I should qualify this as someone who's not really played fighting games since Tekken 3, and was merely an enthusiastic amateur. So for me what I was most interested in was tutorials and all that, and it's remarkably bad at those things. If you're a fan of fighting games this review is likely irrelevant, but the icons and inputs are just unclear. I had to google for clarification on certain moves which were referred to but not explained in the training's Trial mode. The basic Tutorial mode is overseen by Dan, and was usually 10 pages of "comedy" text (advance the text with the Start button, of all things) with a basic move mentioned in them. I found it surprisingly easy to not fully grasp what it was telling me, and the tutorial is VERY quick to remove any doubt by just giving you a gem that solves the problem immediately. Obviously just restarting the tutorial is the only way to be told how to perform the moves again - 10 more screens of text stand between you and the command you're looking for.
The loading screen to Bayonetta managed to be a more adequate tutorial for the likes of me, showing the inputs and what they performed as you pressed the buttons. Here, for some curious reason you have to pause the game, go into the Moves List, and then select the character whose moves you want to read. I just don't see why you can't look at the list while attempting to practise, and get feedback on your timing. It's a fun, flashy game but I got the impression I wasn't really welcome at the party. I want to know what to do and how to do it, and with timings as strict as this I don't want the majority of it to be guesswork.
The AR Gallery is amusing though!
-downloaded from PS+