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Super Mario Sunshine (Player's Choice GameCube)
 
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Super Mario Sunshine (Player's Choice GameCube)

by Nintendo
GameCube  Ages 3 and Over
4.1 out of 5 stars  See all reviews (77 customer reviews)

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Game Information

  • Platform:   GameCube
  • PEGI Rating: Ages 3 and Over
  • Media: Video Game


Product Features

  • The GameCube's first Mario title, developed by creator Shigeru Miyamoto
  • Explore a colourful 3-D world filled with expansive environments
  • Return the island to pristine condition using Mario's new water pump
  • Cheery graphics, real-time lighting effects and stunning reflections
  • Visit Yoshi, Toad and a host of other friends
  • Encounter a collection of enemies bent on foiling Mario's efforts
  • More mobility than ever before--different jumps, bounce off walls, run, slide, climb, and fly
  • For 1 player

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0000E262M
  • Release Date: 10 Oct 2003
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (77 customer reviews)
  • Amazon Bestsellers Rank: 4,932 in PC & Video Games (See Top 100 in PC & Video Games)

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Product Description

Amazon.co.uk Review

Six years. Six long years we've had to wait for a new Mario game and finally it's here. And even considering the ridiculously unfair expectations, Super Mario Sunshine is almost entirely as good as you'd hope and expect.

The premise of the game is that Mario's tropical holiday is ruined when he's stitched up by an evil lookalike for daubing graffiti all over the island. Rather conveniently there's an extremely useful water pump waiting for him to use, which not only washes away the mess but also doubles as a handy jet pack. The jet pack aspect means that whenever you fall off something you have the chance to immediately recover yourself; this built-in safety net means the game can afford to be far more ambitious in its level designs than ever before, with massive levels filled with trampolines, tightropes, water-powered windmills, huge coral reefs and mountains and mountains of platforms.

The whole thing looks amazing, too, with the most realistic water ever seen in a video game and a near infinite draw distance. And that's without evening mentioning the rideable, fruit juice-spewing Yoshis, the extra water nozzles, the super-hardcore platform levels where Shadow Mario nicks your jet pack, or the goop-generating bosses who seem to live to make Princess Peach's laundry a nightmare.

After the sweet but rather short pleasures of Luigi's Mansion and Pikmin, you need have no fear that Mario Sunshine is of a similarly brief nature. There are a total of 120 shines to collect--the same number of stars as in Super Mario 64--and the game world is at least as large and far more interactive. This is without question the best game on the GameCube yet; that may be no more than you'd expect from a Mario game, but it's certainly more than most of us mere mortals deserve. --David Jenkins

GamesMaster Magazine

"Mario reclaims his crown as the king of the 3-D platform adventure. Your GameCube simply isn't complete without it. 95%."

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Customer Reviews

77 Reviews
5 star:
 (37)
4 star:
 (19)
3 star:
 (15)
2 star:
 (3)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
4.1 out of 5 stars (77 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

4 of 4 people found the following review helpful:
3.0 out of 5 stars Still in the shadow of Mario 64, 2 Nov 2002
By 
Mr. D. Smith (Kent, England) - See all my reviews
(REAL NAME)   
This review is from: Super Mario Sunshine (Video Game)
I bought this game thinking i was going to get the best gaming experience on any console. For the 1st week i truly thought I had found just that but the novelty began to wear off. Superb graphics and sound make this game very good indeed but a true classic needs more than just these 2 crudentials. As lots of other people said the camera can be a real pain in the neck as you usually find that your view is being blocked by a wall or other object.

The missions are very well thought of but very repetetive. For instance you have to race this little elf thing called piantisimo about 4 times which is annoying after a while and in the 1st level you have to defeat the same flower about 3 times. A very crafty way of adding missions me thinks.

Onto the good things now and there are indeed a few but not enough. The obstacle courses are very challenging and fun to play, you'll find yourself pulling your hair out at not being able to do one, i was. Some of the missions are fun and also very challenging (the balloon popping one being very annoying).

