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3D Studio MAX R3 in Depth (Exam Cram) [Paperback]

Creative Professional Press
4.8 out of 5 stars  See all reviews (5 customer reviews)

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Book Description

Oct 1999 Exam Cram
Discusses the latest updates to the most popular 3D animation and modeling software in the digital design industry. Shows the reader how to render an object for the modeling process, and create 3D animations and visual effects. Highlights the uses of MAX as a character animation tool.

Product details

  • Paperback: 700 pages
  • Publisher: Coriolis Group,U.S.; Pap/Cdr edition (Oct 1999)
  • Language: English
  • ISBN-10: 157610432X
  • ISBN-13: 978-1576104323
  • Product Dimensions: 23.4 x 18.5 x 4.1 cm
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 4,153,413 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

Amazon Review

The enormous complexity and depth of 3D Studio Max is explored in this instalment in the In Depth series from Coriolis Press. Written by an experienced user and teacher, 3D Studio Max R3 In Depth reads like a handbook, course book and reference manual all in one.

The book starts off with a general overview of how the program thinks and a rundown of the interface. "Working in Max", Part II, describes a working methodology for navigating the program, managing the interface, and using Max efficiently. Part III, "Modeling", is the strongest section in the book. Comprising six chapters, this section compares every method for modelling currently available in Max: using primitives, mesh-level control, modifiers, patch and NURBS modelling. There is enough information here to help any beginner get his or her head around Max's modelling philosophy. The remaining sections discuss materials and textures, lighting, camera control and rendering, and animation. The accompanying CD-ROM includes 250 Max scene files that illustrate not only every topic covered in the book but also virtually every tool in Max.

Although a comprehensive book, and one designed to take the novice to a fairly proficient level, it leaves room for a sequel. Some areas not covered include animated texture maps, a deeper look at render effects, and (although the section on animation is good) character animation. The absence of these topics leaves room for deeper coverage of others, though.

An inspiring gallery of colour images includes some artful and abstract work that is almost worth the cost of the book. It is refreshing to see a program like Max used in this way and even more so that the images are given colour press.

It may not be the best choice for a strong intermediate user looking to advance to the next level, but 3D Studio Max R3 In Depth would make a worthwhile addition to the library of any beginning Max user. --Mike Caputo

About the Author

Rob Polevoi is an Assistant Professor, Computer and Video Imaging at Cogswell College in Silicon Valley, CA. He teaches courses in 3D modeling and animation from beginning through advanced levels. Rob is an industry expert on 3D graphics, covering the field for Mecklermedia's online publishing empire.

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Customer Reviews

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4.8 out of 5 stars
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Most Helpful Customer Reviews
By A Customer
It took me a long while of browsing amongst other similar volumes to decide upon purchasing this title, and I am glad that I did. The title I believe should be something more like '3d Studio Max for Beginners', great book for this purpose i.e. me.
The writing style in the exercises can be a little confusing at times, such as it apparently telling you to do something in step one and then explaining later on how to do it when all along it should have said 'this is what we are going to do...'. I am reminded of the exams where you are told to read the whole question first. Patience is a virtue, and this book doubley so, but stick with it, it is worth it.
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By A Customer
Having a collection of just about every Studio MAX book written in the last 4 years, it was most welcome to find one with such usefull info and an easy reading style. Weather you are starting out with max or wish to improve your skill this is an excellent book. Where many Max 3 books tend to cover lots of info but not in any depth this book realy is a cut above the rest. With chapters covering all the fundamentals and some advanced materials and techniques into the bargin. IF YOU WANT TO LEARN MAX 3 GET IT NOW.
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5.0 out of 5 stars Very readable textbook for a beginner. 24 Jan 2000
By A Customer
Despite the book being called In-Depth I have found this a very informative book, and I am a total beginner with this software. Unlike 3D SMax - Fundamentals, this book is quite chatty in its narrative style and engages the reader much better. Having tried and failed with the Fundamentals book, this book has refreshed my enthusiasm as I have felt like I am now understanding some of the more advanced features like Mesh modelling and lofting (they are advanced to me anyway).
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5.0 out of 5 stars A must-have for all MAX artists 30 Oct 2000
By Andrew
A well written book that covers a wide variety of topics. Aimed at the intermediate user, the instructions are sufficiently detailed to help newer artists, yet provide enough detail and tips to keep experienced users happy. The tutorials on Patch modeling, Skin, and Flex, are especially insightful and will have you character animating in no time!
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5.0 out of 5 stars A very comprehensive book 8 April 2000
It is the most comprehensive book in 3d animation software I ve ever read and I was a total beginner in 3d studio max R3.I enjoyed learning the program with this extremely well written book.
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