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3d Studio Max in Motion Basic Using Release 3.1
 
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3d Studio Max in Motion Basic Using Release 3.1 [Paperback]

Stephen J. Ethier , Christine A. Ethier


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Product Description

Product Description

For introductory-level courses in 3D Design and Concepts, Animation, Computer Graphics, Technical Illustration, Mechanical Design and Drafting, and Architectural Design and Drafting, in departments of Engineering, Architectural Drafting, and Computer Graphic Arts.

Ideal both for students who know just the basics about computers and CAD and for those who are experts in CAD but wish to add a new dimension, 3D Studio MAX in Motion Basics blends theory and practical applications in a hands-on, lab- and exercise-intensive tutorial. It provides a basic introduction to computer animation, an overview of 3D Studio MAX, preparation for 3D modeling, 3D modeling, presentation, and practical applications that reflect today's animated world, e.g., in films, advertisements, and gaming environments.

From the Back Cover

3D Studio MAX™ in Motion: Basics Using Release 3.1 is an exciting look into the world of 3D animation using the powerful 3D Studio MAX™ program. The text combines equal parts of theory and practice, teaching the ideas involved and then presenting many exercises for hands-on experience. This method maximizes student learning and leads to greater self-reliance. The labs, the chapter-ending exercises, and the application chapters take students into the animated worlds that fascinate us in today's films, advertisements, and gaming environments.

Some of the text's features include:

  • Over 1000 graphic images that create a vivid learning environment
  • A full-color insert that displays images of the completed projects
  • Six parts that include:
    • Introduction to Computer Animation
    • Exploring 3D Studio MAX™
    • Preparing for 3D Modeling
    • 3D Modeling
    • Presentation
    • Practical Applications
  • Lights...Camera...Action...boxes that introduce special tips and tricks to help you achieve your animation goals
  • Tool icons throughout the text that indicate the path to the correct command
  • A tear-out quick chart that shows al of the shortcut keys
  • Application chapters in a variety of areas, including architectural, mechanical motion, and graphic arts
  • An accompanying CD-ROM with a variety of features including:
    • A materials library
    • Bitmap images
    • Scenes (3D models)
    • Still renderings
    • Animations
  • Questions and Assignments at the end of each chapter

"If the reader experiences even half of the pleasure in exploring the text and completing the projects that we experienced in writing it, that reader is in for a wonderful ride."—Ethier and Ethier


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