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Full Spectrum Warrior (PS2)
 
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Full Spectrum Warrior (PS2)

by THQ
PlayStation2  Ages 16 and Over
3.9 out of 5 stars  See all reviews (57 customer reviews)
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Game Information

  • Platform:   PlayStation2
  • PEGI Rating: Ages 16 and Over
  • Media: Video Game

Frequently Bought Together

Customers buy this item with Full Spectrum Warrior: Ten Hammers (PS2) £2.95

Full Spectrum Warrior (PS2) + Full Spectrum Warrior: Ten Hammers (PS2)
Price For Both: £5.88

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Product Features

  • Based on a game commissioned by the U.S. Army to train light Infantry troops
  • You command a dismounted light infantry squad
  • Use the field manual and hands-on training to get started
  • You are Squad Leader and command the Team Leader, Automatic Rifleman, Grenadier, Rifleman, and more
  • For 1 to 2 players

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0007DFRPI
  • Release Date: 1 April 2005
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (57 customer reviews)
  • Amazon Bestsellers Rank: 10,908 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Amazon.co.uk Review

Designing video games is not normally the sort of thing you'd expect the US Army to get up to, but in actual fact Full Spectrum Warrior was created specifically for use as training tool for US soldiers; it's only now that we civvies are getting a chance to have a go too. The full story is that the US Army had become a little upset that recruits to the Air Force already understood a lot of the basic mechanics and tactics of flying from playing flight sims but yet army recruits were learning nothing of use from ordinary video games.

In order to rectify this, Full Spectrum Warrior tasks you with control of a four-man squad of soldiers who are normally armed with nothing more than a machine gun and grenades. The first thing to realise is that you don't directly control any of the soldiers and are therefore not responsible for aiming or shooting, or even moving. Instead the game plays more like a real-time strategy, where you must indicate where to move and who to shoot at and let your grunts get on with the actual business of aiming. This makes for a uniquely engrossing experience and you do genuinely feel you're being taught something about real-world tactics.

The incredibly realistic graphics also help to completely immerse you in the game--whether they’ll make you more or less likely to eye up those TA ads is debatable, once you realise what a hard life soldiers really have. --David Jenkins

Official Xbox Magazine, June 2004

"The future of strategy shooters is here"

9.2/10, GAME OF THE MONTH AWARD


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Customer Reviews

Most Helpful Customer Reviews
15 of 15 people found the following review helpful
By Nigel Collier VINE™ VOICE
Format:Video Game
Full Spectrum Warrior has a huge 'wow' factor by virtue of the great 'shakey embedded cameraman' style footage during play. The graphics manage to really capture and replicate typical coverage you might see of Fallujah on CNN. Behind this the game is very, very weak indeed, but the shallow wow factor is so great, that it almost makes up for any other lack of depth the game has.

The premise of the game is that you are acting as section commander directing the progress of 2 and sometimes 3 teams of soldiers as they move through the streets of Zekistan - a fictional middle eastern member of the axis of evil. The game is allegedly derived from software used by the US Army for training section commanders. It's an interesting and refreshing idea, which I suspect will launch similar though superior games in the same genre.

So you're not actually taking control of individuals or looking down sights and pulling triggers yourself - rather you are commending groups of 4 men to do all this for you. The range of commands are very, very limited: run here, go there whilst covering each other, throw smoke, lay down covering fire, or observed fire really covers it - sometimes you can call in artillery and air strikes but only as set-pieces, you are not free to do this just anytime. The soldiers themselves do the rest. In that sense it's a little like someone playing the game on your behalf and you just directing some of the action. The result is a rather detached feel, with little to do and lots of repetition. But it's still enjoyable.

The campaign missions are very unvaried and very linear, the stories unimaginitive. The streets of Zekistan are rendered nicely, the cut scenes are good. Enemy AI is OK - they will take pot shots at you and then disappear to the next street to take more pot shots. But they stand and gawp when you throw grenades at them, making no attempt to seek cover. Your AI is pretty good too - but not flawless. Last night I was approaching the entrance to an alley - I had one team cover it with point fire whilst I moved the other team from the opposite direction to peep around the corner of the alley. As the forward team approached the alley's entrance, a terrorist came running out, the team just stood there while, in visceral slow-mo, the terrorist mowed them down. The other squad who were supposed to be covering the alley entrance just stood and watched - they should have killed the terrorist the second he careened around the corner and into plain view.

