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WWE '12

by THQ
 Ages 16 and Over
3.5 out of 5 stars  See all reviews (24 customer reviews)

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Platform: PLAYSTATION 3 | Edition: Standard Edition

 
   


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Game Information

  • Platform:   PlayStation 3
  • BBFC Rating: Suitable for 12 years and over Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
  • Media: Video Game

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Customers buy this item with FIFA Street (PS3) £23.99

WWE '12 (PS3) + FIFA Street (PS3)
Price For Both: £46.75

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Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B005APDWBY
  • Release Date: 25 Nov 2011
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (24 customer reviews)
  • Amazon Bestsellers Rank: 455 in PC & Video Games (See Top 100 in PC & Video Games)

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Product Description

Platform: PLAYSTATION 3 | Edition: Standard Edition

Manufacturer's Description

You love the Superstars, Divas and Legends. You watch every move, captivated by the high-flying stunts and twisting, turning storylines. The slap of the mat. The roar of the crowd. The booming echo of your favourite performer's taunts and jeers as his or her voice resonates throughout the arena. Now, the renowned franchise has been reborn--here come the wrestlers crashing into your living room. Plus, the most electrifying man in all of entertainment is back and better than ever.

WWE 12
Feel like you're in the ring
Feel like you're in the ring
Bone-crushing moves
Bone-crushing moves
Create custom superstars
Create custom superstars

Synopsis

The popular WWE franchise returns in an exciting new edition with WWE '12. The new Predatory Technology gameplay system will have your knees shaking as you feel like you're truly in the ring with the most fluid, dynamic, realistic and action-packed WWE simulation to date. Enjoy new and improved gaming features, including the Breaking Point submission system, new attributes, control layout, momentum and stamina. WWE Universe Mode 2.0 introduces new elements of unpredictability based on player decisions to keep gameplay fresh and authentic. Watch your favourite stars and see their amazing moves in stunning display with dynamic visual changes, including new animations, camera positions, lighting and improved rendering. Create the ultimate personalised WWE experience by developing and customising your own Superstar, entrances, finishing moves, storylines, Highlight Reels and more. Explore the Road to WrestleMania mode and get captivated by the suspense of new storylines. With an impressive roster of WWE Superstars, Divas and Legends, you'll be able to choose from your favourites, including Randy Orton, John Cena, The Miz and the debuting Alberto Del Rio. Forget what you thought you knew and get ready for a WWE experience like no other.



Key Features:

  • Experience the latest edition of the renowned WWE franchise
  • Feel like you're truly in the ring with the most fluid, dynamic, authentic and action-packed WWE simulation yet through the new Predatory Technology gameplay system
  • Enjoy new and improved features, including the Breaking Point submission system, new attributes, control layout, momentum and stamina
  • Get ready for new elements of unpredictability based on player decisions in WWE Universe Mode 2.0
  • See every bone-crushing move in stunning detail with dynamic visual changes, including new animations, camera positions, lighting and improved rendering
  • Develop and customise your own Superstar, entrances, finishing moves, storylines, Highlight Reels and more for a personalized WWE experience
  • Immerse yourself in the suspense of new storylines in the Road to WrestleMania mode
  • Choose from an impressive roster of WWE Superstars, Divas and Legends, including RandyOrton, John Cena, The Miz and the debuting Alberto Del Rio

Product Description

WWE 12 will celebrate the rebirth of the iconic and authentic simulation franchise through a bigger game, badder presentation and better gameplay than ever before, delivering long-awaited critical improvements to the core gameplay experience, the most creative and extensive feature set to date and a visceral, edgy and polished presentation.

Players will become part of WWE through extensive gameplay advancements, including the brand new Breaking Point submission system, new Attributes and control layout as well as significant improvements to other key gameplay systems. WWE Universe Mode 2.0 will generate new and more impactful elements of unpredictability based on player decisions, while dynamic visual changes to gameplay presentation, including new animations, camera positions, lighting and improved rendering, will set the tone for delivering an exceptional simulation of WWE programming.

