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WWE All Stars

by THQ
 Ages 16 and Over
3.7 out of 5 stars  See all reviews (6 customer reviews)

o o o o o o o o o o o o o o o o o o o o o o o o o
Platform: Nintendo Wii
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Edition: Standard Edition
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Frequently Bought Together

WWE All Stars (Wii) + WWE '12 (Wii) + WWE Tattoos
Price For All Three: £30.33

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Platform: Nintendo Wii | Edition: Standard Edition
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Game Information

  • Platform:   Nintendo Wii
  • PEGI Rating: Ages 16 and Over Suitable for 16 years and over. Not for sale to persons under age 16. By placing an order for this product, you declare that you are 16 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

Platform: Nintendo Wii | Edition: Standard Edition
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B004LLIAI8
  • Release Date: 1 April 2011
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Bestsellers Rank: 1,969 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Platform: Nintendo Wii | Edition: Standard Edition

Manufacturer's Description

The Newest Addition to THQ’s Renowned WWE Videogame Portfolio, WWE All Stars Enters the Virtual Ring with Incomparable Roster, High Impact Action and Colorful Style

INCOMPARABLE ROSTER – Delivering one of the greatest rosters ever assembled in a WWE videogame, WWE All Stars will include WWE Legends and WWE Superstars such as John Cena, The Rock, Andre the Giant, Big Show, Triple H, Bret Hart, Ricky “The Dragon” Steamboat, Rey Mysterio and for the first time ever in a THQ/WWE videogame, “Macho Man” Randy Savage. Each WWE Legend and WWE Superstar will boast a distinctive and highly stylized appearance, adding to the overall atmosphere and intrepid attitude exuding from the on-screen action.

ORIGINAL GAMEPLAY STYLE – Bridging generations of WWE enthusiasts and casual followers alike with a fun, intuitive and approachable gameplay style, WWE All Stars will create a highly competitive environment and an engaging spectacle. Packed with high-flying and hard hitting action, players will explore a variety of responsive quick and strong grapples, standing and running attacks, as well as combination sequences. Every WWE Legend and WWE Superstar will be equipped with individual abilities, signature moves and renowned finishers to create the ultimate experience.

DISTINCT CHARACTER CLASSES – Offering four classes of competitor – Acrobat, Big Man, Brawler and Grappler - WWE All Stars will provide players with WWE Legends and WWE Superstars who have distinct advantages and techniques to which other classes do not have access, including specific combinations and unique abilities.

FANTASY WARFARE – Setting up the notion that the greatest matchups in WWE history may not have happened yet, Fantasy Warfare will see players pick a side – WWE Legends or WWE Superstars – and compete in a series of fantasy matches that pit WWE talent with similar personal or physical attributes against one another to see who is the greatest of all time. Informative and engaging video packages will set up each of the pairings and match objectives.


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Customer Reviews

Most Helpful Customer Reviews
4 of 4 people found the following review helpful
3.0 out of 5 stars Probably not the best wrestling game ever 20 May 2011
Platform for Display:Nintendo Wii|Edition:Standard Edition
Fun: 3.0 out of 5 stars   
I have to say that even though I've played a few wrestling games that were better than WWE All Stars, I still enjoyed this one alot.

I'll start with 2 of the most annoying aspects of the game:
* The sound is some of the worst I've heard on any game - I never realised how much difference sound makes to a game until playing this one. The game would be so much more exciting if there were sound effects when doing some of the big moves, or if the commentators shouted or at least said something exciting when one of the wrestlers pulled off a big move. It all comes across as a bit dull, and there are loads of moments during a match when momentum swings one way or another and neither the crowd nor commentators acknowledge it.
* The gameplay is alot slower than I expected. It feels like moves take forever to execute, and that there's no real flow in a match. One of the things that make wrestling exciting is its entertainment factor, which has a lot to do with 2 wrestlers putting on a fast-moving flowing match. This game lacks some of that.

The big positive for this game is all the wrestlers you get to wrestle with. I mostly watched WWF during the 90s, so its great that there are wrestlers like Bret Hart, Ultimate Warrior and the like included. It would've been even better if they included some more wrestlers, but that probably goes without saying.

The game played a lot differently to what I imagined it would do. I pictured fast-paced, ridiculously over-the-top athletic Mortal Kombat-style moves and wrestlers with near-superhero like abilities. I'm glad to say it's not like that - and apart from the pace being a bit slow and the matches not being very "flowy", it does feel like a wrestling match, albeit like a wrestling match between two wrestlers who don't quite know how to put up a good show yet.

Overall there's some positives, and some negatives, but I still enjoyed playing it, and will probably continue doing so for the next... say, two weeks or so.
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2 of 2 people found the following review helpful
5.0 out of 5 stars 8year old son loves this game!!! 14 Jun 2011
Platform for Display:Nintendo Wii|Edition:Standard Edition
Fun: 5.0 out of 5 stars   
this game is very easy for my 8yr old son to play and he has "unlocked" lots of different wrestlers, their "finishers" and outfits already ..... excellent purchase!!!!
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6 of 7 people found the following review helpful
4.0 out of 5 stars Fun, arcade-based, cartoon grappler 15 April 2011
By R. Wood TOP 500 REVIEWER VINE™ VOICE
Platform for Display:Nintendo Wii|Edition:Standard Edition
Fun: 4.0 out of 5 stars   
There have been some absolute triumphs when it comes to wrestling games, with the SmackDown series immediately coming to mind, with its typical qualities of a huge roster of wrestlers, authentic entrances, create-a-wrestler mode, an engaging season mode, overwhelming match types, unlockable content, and of course, the multi-player option that makes gaming with your mates SUCH fun.

