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Super Mario Land 2: 6 Golden Coins (Gameboy)

Game Boy
4.5 out of 5 stars  See all reviews (4 customer reviews)

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Game Information

  • Platform:   Game Boy
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000QDG75I
  • Product Dimensions: 12.5 x 2.3 x 12.5 cm ; 50 g
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 9,631 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Super Mario Land 2 6 Golden Coins

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Most Helpful Customer Reviews
2 of 2 people found the following review helpful
4.0 out of 5 stars Quintessential handheld gaming. 29 Aug 2009
By Ladder
Durability: 5.0 out of 5 stars    Educational: 3.0 out of 5 stars    Fun: 4.0 out of 5 stars   
Impressive most immediately for its graphical superiority over its forebear, Super Mario Land 2's scope and ambition eclipse Nintendo's first effort--and root this instalment as an essential in any Nintendo Gameboy collection.

Replete--this time around--with a save function, indicating--quite correctly--a larger game, Super Mario Land 2 offers a hefty number of levels--all of which can be attempted at normal or easy difficulty--simultaneously satisfying those pursuing a rewarding title, and those desirous of a more simplistic jaunt. Hidden levels can be accessed optionally, advocating exploration, yet the game offers few other optional or additional excursions, with its sequel--Wario Land--boasting a far more generous collection of stages and optional pursuits.

While Mario Land 2's aesthetics ape much of what can be seen in Super Mario World--a commendable fear, even in the absence of colour--the game plays discernibly slower--with Mario's movements and responses feeling less acute, and rather more sluggish: a piquant contrast with the first Mario Land. While the reduced responsiveness relieves much of the inherent frustration in the first title, players may be disenchanted with the lack of speed--something promised by most other Mario titles--yet Nintendo does an admirable job of compensating for this through the sheer creativity of levels, and a musical score that--while underwhelming--is instilled with a gusto not suggestive of a slow game.

Super Mario Land 2 is archetypal handheld gaming--best enjoyed during typical train journeys or at the bus-stop. In the presence of newer technologies, those in possession of a Gameboy Pocket while partaking in Mario Land 2 on such excursions may perhaps appear curiously old-fashioned--but the trade-off for a few raised eyebrows is far from invalid yet.
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5.0 out of 5 stars great but insanely hard 7 Dec 2013
By Jo
Verified Purchase
It's worth buying, it's really good. You can go to any land in any order - 10 year old girl
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5.0 out of 5 stars Classic! 15 Sep 2013
Verified Purchase
One of the best GameBoy's games! It is a different Mario Bros in many things but you will enjoy it in the same way than the others! I can promise you!
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Fun: 5.0 out of 5 stars   
Have you ever laid some chocolate down to one side, left the room for a couple of minutes for whatever reason, and then returned to find that someone else has nicked it? That's the sort of situation Mario has found himself with in Super Mario Land 2: 6 Golden Coins, except we're not talking about a couple of After Eights. We're talking about an entire kingdom.

Super Mario Land 2: 6 Golden Coins was released on the Game Boy in Japan in 1992 before getting a European release in early 1993. The game takes place just after the events of the first SML adventure, which was also released on the Game Boy. Mario has just returned from Sarasaland after defeating the alien Tatanga, and chatting up Princess Daisy while he was at it. But when he returns home he discovers that his kingdom has been taken over by Wario, an evil-looking wacked out version of Japan's favourite spaghetti-loving plumber. Now Mario has to defeat Wario and get his land back, and this time it's personal...there are no Princesses involved in this game.

SML2 has a world map, fairly similar to Super Mario World on the SNES. From here you have to travel to six different themed zones and complete the levels that lie within those zones. The final level of each area sees you coming face to face with a boss who will drop a golden coin when you've defeated them. Collect all six coins and you'll unlock Mario's castle, thus giving you a chance to deck Wario right in his ugly, oversized, Sarah Jessica Parker-styled nose.

The zones' themes include the Pumpkin Zone, which has a whole manner of Halloween stuff, like graveyards, Boos (ghosts) and a witch boss; and the Mario Zone where the levels take place inside a large mechanical version of our hero. Um...
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