 

WWE 12 will feature the franchise's best-in-class creation suite, enabling players to develop and customize their own Superstars, entrances, finishing moves, storylines, Highlight Reels and other all-new capabilities. In addition, the popular Road to WrestleMania Mode will enable players to explore compelling new storylines and major gameplay improvements.

 

WWE 12 will also boast one of the largest rosters of WWE Superstars, WWE Divas and WWE Legends in franchise history, including John Cena, Randy Orton, The Miz and the debuting Alberto Del Rio.

 

 

  • PREDATOR TECHNOLOGY - Engage in the WWE experience like never before through a dynamic gameplay system that looks, feels and plays better than ever before. The brand new Breaking Point submission system, new Attributes and control layout, as well as major changes to Momentum and Stamina systems make for the best WWE gameplay to date.
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Customer Reviews

Most Helpful Customer Reviews
1 of 1 people found the following review helpful
Platform for Display:PLAYSTATION 3|Edition:Standard Edition
Fun:   
How do you solve a problem like WWE? The extravagant, vaudevillian pantomime vision of sport, where the appeal lies not only in giant, granite carved blokes in pants smacking each other around, but also in the construct of the deliciously trashy soap-opera storylines that underpin it all.

Yukes and THQ have been trying to reconcile these two disparate elements of the industry for years and, in fairness, have generally made a pretty good fist of it. The erstwhile Smackdown vs RAW titles have arrived like clockwork, and have been reliably decent if rather stagnant. With a simplified moniker, WWE '12 wants to position itself as something of an overhaul. It isn't. Not really. Despite the promise of an all new 'Predator' engine on the back of the box, the wrasslin' itself will be familiar to anyone who has touched a WWE game in the last decade or so.

That's not to say there aren't improvements to the grappling. Smackdown v Raw had become fairly bloated, with an overly complex stick-based control system and stilted animations. WWE '12 pares things back a bit, reverting to a largely straightforward button-control method: grab your opponent by the short hairs, press a direction and A to slap them around in a variety of improbably athletic and violent ways. A new feature this year is the option to deliberately target a body part in order to cause massive damage to a limb before trying a submission move. It's nothing you couldn't do before, but in giving you feedback and an extra selection of nasty moves, it brings a simple layer of tactics to the surface.

In addition to the simplification of the wrestling, animation blending has been improved. Which is crucial in a game that relies so heavily on chaining canned animations together. The result is a more accessible and fluid grappler that's very easy to dive into and have fun with. And it is fun, capturing the sense of choreography and brutal physicality that defines professional wrestling. It's like a dance, except your partner smashes your head in with a chair at the end. Let's have that on Strictly.

But those opposing goals of capturing the theatre of WWE while also providing a sharp video game beat 'em up that requires skill can't help but clash. The counter system, for instance, can be infuriatingly capricious at times. An icon will appear, indicating when you need to press the right trigger to counter a grapple or strike, with the idea being that you learn when to counter a specific move, eventually not needing the button prompt. Which is fine. Instinctively pressing the counter button to escape a big move is one of the game's greatest pleasures. But that's when it works. And often it feels like the game is arbitrarily deciding that, no, your counter won't work this time in order to give your AI opponent a chance to get a few good licks in. It's a similar story when it comes to opponents countering too, for lengthy periods of matches an AI opponent will fail to counter at all, allowing you to constantly knee them in the head with little to no opposition. Then, all of a sudden, they'll counter everything.

You understand the logic, to a degree. If a player becomes too skilled in countering, the game could lose any sense of drama. Other foibles are more obvious and less easy to forgive. Some moves will see wrestlers sliding into position if they're too close to the ropes, while other environmental issues grate. For instance, if there's two of you going tooth and nail at the top of a ladder and you initiate a slam to the canvas and a third opponent pushes the ladder over, the original move animation will continue playing out high above the ring in thin air. There's just these rough edges to the engine that WWE games have never quite squared away. Which is a shame, as when WWE '12 is in full flow, the usually excellent animation and TV-style presentation deliver a crunching, enjoyable spectacle.

