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  • Sword of the Stars : Complete Collection (PC DVD)
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Sword of the Stars : Complete Collection (PC DVD)

Platform : Windows Vista, Windows XP
12 customer reviews

Price: £1.99
In stock.
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Game Information

  • Platform:   Windows Vista / XP
  • BBFC Rating: Universal, suitable for all
  • Media: DVD-ROM
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B003KYT5BS
  • Item Weight: 23 g
  • Release Date: 18 Jun. 2010
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Bestsellers Rank: 18,625 in PC & Video Games (See Top 100 in PC & Video Games)

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Customer Reviews

3.9 out of 5 stars
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Most Helpful Customer Reviews

28 of 29 people found the following review helpful By Gillyfish on 9 Sept. 2010
A friend bought me this game, having raved about it. Being a fan of Homeworld and the Total War series, I was intrigued to see how a game that sounded like a mix of the two would work.

Initially I was a little sceptical, being used to Total War games where you could spend a good portion of a turn deciding precisely what to build where. Turns in Sword of the Stars, at least initially, are actually very quick and you may well spend the first few turns waiting for the technology you want to be researched. However, once I started getting into this game, I realised that it was something really special.

There are a number of things about this game that set it apart. It's not just that each of the eight races play differently (largely due to their drive modes and ship builds) but that no two games will turn out the same. For a start, you can change the size and make-up of the star map (certain races will struggle on certain types), but the main reason is the tech tree. There are a few technologies that are unique to each faction (most commonly drive modes, but others too), but the majority of technologies are theoretically available to all factions. I say theoretically because the tech tree is randomly generated each game. Each race will have a percentage chance of a technology appearing and may be lucky enough to get short cuts to them. But some technologies will be missing and these change from game to game. So you can't do what many 'traditional' RTS games depend on and rapidly tech up through the same pathway every time, because the technology you want may not be there. Combine this with the fact that each technology has a number of counters and you end up with a game that will continue to be challenging for a long time.
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7 of 7 people found the following review helpful By Kyle Taylor on 26 Nov. 2011
This game was recommended to me while buying Sins of a Solar Empire Trinity (also a superb 4X game), something I knew was good and had been meaning to get around to for a while Sword of the Stars had good reviews so I figured why not and tried it.

I was blown away.

The technology tree is vast and incredibly dynamic and every game you will randomly have or not have certain non-core techs. This means that even in a game where everyone is human or another species, they will all be very different. One side might have advanced energy weapons, while another specialises in biotech. Each species has a leaning in what they are likely to be given - except humans, as ever the jack of all trades master of none.

Every species has its own method of FTL. Humans use a node drive which allows them to travel between gravity wells using gravitational fractures in space time called node lines. This is fast, but direction restricted and they cannot stop en route.
The Hivers on the other hand (bugs), have no FTL but have gate ships. They travel everywhere sublight (needs a little suspension of disbelief, since while VERY slow this is still impossibly fast for the sake of the game) and when they get there they set up gate ships for instantaneous travel later.
The Tarka (lizards) have traditional warp middling in speed, the Zuul bore their own node lines which they have to maintain, but can't use natural ones. There are six sides in total, all different - I'm quite fond of the Liir (wale/dolphin type species).

You can design your own ships. As you progress in research you unlock different modules and you can totally customize and name your own ship classes. Even within a module you can vary the weapon mounted on the hard point.
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4 of 4 people found the following review helpful By Dragu F. Vlad on 29 July 2011
I haven't played this versus other people, only against the AI but I can tell you that it is a nice game with plenty to offer.

It has 6 races each with it's particular Star Drive, which makes them different in the way they move about in space. The battles are interesting and the possibility to manually target any part of the enemy ship gives you a greater degree of control on the outcome of the battle: target enemy weapon systems and destroy their capability to damage you...

There are tons of research items and the research trees are randomized at each game start, so you might not get the same research items going twice through the game.

Not much planet development involved but that is not the focus of the game, the ships and the space battles are.

I haven't seen a campaign though, and that's a bad thing for me, but the game is clearly made for the online experience.
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2 of 2 people found the following review helpful By DJ Osy on 17 Mar. 2012
If like me you've spent days playing Homeworld and Homeworld Cataclysm but you also enjoy turn-based strategy games, then this is definitely for you. Six alien races to choose from (including human), unlimited number of game maps, vast technology trees, galactic empire building, economic governance, trade, diplomacy, random encounters, unseen and deadly menaces, world colonisation and terraforming, ship design and more makes the turn-based strategy element of this game in itself highly enjoyable.

The tactical real-time battles that take place when two rival races encounter each other and "open up the gun ports" are even more fun - the strategy pauses and a battle begins (an approach also seen in great games like Rome and Medieval Total War). The graphics in these real-time battles are amazing with excellent playability and a sense that winning brings you closer to victory in your main strategy game. You can zoom out to get an overall view of your fleet or zoom right in to see individual ship missile, mass driver or beam weapon systems firing and recoiling in high detail!

The game has atmospheric music in both the strategy and battle parts to keep you mesmerised. Diplomacy in the game could have been a little more involved and some more in game "quests" and sub-plots might have been nice but this still leaves the game comfortably with 5 stars in my book.

Played this on both Windows Vista and Windows 7 (64 bit) without any problem.
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