But I do appreciate alternatives, such as the defunct Acclaim's Legends of Wrestling series. Although no SmackDown-beater, Legends of Wrestling was good enough for those looking for something a little different. Namely, grappling with a who's-who of wrestling legends with a different control system. But then, when THQ debuted the secret `Legends Roster' in 2003's Here Comes The Pain, fans really had something to drool over. Fantasy match-ups featuring the best of today locking horns with the greatest of yesterday.

SmackDown vs. Raw 2006 was (in my opinion) the epitome of this concept, and we've also had the respectable Legends of WrestleMania (complete with option to swap wrestlers with SmackDown vs. Raw 2010). But WWE All-Stars is the game that TRULY embodies, relishes and promotes the whole Legend vs. Superstar concept like never before.

All-Stars is a much different breed of animal from the SmackDown series. All the realism SmackDown vs. Raw is renowned for is thrown right out the window. THQ San Diego have instead focused on an arcade-style of gameplay. And the result is so exaggerated. Hulk Hogan looks more muscular than ever, and John Cena leaps fifty-feet up into the air to perform an Attitude Adjustment.

But the striking-visuals and the superhero-esque movements aren't meant to be taken seriously. In fact, I really like the whole cartoon presentation. And the fact that All-Stars sets itself apart from SmackDown in this way makes it so refreshing.

In terms of roster, THQ have really selected a great choice of WWE Legends and Superstars. There's thirty in total, half of them being Legends, the other half being today's best. You can expect the obvious likes of Hulk Hogan, John Cena, Andre the Giant, Triple H, Steve Austin, Undertaker, Ultimate Warrior, Bret Hart, Randy Orton and Edge, along with some excellent surprises like Randy Savage, Eddie Guerrero, Sheamus and (current) WWE Champ The Miz. Obviously, there're some I would've loved to have seen (Chris Jericho, Batista, Rick Rude, Ric Flair, Kurt Angle etc) but on the whole, the character selection is very impressive indeed.

With regards to the actual gameplay, it initially took me a while to get used to. Those who've played the SmackDown vs. Raw games are in for a control shock, and this can be a problem for Wii owners, who no doubt will try to move the Remote and Nunchuk around and press buttons to perform moves (like in SvR 2009). The gameplay of the Wii version hearkens back to WWF No Mercy (the definitive wrestling game), where you can use simple button combinations to perform a variety of combos, grapples and strikes. It's a classic engine, and one that can enable such fun.

But the Remote and Nunchuk option may deter players due to the very limited movement options of the remote itself. I was able to settle into it, but the option to choose the Classic Controller is much preferred and will suit players better due to the nature of this game.

After settling down, though, you will see just how much entertainment All-Stars provides. To see Eddie Guerrero leap 100 feet into the air to deliver his frog-splash on a standing opponent is remarkable, you can punch opponents into the air then deliver combos on a hapless foe before finishing them off with a devastating power slam. You can pin people outside, there's no count-outs, no ref, no rope break, it's pretty much anything goes.

There are some delightful modes on offer, namely Fantasy Warfare. This pits Legend against Superstar in some fantastic settings, and comes complete with some brilliant promo videos (expertly pieced together from archive footage) that hype up the bouts. Sheamus vs. Ultimate Warrior, CM Punk vs. Steve Austin, Jack Swagger vs. Sgt. Slaughter are just some of the bouts that are superbly presented, and its here where you can unlock additional wrestlers.

All the more appealing is the Path of Champions mode, where you fight ten opponents to come out on top. There're three roads to embark on; Legends, Superstars and Tag Team. Now, compared to the multi-dimensional aspect of SmackDown's season mode, Path of Champions is sorely lacking in both challenge and possibilities. But you'll need to play this in order to unlock the great collection of alternative outfits for all the wrestlers, like Masked Kane and Austin's "What?" T-Shirt.

Unfortunately, All-Stars is SORELY lacking in some key areas. There's Cage, Elimination, Tornado Tag, Handicap and Extreme Rules bouts, but THAT'S IT. The Create-A-Wrestler feature is excellent, but hampered by the fact you can't create your own movesets, only select someone else's, and compare to CAW modes past, you feel cheated with the range of finishers, entrances and other options on offer. And once you've unlocked all the wrestlers, their attires, completed every Fantasy Warfare, conquered the Paths of Champions, unlocked all the arenas and CAW options...what else is there to do?

Compared to the gorgeous visuals from say the PS3 or the X-Box 360, the Wii version's graphics are noticeably inferior, and so is the sound. The grunts from wrestlers are laughable, and the crowd audio is pitiful. But there's still a nice arcade quality from this version's visuals, and the commentary (from good `ol JR and the King), ring announcing (from the legendary Howard Finkel) and music themes will bring a warm smile for Wii owners.

Great mechanics, a unique look and fun content are what make WWE All-Stars a delightful experience at the end of the day. It's no SmackDown beater, and there's a lot here that needs to be improved for next time. But if you're looking for something different, yet enjoyable, All-Stars really is worth a play.
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Platform: Nintendo Wii | Edition: Standard Edition

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