And there's a ton of content to enjoy with it too. The main single-player draw is the reworked Road to Wrestlemania. While in previous editions, RTW allowed you to choose your superstar and play through a slightly more freeform campaign, WWE '12 lays on a beefy, linear storyline as you play three assigned superstars --villain Sheamus, outsider Triple H and user-created hero Jacob Cass-- over 18 months worth of WWE programming. The plot, penned by genuine WWE script-writers, isn't half-bad. The start is underwhelming, but as the campaign progresses, the writers throw in a fan-pleasing throwback to the WCW Alliance storyline from the early 2000's. You get the feeling the video game medium has allowed the writers to let their hair down a bit, supplying a story that would probably be unfeasible in real life (such as it is). It's good fun, let down by some mediocre voice-acting --with the exception of Triple H and The Miz-- and some strange production fluffs. Cutscene animation is wonkier than in-match, and occasionally the sound mixing will be so off you can't even hear the dialogue.

But the real issue lies in the execution, by turns excellent and infuriating. Rather than having you sweep through a procession of matches, it tries to place you in the role of an actor playing a part. So rather than matches playing out to a pin or submission, they'll often have scripted spots and requirements. Which is a fabulous idea in theory, and there are times when it succeeds. An Elimination Chamber match, for instance, asks you to defeat certain opponents in certain areas before a certain other bruiser is allowed out to play. It manages to hit a sweet spot of supplying a challenge in the gameplay while following a scripted WWE match.

However, most of the time the matches amount to you smacking your opponent about for a bit until a glowing triangle button prompt appears above their head, you press it and then a cutscene plays out, usually amounting to your guy getting a kicking. It upsets the balance, making the brawling beforehand feel inconsequential. You could argue that's true of WWE matches in real life, but the point is this method drives a wedge between player input and the game moseying on at its own pace. Worse, some of the restrictions can be weirdly oblique, the game often failing to tell you if you can tag in your partner, or if you can pin your opponent and win clean or wait for that magic button prompt.

The most consistent offender tends to be backstage brawls which always take place in the same corridor and usually asks you to take out your opponent in a specific area. So after battering your foe for a while, you then get the daft situation of you constantly trying to Irish whip them into the right crate or vending machine. And the game can be particularly finickity about where that finisher will work. It's not a deal breaker, but it's annoying. Especially as, for a lot of the campaign, you will be enjoying the show and appreciating the better moments. There's the basis of something good here though, and it would be nice to see Yukes approach the format with a bit more confidence.

Something that Yukes has utter belief in --and rightly so-- is their ability to create a masterful suite of customisation. That you can tweak every aspect of a created superstar, right down to tights design and how you get in and out of the ring, goes without saying. However, you can also cut custom entrance videos, cobble together a unique finisher, make your own crowd signs. The depth and breadth is terrific and continues to expand. You can now create your own arenas with custom-drawn canvas prints. Fancy crafting your own TNA or Ring of Honor arenas? If you've got the skill and patience you can go right ahead. Furthermore you can even write your own storylines, complete with dialogue and cutscenes. The tools are flexible and easy to use, and it's distressingly easy to lose hours tinkering with the various options. Explaining to my wife why I spent an entire afternoon designing wrestling pants wasn't the easiest conversation.

There's also WWE Universe, which is a rolling calendar of programming that you can fully customise. Edit rosters, bring back WCW or ECW if you fancy it, create stables and initiate feuds. If doesn't have the same theatrics as Road to Wrestlemania in its matches, but is a flexible mode for the long-term committed.

It is, however, perhaps a little aimless. I would have liked the option to pick a superstar to play as and have the game include him regularly throughout the programming, rather than me shoehorning him into every broadcast. What also might have been really interesting is to challenge the player to build feuds, championship runs and PPVs in order to boost ratings. Anyone remember Promotion Wars or Extreme Warfare? An advanced, playable interpretation of those wrestling management games would be mana to students of kayfabe.

