
25 of 27 people found the following review helpful:
5.0 out of 5 stars
Stronghold Castle simulator,
By Howard Jarrett (England) - See all my reviews
This review is from: Stronghold (Video Game)
At last a Castle game! Stronghold lets you build, nurture and defend your fortress against ever increasing foes. The idea is simple, in each level, bulid your castle, sustain it and then, depending on wether you are playing the combat campaingn or the economic one, defend it or obtain the required resources. Rather than being strictly life-like, the game is a good mix of humour and realism. Other than the two campaigns the game is packed with single mission scenarios, allowing you to defend or attack castles such as Windsor and Leeds. The game also contains a rather excellent Castle editor and I have certainly wasted a few days on that creating the most impregnable citadel! The graphics are functional and for a game of this type, both detailed and clear. The learning curve on both campaigns is nigh on perfect, easily taking you through to mission five and by eleven representing a significant challenge. It must be said however, that the game is primarily of the resource management variety, rather than a "Cossacks with castles"; combat is used, and becomes very tense and exciting later on in the game, but the main theme is to build your own self-sustaining fortress. Nevertheless it is a compelling experience and one that I would highly recommend if you are after something a little different from the usual "build base then destroy your opponents" idea of many games of its ilk.
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