The game overall is quite good but far to short, i've had it for about 3 weeks now and already i'm onthe last level which is very short itself. I thought mario games just kept getting better but this one is a long way from being a true classic like Mario 64.

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9 of 10 people found the following review helpful:
3.0 out of 5 stars A nice little holiday, but you wouldn't want to live there, 11 April 2003
This review is from: Super Mario Sunshine (Video Game)
Ah, 'Super Mario Sunshine', one of the little gaming gems that Nintendo promised for years, and the game considered to be the sequel to the Nintendo 64 game 'Super Mario 64'. I was there on the launch day of the Nintendo64, the geek that I am, and bought 'Super Mario 64' there and then. And I loved it. 'Super Mario Sunshine', then, had a lot to live up to. I bought it, played it from start to finish, and felt, to put it bluntly, disappointed.

Don't get me wrong, 'Super Mario Sunshine' has a lot to offer; it looks pretty, very pretty (the water-effects, heat-haze, and paint on Mario's clothes, in particular, are great), the controls are just as responsive as they were in 'Super Mario 64', the gameplay is addictive (in a frustrating, 'No I don't want to come outside; I'm not going anywhere until I finish this *%$@#! level!' kind of way), and it's all presented in the typically shiny, Nintendo-spending-years-over-it kind of way.

Where 'Super Mario Sunshine' fails, for me at least, is it's depth. The game just feels a little bit superficial from start to finish. The holiday-island setting, while obviously an effort to put some variety into the Super Mario games and take the action away from the mushroom kingdom (see? told you I was a geek), just never really grows on you. As you play the game you never feel like you're immersed in the environment as much as in 'Super Mario 64', and, while some of the levels are fun the first time around, most leave you thinking that you must be missing something. The inhabitants of the island that you meet along the way (big soft of lumps, with grass skirts and shirts) suffer from a horrible lack of imagination on the part of the designers, and as you play you sometimes find yourself wishing you'd get dragged away from the sandy beaches and blue skies, and thrown back into Bowser's damp old castle.

I don't like giving Nintendo a hard time either, so any Mario fans, please don't hate me, but 'Super Mario Sunshine' just feels a little shallow to play. The game isn't anywhere near as vast as 'Super Mario 64', and the levels are sometimes repetitive. Admittedly, the exceptions, and there are exceptions, are absolutely brilliant; the rollercoaster battle with mecha-Bowser, cleaning a sea-monster's teeth with Mario's back-mounted water-cannon, and fighting a shadow manta-ray that splits in hundreds of little ones when you attack it. But for every one great level you get three or four so-so ones that'll take you five minutes to finish. 'Super Mario Sunshine's a funny sort of game.

My advice, should you want it after I've probably dashed most of what you've already read about this game, is to get hold of a copy cheap, pre-owned even; it's a nice little game, but in their efforts to add something new to the genre, it seems Nintendo have left the gameplay a little bit shallow at times. But then maybe I'm just being picky...

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14 of 16 people found the following review helpful:
5.0 out of 5 stars Probably the greatest platform game ever made…, 6 Jan 2004
By 
Tom Robinson (Norwich, Norfolk, England) - See all my reviews
(VINE VOICE)   
This review is from: Super Mario Sunshine (Video Game)
You’ll probably want an acceptable reason why I have rated Super Mario Sunshine a 5 star game and here it is. It’s Mario, he’s back and is better than ever…nuff said. Perhaps that wasn’t worthy enough to make this a helpful review, so to those who aren’t familiar with Mario games (may god help you) and need more than the above passage to convince you to buy this, read on.

Mario, Princess Peach and Toad are heading on a plane towards their holiday destination, Isle Delfino. But trouble begins from the moment they land as some form of goo covers the runway. Mario immediately takes on FLUDD (Flash Liquidiser Ultra Dousing Device), a water-squirting backpack courtesy of Professor E. Gadd enterprises (remember the scientist from Luigi’s Mansion?) and begins to clear the mess. To thank Mario though, the island’s citizens throw him into prison, accusing him of causing the foul graffiti.