The most disappointing aspect of WWE '12, however, is that an apparently meaty online component is completely borked. Matches are difficult to get into, and when you do manage it, they tend to be plagued by lag and latency issues. Of greater impact is that the community creation centre, where you can download created superstars, arenas and storylines, is also troubled by connection issues. There are some talented people making brilliant stuff on there, and it's a shame that their work isn't getting the exposure due to connection issues. I checked the online portion regularly, only to be greeted with a message from THQ acknowledging the problems and promising a resolution. A few weeks after release and the problems persist.

Disappointing, because Yukes have clearly put a lot of effort into the online integration, only to fall at a technical hurdle. It's a common theme for WWE '12, a good game dragged down by the most irritating of foibles. Read more ›
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4 of 5 people found the following review helpful
Platform for Display:PLAYSTATION 3|Edition:Standard Edition
Fun:   
The graphics are really smooth and look very impressive, but that is let down by an awful control system.
I don't just mean that the conrols have changed as that is easy enough to adapt to, but say for example - reversals. To do a reversal you tap the R2 button just as before, but now the success rate is very rare. Whereas for your opponenet they reverse moves with ease. Even if you do some strong moves, you opponent is struggling when he gets up and yet he conters you move with ease and goes on offense straight away. The new submission style is similar where as you button mash and yet watch the slider continue to fall regardless.
From what i saw everything about the game looks great but is completely spoilt by a control system that is flawed. When installing the game for the first time you need to download a 20 minute patch which in itself tells me that this game was released before it was ready. Don't take my word for it - if you want this game try the demo before paying your money.
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Was this review helpful to you?
Platform for Display:PLAYSTATION 3|Edition:Standard Edition
Fun:   
The game has great graphics and I really like the new gameplay system BUT the biggest problem is that you are lucky if you can get online to the online community to upload or download anything! if you can get connected half the time things don't download and the game freezes and you have to restart the game. An ongoing glitch ever since the game came out. Very Frustrating, I think now the game has been out for over 6 months now they have given up trying to fix it. If your not fussed about downloading any new wrestlers or playing online then this game has great entertainment value!
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Most Recent Customer Reviews
Good game marred by horrendous controls
I haven't bought a WWE game since SmackDown vs Raw 2008, but something persuaded me to purchase WWE '12 as it was promoted as a new step in the tiring franchise. Read more
Published 1 month ago by C. Masters-Kelly
another fantastic wwe game !!!!!!!!!!!!!!!
my favourite game...
road to wrestlemanias are great
a few new good features to the game like create an areana which is different and online is good recomend to anybody
Published 1 month ago by little-jimmy
Quite good.
Ok, I was quite doubtful about buying this game but there was a sales on. Having played it, it's very good. Read more
Published 1 month ago by Jamie Panter
Why embrace the hate
It is the best game in century my favourite superstar on wwe 12 is the rock for Defo why the hater would recommend it to anyone
Published 2 months ago by Cazziebee
WHAT A PILE OF POO!!!
Well, i was determined to read all the reviews, i looked at the site itself at wwe12, as soon as this game had its release it seems that there were major problems, i have left... Read more
Published 3 months ago by JonTEE
FANTASTIC BEST WWE GAME
ROAD TO WRESTLEMANIA IS GREAT CANT WAIT TILL WWE 13. And the players that are in the game are great too it has brock lesnar,kevin nash and more. Read more
Published 3 months ago by S_123
Bigger, Badder, Better?
"Bigger, Badder, Better." was how THQ promoted WWE'12. Lots of noise was made regarding the new `Predator' technology that makes the roster more realistic, improving animations,... Read more
Published 3 months ago by Stevie G
Good, but not quite there
This games is very different to other WWE Games. It feels fresh and new. For some people the change might grate, for me it was an improvement and made the games and the AI seem... Read more
Published 3 months ago by Methos20
Worst Game Ever
I've played every WWE game so far and this by far is the worst,
Do not make the mistake I did and waste you money on this,
I've had it 20 minutes and its already in bits... Read more
Published 3 months ago by LuKnee
Awesome!!!!!
This is a real change for the wwe games. Much improved on the SVR series!!
Would definitely recommend for any fans of wwe.
Published 3 months ago by Cookie
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