|
|||||
Product details
|
Packed with 35 playable characters, bonus stages and cinematic Ultra combos, Super Street Fighter IV 3D Edition expands the action by allowing you to fight your friends around the world using the Nintendo Wi-Fi Connection service.
The player can fight CPU or human controlled opponents in a series of matches, depleting the energy bar of the opponent is the required condition to win each match
New to the Nintendo 3DS version of this game are fully stereoscopic 3D visuals, enhanced online functionalities and a new mode called "3D battle" in which matches are presented from an over-the-shoulder camera that gives the battle a much more cinematic and impressive feel. Also new to the StreetFighter franchise is the Figurine Mode, which utilises the StreetPass feature of the Nintendo 3DS system to add a collectible meta-game.
For those new to the series, a simple mode has been added allowing players to pull off challenging moves with a single touch of the screen.
Please note 3DS console required to play - not compatible with original DS consoles
The ultimate version of Street Fighter makes its seamless transition to the Nintendo 3DS with Super Street Fighter IV: 3D Edition. The console experience is now in the palm of your hand with rich new features that utilize the capabilities of the Nintendo 3DS to its fullest.
Packed with 35 playable characters, bonus stages and cinematic Ultra combos, Super Street Fighter IV: 3D Edition expands the action by allowing you to fight your friends around the world using Wi-Fi.
New to the franchise are the figurine mode, which utilizes the Street Pass feature to add a collectible meta-game, and the 3D over-the-shoulder camera option that takes fighting to new depths. For those new to the franchise, a simple mode has been added allowing players to pull off challenging moves with a single touch of the screen.
Tags Customers Associate with This Product(What's this?)Click on a tag to find related items, discussions, and people.
|
|
Share your thoughts with other customers:
|
||||||||||||||||||||||
|
Most Helpful Customer Reviews
14 of 14 people found the following review helpful:
4.0 out of 5 stars
Excellent version of SSFIV,
By
= Fun:5.0 out of 5 stars
This review is from: Super Street Fighter IV: 3D Edition (Nintendo 3DS) (Video Game)
I'm a huge fan of Super Street Fighter IV and already own it on the Xbox 360 and the iPhone. So, originally I was unsure whether I needed another version but after watching preview videos, I was impressed with the graphical detail and smoothness of the game and decided to go for it.And I've been glad with my purchase so far decision! The main selling point of course is the 3D visuals, it adds nothing at all to the gameplay, but it just looks really cool to see my favourite characters and backgrounds in 3D. However, if I'm in a frantic online battle then I will usually turn the 3D off (with a quick flick down of the 3d slider) as the 3d visuals will probably get distorted as I mash the buttons and shake the console. There is a new "over-the-shoulder" viewpoint which you can play the game in, but I tried it for a couple of minutes and then decided not to use it again. I suppose that the viewpoint helps exaggerates the 3D even more, but it makes the game hard to play as your view is more limited. The 3DS version has all the characters and levels, as well as the trials. You also earn icons and tags which you can set against your character, which are then visible to other players when you go for online fighting (this will be familiar to people who already have the Xbox or PS3 version). It has an online mode which works well. I spent 3 hours playing online, and had to stop when the battery light started flashing red. If you want to fight online then the game will match you against another unknown player (or a friend, if you prefer). It doesn't have any online tournament modes, which is a slight pity, but not a big deal. The other major factor is the controls. On the Xbox 360, I play with an arcade stick, so the controls are really fluid. On the 3DS, it's a bit awkward. You can use either the analogue control or the D-pad for directional controls, but I found the D-pad too awkwardly placed (too close to the bottom-left, so it starts hurting your hand quickly). I use the analogue pad to play, it is a bit imprecise, i.e. at times, when you want to jump forwards or do a ducking block quickly, you will press the wrong direction. In fact, if I had to rely on the traditional way to do the special moves, let alone the super or ultra moves, then I think the game would be quite unplayable. Luckily, the game is by default set to "lite" control mode. This