When he is finally released, his relaxation time is over, as his sentence is to clean the island and trap a fiend impersonating him…and naturally, Peach is kidnapped. The plot is of little importance but it’s intriguing to see this game containing more story than its predecessors, as you actually feel like taking part in an adventure rather than persistently tackling new stages. This is aided by the central hub being a vibrant seaside town instead of a deserted castle (i.e. Super Mario 64), although the tropical theme, while Making SMS feel unified and whole, lacks the abstract inventiveness of Super Mario 64. Still, the move clear of the forest-sand-ice-lava world custom is refreshing and each stage seems to have its own originality of carribean influences.

Speaking of originality, this games primary feature is the FLUDD. Now when I first heard this before the games’ release, the idea of a water-squirting backpack in Mario’s first GameCube title was about as bizarre as the idea of a vacuum cleaner in Luigi’s first GameCube title. I criticized and criticized, despite not having played the game. Yet all the time I forgot my status as a keen Nintendo and Mario fanatic and Mario’s status as the spearhead of Nintendo, who has rarely (if ever) let us down in any of his games. It’s easy to criticize anything when you haven’t actually tried or seen it, but the fact I did at Mario is simply unforgivable.

Those fortunate enough to have owned Super Mario 64 will feel at home with the game physics. The jumping, back flips, wall jump etc. naturally make an appearance but it’s the combat system that has undergone dramatic changes. By simply squeezing the right trigger, the FLUDD propels a blast of water that whacks your enemy. It isn’t only used as a weapon but is also your primary means of exploration and is vital to retrieving Shines (SMS’s Star equivalent). Beside the spray, there are three additional functions. The jetpack launches Mario into the air and allows him to move whilst hovering, the jet boost is a more powerful version of the jetpack although you cannot continue hovering, and the propeller is a speedy alternative of transportation on land or water.

It all sounds like a huge and daring step to have taken since Super Mario 64, but this is precisely what makes it complete fun to play. You didn’t have to follow a linear path on the N64, and Mario’s incredible agility showed that a daunting degree of freedom is infinitely preferable to the sensible yet boring thing. SMS has the exact feeling, but somehow it excels its predecessor as it makes everything much harder. It does feature an excellent learning curve but when it gets challenging, it is challenging. This is evident in the hanging-in-space levels when your FLUDD is often removed. Your immediate impression is fear because you have been naturally dependent on the FLUDD and you are forced to fall back on Mario’s innate abilities you mastered on the N64. When there is risk, there is fun and therefore, these stages are a massive thrill.

But what is a Mario game without impressive visuals. This game is simply gorgeous. It’s breathtakingly colourful and lush to look at, even if lacking in immense detail. That’s the cue for anti-child game players to nitpick, but they are missing the point. Mario doesn’t need realistic textures, although the water effects are literally to die for, they are that amazing, and it isn’t since Zelda: Ocarina of Time that I’ve felt transported to a virtual environment. In general, every sun-kissed polygon is like an eye-massage and is a consistent treat of sheer beauty for your eyeballs.

As good as the game is, those expecting a quantum leap since Super Mario 64 will be disappointed. It’s a case of evolution not revolution and is a refinement of what’s gone on before; essentially it’s a glorified version of the N64 classic. I found other disappointments too. Some activities are repetitive (chasing your rival), Yoshi (yes, the lovable green dinosaur!) is useable but not enough for our needs, the difficulty can be terrifically hard (yet it’s always challenging and never unfair) and the camera has opted toward manual control, which does enable greater precision but a lot of adjustments during gameplay…but these are little irritations.

The homage detail is done in a subtle yet brilliant manner, enough in fact to bring along fond memories of past legends staring the plump Italian plumber, such as staring at the sun to enter a bonus stage or even the themes and game sounds. There are lots of simply magical moments, but it’s far better to experience them for yourself. Even if over a year old, it will take many years before this game (like its’ predecessor) begins to show age. Super Mario Sunshine has not triumphed over Super Mario 64, but has definitely earned more than the right to stand next to it proudly and hold its’ head high.

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