There are many ways to start up at Dungeons & Dragons campaign, and I thought hat It would be grat fun with a bit of old school dungeon-crawling. "The sunless citadel" is the first in a series of D&D adventures tailored to bring players from the first level and upwards.
Unfortunately this adventure is nothing but a huge and dull dungeon-crawl, furnished with all the cliches that any 12-year-old DM could think up on his way home on the scool-bus. It involves a lot of rats, goblins, kobolds and other low-level critters, and the occational "boss monster". Although there is a bit of room for role-playing, it is basically just a huge dungeon -map with encounters generously strewn across. The plot-line has potential, but without a lot of work on the part of the DM, the players still won't be to engaged in it when meetning the bad guy, after two huge levels of dungeon.
Our group of experienced gamers didn't enjoy this very much, and the fact that it took over four months of by-weekly gaming to get through, made it seem even less worth our while.
If you just want a dungeon-crawl, and can't be bothered to draw the diagrams yourself, this is just fine. Otherwise it is a complete waste of time.