You cannot drive Hummers, cannot enter buildings meaningfully, cannot fight at night with nightvision. What each mission inevitably boils down to is you creeping from corner to corner, covering each other, around a ghost town. Eventually you'll make contact with the enemy, use smoke to cover yourself while you manoevre your two squads within grenade range, or flank the enemy, and then kill them. There are very few enemy - but they are usually placed intelligently, giving mutual cover and forcing you to cross a killing ground. So the real trick of the game is to avoid risk, and kill the enemy by outthinking and outflanking them - but your options for doing that are severely limited, leading to repetition. I suppose this is consistent with the game's premise: in real life your job is to get the baddies without exposing your men to unecessary danger - and each mission is 90% creeping around but finding nobody, then 10% chaos and shouting. The violence, the firefights and enemy deaths are understated and, I think, more powerful and realistic for it.

I do recommend the game - I still get a kick from the shaky camera effect - but it is unchallenging and unrewarding and has zero variety. You might want to wait for some developer to take this idea and make it better.

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6 of 6 people found the following review helpful
More for the 'thinkers'! 16 April 2005
By flutter
Format:Video Game
This game is truly for for people who like to think and shoot in games. It has great graphics, ok AI, good sound and great effects. Its only let downs are the repetetive nature of the game, and the Allied AI can be slow. People who are moaning about his game need to think about why they bought the game. It says on the back of the package, 'Based on U.S military training software'. This undoubtably means that it is going to realistic, not farfetched and stupid. Buy this game if you want to know what a REAL strategic shooter is about!
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5 of 5 people found the following review helpful
Short but sweet 19 May 2006
By James
Format:Video Game
Fun:   
Commanding units to shoot and not shooting yourself is different to most games, but I think it works. It's easy to get the hang of the control system and how the game works.

The levels are pretty good, and there's lots of action in them, but they are also quite linear. There's alley ways and side streets to go down to flank enemy's, but where you can go in the level is quite restricted, forced down certain streets, so how much you can use your imagination to complete the missions is limited.

However saying that, it is alot of fun and you can use a couple of different tactics each time you play a level.

The story is realistic but maybe too realistic, as you know what happens next as it's just like Iraq. The story and levels dont last that long either as once you get a hang of it you can breeze through the levels with relative ease as you know how the enemys will react in almost every encounter. Once finnished, it is quite fun to go back and try a level again, but not that often.

Overall i'd say it's worth buying as its alot of fun and different from other games, but it wont last you as long as others.
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Most Recent Customer Reviews
Realistic and intense
Full Spectrum Warrior is truly a one of a kind game.

I bought it expecting something different and maybe not quite as intense, but I was pleasantly surprised. Read more
Published 22 months ago by Fergus E. Kelly
Full Spectrum Warrior
This game is so much fun! You are in command of two squads of elite military soldiers and you command them to move, shoot and cover through relistic war zones throughout the game. Read more
Published on 6 Jan 2007 by Ruthe Allen
This is as real as it gets
Ive read people's reviews and im thinking, "what do they all have in common?" They thought FSW was going to be an FPS!? What's that all about? Read more
Published on 7 Dec 2006 by HereToReview
Full Spectrum Warrior
Full Spectrum Warrior is based on a light infantry-training simulator designed by Pandemic Studios for the U.S. Read more
Published on 3 Oct 2005 by "stars-direct"
Da best games in the world
When i first bought this game i thought what harm can it do to try it. and guess what, i was right. I became addicted to this game almost imeadiatly, and i havent stopped playin it... Read more
Published on 25 Sep 2005
Poor Game
I bought this game as I am a fan of Shoot Em Up Games. The game was on the cheap side so I bought it, and when it arrived I was dissapointed, as you do NOT do any shooting, and I... Read more
Published on 16 Aug 2005 by Stephen P. Collins
No wonder it's £2.99
I'm sure it's been mentioned here a thousand times already but this game doesn't work. Search for FSW2. Read more
Published on 3 Aug 2005 by Brains
Uterly Boring
I bought this game thinking it would be the ultimate army experience. I'm the type of person who actually like to shoot things, not all that strategy stuff where you don't really... Read more
Published on 25 July 2005 by J. G. Gorecki
"Full or Dull" Spectrum Warrior.....?
I bought this game not so long ago. My first impressions of the game was it was life like, both in sounds and the game levels. Read more
Published on 8 May 2005 by Mr. A. H. Spence
Realism The Key
The first point to make is that this programme has been modelled on a real-life training programme for the US Army . Read more
Published on 5 Feb 2005 by DocBhoy
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