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In order to rectify this, Full Spectrum Warrior tasks you with control of a four-man squad of soldiers who are normally armed with nothing more than a machine gun and grenades. The first thing to realise is that you don't directly control any of the soldiers and are therefore not responsible for aiming or shooting, or even moving. Instead the game plays more like a real-time strategy, where you must indicate where to move and who to shoot at and let your grunts get on with the actual business of aiming. This makes for a uniquely engrossing experience and you do genuinely feel you're being taught something about real-world tactics.
The incredibly realistic graphics also help to completely immerse you in the game--whether theyll make you more or less likely to eye up those TA ads is debatable, once you realise what a hard life soldiers really have. --David Jenkins
The premise of the game is that you are acting as section commander directing the progress of 2 and sometimes 3 teams of soldiers as they move through the streets of Zekistan - a fictional middle eastern member of the axis of evil. The game is allegedly derived from software used by the US Army for training section commanders. It's an interesting and refreshing idea, which I suspect will launch similar though superior games in the same genre.
So you're not actually taking control of individuals or looking down sights and pulling triggers yourself - rather you are commending groups of 4 men to do all this for you. The range of commands are very, very limited: run here, go there whilst covering each other, throw smoke, lay down covering fire, or observed fire really covers it - sometimes you can call in artillery and air strikes but only as set-pieces, you are not free to do this just anytime. The soldiers themselves do the rest. In that sense it's a little like someone playing the game on your behalf and you just directing some of the action. The result is a rather detached feel, with little to do and lots of repetition. But it's still enjoyable.
The campaign missions are very unvaried and very linear, the stories unimaginitive. The streets of Zekistan are rendered nicely, the cut scenes are good. Enemy AI is OK - they will take pot shots at you and then disappear to the next street to take more pot shots.
... Read more ›You might be asking, if it is not an action game, what it is then? You control 2 separate teams of 4 soldiers and you give orders to them (move there, shot in that direction, etc). They then follow your orders and try their best. This makes the game much more strategy than action, but the strenght of the bullets, the sounds and the camera makes you feel like you are there, with the team.
Really a great game.
I`ve been waiting a while for this title to come out. I`d seen it running on the console and was hoping that it would be at least as good.
Graphics
I must say that for the most part the graphics and effects are outstanding. The squad members look good and the terrain is well done. They`ve done a good job with combining an atmospheric setting with appropriate music to give the game a great feel. There are some lovely effects when one of your team gets injured and the action slows down to see blood spilling from an entry wound as he gets blown off his feet. Sometimes you even get a blood splash as if onto the screen to make you feel even more involved. Now and again something strange will happen such as one of your men being hit in the leg by small-arms fire and flipping 30ft (I`m not exaggerating) into the air! Generally though it`s all well done. The many cut scenes are exceptional.
Gameplay
Well thought out and put together. The AI for your squads and the bots are pretty much spot on. It does have a console feel about the game which is a shame in my book as on occasion it can make things look a bit too `arcadey`. The missions do differ a fair bit, although you get the distinct feeling of being led around by the hand. Basically you just follow the waypoint markers with little choice in doing anything else. This can be quite a downer as having more freedom to choose the routes you took etc would add to the replayability aspect of the game.
Audio
As previously mentioned the sound is good. The music is fitting and the sound effects are well done. There`s a fair amount of chatter between your squad members which will let you know how they`re feeling about the present situation. There`s A LOT of swearing so parents be warned.
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