The book covers allot of ship details, and fills that little hole the core book left in relation to Starships (in Star Wars! Tisk, tisk.)
1. Introduction.
Gives a quick overview of what yo can expect from the book.
2. Starship Adventures.
Covers the ways players can obtain ships for their characters, such as simply buying, borrowing, or indebted to someone. The necessary licences, different methods of travelling (real and hyperspace), ship communications, docking ect.
New talents, starship skills, and feats.
3. Starship Combat.
This chapter explains maneuvers for the players, and how to make an interesting battle to the GM.
4. Starship Modification.
Taking stock and custom Starships, and explaining how to mod them to your tastes.
5. Starship Codex.
Giving you a big list of stock ships from the Star Wars universe, and descriptions of their features such as weapon systems and accessories.
The one issue I had with the book, was that the pages had been either miss-cut, or somehow glued ever-so-slightly along the top. I've managed to get them all loose, with extreme care not to rip them. I've asked about, and have yet to find the same problem, so I'm letting it go for the sake of this review.
Also, this book is becoming hard to find at a retail price (much like the Knights of the old Republic Campaign Guide). So I would strongly recommend that if your considering purchasing to do it quickly.