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The units in the original Total Annihilation ranged greatly in size but here the difference is profound. While many units are roughly human in scale others seem to be the size of a small village, as gigantic spider bots stroll through forests as if they were walking through tall grass. Aircraft carriers are just as massive and function properly as mobile cities with repair and production facilities. The games scale is reinforced even further by the new ability to zoom the camera so far out that individual units become icons on an overhead map. This is no gimmick though as you can still control multiple units on this new strategic scale, as well as deploy nuclear missiles and other weapons of mass destruction.
Total Annihilations superb waypoint system is replicated and improved here, allowing you to micromanage in exacting detail every movement of every unit. Patrol routes can be plotted out (as useful for repair units as for combat air patrols) as well as strategically circuitous routes around any terrain. All of which is perfect for fighting on multiple different fronts at once. After years of stasis the real-time strategy seems finally to be evolving to the next level.
HARRISON DENT
In the 33rd Century, the old Earth Empire finally collapsed. As chaos engulfed the interstellar empire, the military, under the aegis of the Earth Command, stepped forward to restore order.
Acting in a severe and often draconian manner, Earth Command made the difficult decisions that politicians, mired in corruption and their own self-interest, could not. Entire worlds were abandoned, and much of the Quantum Gate network was intentionally destroyed in an effort to isolate the retreating Prime Worlds from the rest of the galaxy.
Despite the best efforts of the military, civil war erupted. After a hundred years, Earth Command was finally able to restore order and establish a new government, which was christened the United Earth Federation.
Risen, phoenix-like from the ashes of the old Earth Empire, the United Earth Federation vowed to purge itself of bureaucratic corruption and remain pure to a single task: the rescue of mankind's war-torn worlds and an end to the Infinite War. By any and all means necessary.
It has worked toward that goal by maintaining an iron grip on the new empire, creating a totalitarian government out of what might be considered the most successful military coup in human history.
Supreme Commander is the first ever RTS to deliver truly strategic as well as tactical gaming with an emphasis on scope as well as ease of use. Set in the 37th Century you command one of three races as the Supreme Commander with a single goal in mind - to end the 1000 year Infinite War and become the reigning power supreme.
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Most Helpful Customer Reviews
35 of 36 people found the following review helpful:
5.0 out of 5 stars
Just excellent, but know what you're getting first!,
By
= Fun:5.0 out of 5 stars
This review is from: Supreme Commander (PC) (Video Game)
While this is a superb game, I'll just point out the few negatives that most people centre on, since these are the only reasons not to buy this game:
1) Not for the occasional RTS player. Don't buy this expecting something similar to C&C3. There are many, many more units and structures - each one powerful and vulnerable in their own way. Just rushing at your foe with an army of your most powerful units will not always work, and will usually be an expensive error. Success depends on the correct use of all of your capabilities, which is why I see this as the most intricate and intelligent RTS to date. 2) It's a power hog. It's common to see hundreds of units on screen at once, so don't expect it to run super-smooth unless you've spent hundreds on an SLI or DX10 system. That said, a half decent machine with a mid-range graphics card will do you proud. 3) The interface takes up an unusual amount of space on the screen - and it needs to. With so many units to keep track of this is a necessity, however a larger monitor running at a high resolution really helps here. If you're running 2 monitors (lucky *****) that's even better, since some of the UI can be displayed in its full glory on the second screen. As a huge fan of Chris Taylor's 1997 original, Total Annhilation, I'm glad to see the 10 year wait was worth it.
13 of 14 people found the following review helpful:
4.0 out of 5 stars
Puts the "real" into realtime strategy!,
By
= Fun:4.0 out of 5 stars
This review is from: Supreme Commander (PC) (Video Game)
First of all, ive read a lot of negative remarks about the scale of this game, and how maps can take "far too long" to complete, as the more whiney reviews remark. So i find it odd that when the developers specifically sell this game based on a real scale (wars taking place over several miles and not in a stupid 1km box like C&C) that people think its going to be something else :D Another reviewer said that fights take too long, well, beleive it or not, neither do REAL wars featuring REALISTIC futuretech designed tanks. If you want a fluffy cute RTS go buy C&C, SupCOM is for the megalomaniac war veterans!
I felt the need to defend SupCOM because it deserves its chance. Make your own minds up by downloading a demo, but for the love of god, dont listen to these people who buy a book and want pictures instead of words!
13 of 14 people found the following review helpful:
5.0 out of 5 stars
Wow, just wow,
By
= Fun:5.0 out of 5 stars
This review is from: Supreme Commander (PC) (Video Game)
A few points I think need clearing up.
This is a real time STRATEGY game. Command and Conquer is real time TACTICS. If you want to control individual units during a fight, play something else. This game is about strategy, throwing 80 tanks at a defence line to soften it up before your main strike isnt unusual. I've not had many problems with it running slow, I'm using a 3gig P4 northwood and a gig of RAM. Admitadly I've turned off all the graphics. There are a couple of problems I find, although miles a head of anything else, transport units are still awkward to use, although they are probably handled best here. The factories could do with a better group select option, cossacks is still the best implementation of that I've seen. Anyway, as I said, grand strategey, expect to throw armoured brigades and hundreds of aircraft around the map to achieve minor objectives.
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