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Swing: A Beginner's Guide (Beginner's Guide  (Osborne Mcgraw Hill))
 
 
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Swing: A Beginner's Guide (Beginner's Guide (Osborne Mcgraw Hill)) [Paperback]

Herbert Schildt
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Product details

  • Paperback: 590 pages
  • Publisher: McGraw-Hill Osborne; annotated edition edition (1 Oct 2006)
  • Language English
  • ISBN-10: 0072263148
  • ISBN-13: 978-0072263145
  • Product Dimensions: 23.1 x 18.8 x 3.2 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 242,913 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

Herbert Schildt
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Product Description

Product Description

From the world’s bestselling programming author

Using the practical pedagogy that has made his other Beginner’s Guides so successful, Herb Schildt provides new Swing programmers with a completely integrated learning package. Perfect for the classroom or self-study, Swing: A Beginner’s Guide delivers the appropriate mix of theory and practical coding. You will be programming as early as Chapter 1.

From the Back Cover

Essential Skills -- Made Easy!

Learn to program with Swing -- the framework that defines the look and feel of the modern Java graphical user interface. In this fast-paced guide, master programmer and bestselling author Herbert Schildt shows you how to develop sophisticated user interfaces with Swing. The book begins by describing Swing's architecture, design philosophy, and core concepts. It then examines the Swing component set, which includes buttons, check boxes, lists, trees, tables, menus, scroll bars, spinners, and scroll panes, to name just a few. You'll learn the fundamentals of each component and the techniques needed to use it and then see examples that demonstrate the component in action. By the time you finish this hands-on guide, you will be able to start creating your own professional-looking Swing-based applications.

Designed for Easy Learning:

  • MODULES -- Each concept is divided into logically organized modules (chapters), ideal for self-paced learning
  • CRITICAL SKILLS -- Each module opens with the specific skills covered in the module
  • MASTERY CHECKS -- End-of-module reviews test knowledge using short-answer and fill-in-the-blank questions
  • ASK THE EXPERTS -- Q&A sections throughout are filled with bonus information and helpful tips
  • PROGRESS CHECKS -- Quick self-assessment sections check your progress
  • PROJECTS -- Practical exercises show you how to apply the critical skills learned in each module
  • ANNOTATED SYNTAX -- Example code annotated with commentary that describes the programming techniques being illustrated

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Customer Reviews

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Most Helpful Customer Reviews
2 of 2 people found the following review helpful
Format:Paperback
I saw this book as a whistle stop tour of Swing. I'd have little interest in the topic except for the Sun Certified Java Developer exam for which Swing is an essential topic. The most advanced component covered is the enigmatic JTable. The mere thought of implementing a JTable would have seen me break a cold sweat were it not for this book. Swing seems to have more details than philosophy when you just need to build a small to moderate GUI and this book was my primary resource when I needed to build such a GUI. You will need extensive reference to the Sun docs (But naturally) and can supplement your understanding with other online documentation (But naturally) and I did find I needed other printed resources to actually put together a functional GUI.

Good points of this book are that it guides you through a challenging introduction to the common Swing components, some a bit advanced. There are good examples that are not overwhelming.

Disadvantages would be: When you go to implement a GUI you will understand the components and the models behind them but may still be wondering how to form all that knowledge into a working application front end because the book is more focused on specific controls and their models. You have to figure out how to write your controller and integrate the Swing front end with it.

I'd be tempted to give this book four stars because it was very useful to me. However I will give it five only because it promises no more than it delivers. It is a whistle stop tour of Swing and a reference to the high points of the common components, in that respect it could serve as an introduction for beginners or a reference for those of us who have to use Swing for something but aren't buying the season ticket.
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1 of 1 people found the following review helpful
Swingtastic 24 May 2010
Format:Paperback
More than half way through the book now and felt compelled to write this review. The book is an excellent introduction to swing covering the basics very well. The book starts each component with an overview and the very handy constructor tables and very good practical examples then a project to combine what you just learnt. I recommend writing as much of this code out as you possibly can rather than just downloading it and running it. This helps to get you used to the fundamental basics and the order code must be written. I find because I code all the examples myself it further strengthens the theory and examples that are given. You soon end up experimenting with the examples yourself and in essence improving your learning experience. A very good introduction to a very big area of Java.
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By Marcus
Format:Paperback
I have been programming in Java for 15 years, but somehow skipped SWING. This book got me into the swing of SWING programming very quickly. I like the simple explanations and the quick reviews. I just have one minor negative comment. If this book is meant for beginners in Java, the heavy use of anonymous inner classes is both unnecessary and a stumbling block to the innocent beginner. I was using this book to introduce a friend to the Java language and I re-wrote the code to make it simpler to understand.
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