This volume shows readers how to digitise clay sculpted objects using commercially available digitisers, detailing all the powerful tricks, techniques and projects needed to create realistic 3D models. It guides readers through the most important areas, such as integrated motion control and creating facial expressions, by using the anatomical structure of the human face. Animators in fields as diverse as video game production, movies, advertising, education and forensic animation should find this book of interest.
About the Author
Stephanie Reese is an accomplished animator with experience in both 2D clip-art creation and forensic animation. She has also created, displayed, and sold one-of-a-kind character sculptures throughout the country and taught sculpture and anatomy.