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Full Spectrum Warrior (Xbox)
 
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Full Spectrum Warrior (Xbox)

by THQ
Xbox  Ages 16 and Over
3.9 out of 5 stars  See all reviews (57 customer reviews)

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Game Information

  • Platform:   Xbox
  • PEGI Rating: Ages 16 and Over
  • Media: Video Game


Product Features

  • Based on a game commissioned by the U.S. Army to train light Infantry troops
  • You command a dismounted light infantry squad
  • Use the field manual and hands-on training to get started
  • You are Squad Leader and command the Team Leader, Automatic Rifleman, Grenadier, Rifleman, and more
  • For 1 to 2 players

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00013YYE4
  • Release Date: 25 Jun 2004
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (57 customer reviews)
  • Amazon Bestsellers Rank: 8,568 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Amazon.co.uk Review

Designing video games is not normally the sort of thing you'd expect the US Army to get up to, but in actual fact Full Spectrum Warrior was created specifically for use as training tool for US soldiers; it's only now that we civvies are getting a chance to have a go too. The full story is that the US Army had become a little upset that recruits to the Air Force already understood a lot of the basic mechanics and tactics of flying from playing flight sims but yet army recruits were learning nothing of use from ordinary video games.

In order to rectify this, Full Spectrum Warrior tasks you with control of a four-man squad of soldiers who are normally armed with nothing more than a machine gun and grenades. The first thing to realise is that you don't directly control any of the soldiers and are therefore not responsible for aiming or shooting, or even moving. Instead the game plays more like a real-time strategy, where you must indicate where to move and who to shoot at and let your grunts get on with the actual business of aiming. This makes for a uniquely engrossing experience and you do genuinely feel you're being taught something about real-world tactics.

The incredibly realistic graphics also help to completely immerse you in the game--whether they’ll make you more or less likely to eye up those TA ads is debatable, once you realise what a hard life soldiers really have. --David Jenkins

Official Xbox Magazine, June 2004

"The future of strategy shooters is here"

9.2/10, GAME OF THE MONTH AWARD


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Customer Reviews

57 Reviews
5 star:
 (25)
4 star:
 (16)
3 star:
 (5)
2 star:
 (6)
1 star:
 (5)
 
 
 
 
 
Average Customer Review
3.9 out of 5 stars (57 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

15 of 15 people found the following review helpful:
3.0 out of 5 stars Great presentation, no variety, 9 Dec 2004
By 
Nigel Collier (Newcastle upon Tyne) - See all my reviews
(VINE VOICE)    (REAL NAME)   
This review is from: Full Spectrum Warrior (Xbox) (Video Game)
Full Spectrum Warrior has a huge 'wow' factor by virtue of the great 'shakey embedded cameraman' style footage during play. The graphics manage to really capture and replicate typical coverage you might see of Fallujah on CNN. Behind this the game is very, very weak indeed, but the shallow wow factor is so great, that it almost makes up for any other lack of depth the game has.

The premise of the game is that you are acting as section commander directing the progress of 2 and sometimes 3 teams of soldiers as they move through the streets of Zekistan - a fictional middle eastern member of the axis of evil. The game is allegedly derived from software used by the US Army for training section commanders. It's an interesting and refreshing idea, which I suspect will launch similar though superior games in the same genre.

So you're not actually taking control of individuals or looking down sights and pulling triggers yourself - rather you are commending groups of 4 men to do all this for you. The range of commands are very, very limited: run here, go there whilst covering each other, throw smoke, lay down covering fire, or observed fire really covers it - sometimes you can call in artillery and air strikes but only as set-pieces, you are not free to do this just anytime. The soldiers themselves do the rest. In that sense it's a little like someone playing the game on your behalf and you just directing some of the action. The result is a rather detached feel, with little to do and lots of repetition. But it's still enjoyable.

The campaign missions are very unvaried and very linear, the stories unimaginitive. The streets of Zekistan are rendered nicely, the cut scenes are good. Enemy AI is OK - they will take pot shots at you and then disappear to the next street to take more pot shots. But they stand and gawp when you throw grenades at them, making no attempt to seek cover. Your AI is pretty good too - but not flawless. Last night I was approaching the entrance to an alley - I had one team cover it with point fire whilst I moved the other team from the opposite direction to peep around the corner of the alley. As the forward team approached the alley's entrance, a terrorist came running out, the team just stood there while, in visceral slow-mo, the terrorist mowed them down. The other squad who were supposed to be covering the alley entrance just stood and watched - they should have killed the terrorist the second he careened around the corner and into plain view.

You cannot drive Hummers, cannot enter buildings meaningfully, cannot fight at night with nightvision. What each mission inevitably boils down to is you creeping from corner to corner, covering each other, around a ghost town. Eventually you'll make contact with the enemy, use smoke to cover yourself while you manoevre your two squads within grenade range, or flank the enemy, and then kill them. There are very few enemy - but they are usually placed intelligently, giving mutual cover and forcing you to cross a killing ground. So the real trick of the game is to avoid risk, and kill the enemy by outthinking and outflanking them - but your options for doing that are severely limited, leading to repetition. I suppose this is consistent with the game's premise: in real life your job is to get the baddies without exposing your men to unecessary danger - and each mission is 90% creeping around but finding nobody, then 10% chaos and shouting. The violence, the firefights and enemy deaths are understated and, I think, more powerful and realistic for it.

I do recommend the game - I still get a kick from the shaky camera effect - but it is unchallenging and unrewarding and has zero variety. You might want to wait for some developer to take this idea and make it better.

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6 of 6 people found the following review helpful:
4.0 out of 5 stars More for the 'thinkers'!, 16 April 2005
This game is truly for for people who like to think and shoot in games. It has great graphics, ok AI, good sound and great effects. Its only let downs are the repetetive nature of the game, and the Allied AI can be slow. People who are moaning about his game need to think about why they bought the game. It says on the back of the package, 'Based on U.S military training software'. This undoubtably means that it is going to realistic, not farfetched and stupid. Buy this game if you want to know what a REAL strategic shooter is about!
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5 of 5 people found the following review helpful:
4.0 out of 5 stars Short but sweet, 19 May 2006
By 
= Fun:5.0 out of 5 stars 
This review is from: Full Spectrum Warrior (Xbox) (Video Game)
Commanding units to shoot and not shooting yourself is different to most games, but I think it works. It's easy to get the hang of the control system and how the game works.
The levels are pretty good, and there's lots of action in them, but they are also quite linear. There's alley ways and side streets to go down to flank enemy's, but where you can go in the level is quite restricted, forced down certain streets, so how much you can use your imagination to complete the missions is limited.
However saying that, it is alot of fun and you can use a couple of different tactics each time you play a level.

The story is realistic but maybe too realistic, as you know what happens next as it's just like Iraq. The story and levels dont last that long either as once you get a hang of it you can breeze through the levels with relative ease as you know how the enemys will react in almost every encounter. Once finnished, it is quite fun to go back and try a level again, but not that often.

Overall i'd say it's worth buying as its alot of fun and different from other games, but it wont last you as long as others.
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