means that the bottom touch screen is split into 4 virtual buttons, by default, 2 of the buttons will automatically do special moves, one will trigger that character's super move and the other his ultra move. Some purists probably won't like this, and may think it's not really in the original spirit of the game. Myself, I have no problem with it, and think that as everyone can use these controls then it is fair. It is possible to set the game to "pro" control mode, where the virtual buttons can only be mapped to normal buttons, e.g. a punch, kick, or combination of punch or kick buttons. And also you can specify when you play online that you only want to play other "pro" users. But I suspect that the majority of online games will be in "lite" mode as this is the default setting. One major point about the "lite" mode is that it allows moves that were impossible before, e.g. several characters perform their special moves by having to charge up the attack first, e.g. Guile's sonic boom - hold back for 2 seconds, then forwards and punch, but when these moves are mapped to the virtual buttons they can be performed straightaway without any charging time, e.g. this allows Guile to throw a sonic boom whilst walking forwards (previously impossible), likewise you could do a standing punch comboed into Guile's flash kick. In my opinion, this makes charge-based characters a lot more powerful, and there doesn't appear to be any balance compensation, i.e. to weaken charge-based characters otherwise, or make other characters more powerful. I don't mind this because I mostly play charge-based characters, but it's something to bear in mind if you are a Ryu/Ken etc fan. So my final verdict is 4 stars. I find the game a lot of fun. It has all the most important features of it's bigger brother console versions, but I have to deduct a star for the controls, the developers have done well by adding the virtual buttons but the 3DS's physical controls do become a limitation since this game requires a high degree of precision when played at a high level.
4 of 4 people found the following review helpful:
5.0 out of 5 stars
Street Fighter 4 gets even better!,
By
= Fun:5.0 out of 5 stars
This review is from: Super Street Fighter IV: 3D Edition (Nintendo 3DS) (Video Game)
This version of SSF 4 looks very close to its home console versions. It moves very fluid, it sounds great and the internet play is great.I haven't tried the 3D mode. I've only used the standard arcade mode. The 3D is still noticeable without being distracting. I like the fact you can play online without having to worry about friends codes. This is a perfect fighter for the 3DS. Fans of Street Fighter shouldn't miss on this one at all.
3 of 3 people found the following review helpful:
3.0 out of 5 stars
Fighting excellence,
By Mr D.K Lind (UK) - See all my reviews
= Fun:3.0 out of 5 stars
This review is from: Super Street Fighter IV: 3D Edition (Nintendo 3DS) (Video Game)
I ordered this from Amazon when it was below a tenner, thinking I couldn't miss out on this launch title everyone had been praising to the skies. I was in two minds about the purchase, since I didn't really fancy fighting games.Right from the start it's evident Capcom has put down a great deal of effort in this title. It has tons of trophies/achievements and data on your fighters' progress. There are several modes you can play, including online play against human opponents. That was the tipping point that made me decide to purchase this title. Unfortunately the online play is sluggish at times and it's really not that much fun spamming the same moves over and over against an opponent that does the same. It's never hard to find an opponent online though, which is good to know. When you play against the AI you have several difficulty modes to choose, from very easy to very hard. There is an extensive gallery of different fighters to pick and all of them have different special moves. It's all well-documented in the excellent included manual to study. Sound and music is good, it's "just a fighting game" after all, and some of the backgrounds that work as the fighting arena's backdrops are very well made. It's a great game if you like fighting games and if you are prepared to learn/have learned some of the special moves. I suppose you receive a constant stream of ego boosts once you start to beat up opponents online. Add another star and a half if that's you. For me, it's okey entertainment for the moment.
Share your thoughts with other customers: Create your own review
|
Most Recent Customer Reviews |
|
This product's forum
Active discussions in related forums
Search Customer Discussions
|
Related forums
|
|