Modeling a Character in 3DS Max (Wordware Game Developer's Library) by Paul Steed |
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The book focuses on using Max for character animation. It assumes the reader has some experience with Max, and it does not pause to measure your skills. Budding animators still honing their model-making skills will find Max project files (including the models used in the book) on the accompanying CD. The human skeleton shown in the chapter on "Basic Character and Creature Set-up" is a finely built character and worth having in any model library.
The lion's share of the book covers techniques for character animation, starting with Max's basic deformation tools in Chapter 1, "Animating with Multiple Modifiers", to more advanced tools like Maxscript, sliders, adjusting spring-back values for joints, and creating constraints to control bone movement. Wonderful examples demonstrate rigging characters for movement, controlling and constraining movement, and working around such problems as gimbal lock.
Skeletal animation can only take you so far: Chapter 5, "Facial Animation", deftly describes not only Max morphing techniques for animating things like lips, eyes, and cheeks, but explains the principles and reasons behind such movement (you could probably do without the Latin names for facial muscles). A key section in this chapter, with a discussion and short tutorial on importing and reading a dialogue track, may only occupy a few pages, but its information should not be taken lightly. Learning to read tracks and converting what you hear into movement is a fundamental skill in character animation. Kudos to the authors for writing about it, but it would have been preferable to see this earlier.
The last third of the book, "Animating The Environment", concentrates on other types of non-character animation. This includes things like controlling the camera, animating lights, and adding and animation effects such as particles systems to create smoke and dust.
When practising professionals in a given field take the time to share their experience, it is a generous gesture that benefits everyone in that field. 3D Studio Max 3 Professional Animation, concisely written and clearly illustrated by several experienced animators, is a good example of such benevolent generosity. --Mike Caputo, amazon.com
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