The Stories of Fizziwiz and the Flying Dumplings are set in a fantasy world centred on the Daleshire Cob kingdom in Middle England.
The World Wide Web would crash entirely. It would happen in the first few days of May.
In a bygone age, the Cobs had built and continuously maintained their very own internetwork system but unfortunately would not become aware of its irretrievable failure until it was too late. Personal websites, whisping of the net, probing memory banks and general on-line gossip would be lost forever. Their purpose in life, indeed their very existence, would effectively be rendered useless.
Being but one of the worldwide group of kingdoms, it would be the Daleside Cob kingdom in Middle England that would fail to maintain their own web sites. The link to the rest of the world would be broken, leaving all the other web sites useless. The Daleshire kingdom would remain in disgrace forever.
The Gods, who knew this would happen, were merely trespassers of the Cob’s global communication system, using it for their own entertainment in a clandestine manner. They foresaw the dreadful event over one thousand years in advance and like the Cobs, it would prove a tragedy for their kind too.
But they could not warn the Cobs; the sheer embarrassment of using the Web without their permission would bring upon them everlasting shame. Eventually a possible solution was proposed and over a long period of time, they arranged through fate that an extraordinary character called Fizziwiz would cross paths with a group of cosmopolitan misfits and a few special mortals.
Whether the World Wide Web was saved or not would be out of their hands, but even the Gods could not in their wildest dreams anticipate just what would go on after the date of the impending disaster.
ABOUT THE AUTHOR
John Shoebridge lives with his wife on the fringe of the beautiful dales of Derbyshire where they run their own business specialising in motor vehicle electronic systems.
John regularly contributes to the trade magazine “Vehicle Electrics and Electronics” with editorials on engine management systems. He has also invented and produced several card games including “Bookie” which he placed on sale in the 1980s.
From early childhood he was encouraged to seek enjoyment and indeed adventure from what the outdoors can offer.
His usual tales often feature life in the countryside reflecting the magic of nature and pleasure it can provide, but not always without danger, as rural folklore and mythology will indicate.