For those of you who play the above games and prefer defensive play, ie building your city walls and defending at the gate then this game is a must.
basically the object of the game is to build yourself a castle including walls, towers, turrets, death pits, flaming pitch etc and defend from invaders. You can man the walls with archers and dig moats.
You need to collect resources as in other games of this genre but rather than just 'buy' troops the idea is to mine iron to send to the ironmongers who then produce swords and maces which take time. (the same is true of wood and bows).
You can also play the invading army and build huge seige weapons, send tunnellers to collapse enemy walls or laddermen.
I keep coming back to this game and it is highly recommended. This is actually the second in the series and builds on the success of the original. I cant wait for the third installment due out this year but would still advise you buy this while you wait.
I haven't even strated the camapigns yet, I simply like the way you can cutomise your own game, choosing the map, enemy and advantge or disadvantge you get. I love this game.
It can provide hours of fun, strategic thinking and blood thirsty battles, or 10 minutes of tranquil castle building, with no enemy insight)
A great game, well deserves it's 5 stars.
I used the word "contains" deliberately above, because there's more than one game in the box. As a bonus, Stronghold Crusader also offers several old-style Stronghold missions, where the computer just launches increasingly powerful attacks against your castle, without having to bother with its own building or resource management. I've just finished one of these campaigns, and the final map was quite challenging - while remaining enormous fun.
For those who never played the original, the game revolves around designing a castle, and gathering enough resources (stone, wood, iron, wheat, etc) to maintain and run it. As well as juggling these resources, you also need to consider gold, population level, and happiness. Added to the mix is the recruitment of troops to defend, and, when the opportunity arises, to counterattack.
The economic model is satisfying but simple; this isn't a game about micro-management, and unlike some, it's not all about the speed at which you can move your mouse to instruct people to start chopping trees or whatever. However, this being desert warfare, resources are limited, particularly oasis areas where you can grow crops. Which just gives you something else to fight over, of course :-)
All the game mechanics (interface, graphics, combat and production systems) have carried over from the original game, with the addition of some extras like the new Arabian units, and the Arabian mercenary post that lets you recruit troops quickly, though at a cost in gold.Read more ›