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Starships of the Galaxy (Star Wars) [Hardcover]

Owen K. C. Stephens , Rodney Thompson
4.3 out of 5 stars  See all reviews (3 customer reviews)

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Product details

  • Hardcover: 160 pages
  • Publisher: Wizards of the Coast,US (18 Dec 2007)
  • Language English
  • ISBN-10: 078694823X
  • ISBN-13: 978-0786948239
  • Product Dimensions: 23.6 x 23.6 x 1.6 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 646,174 in Books (See Top 100 in Books)

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Product Description

Product Description

"She'll make the Kessel run in five parsecs!"

This rules supplement contains advanced starship combat rules for the Star Wars Roleplaying Game Saga Edition. In addition, it provides new character options for spacefaring heroes as well as descriptions, deckplans, and statistics for starships from all eras (as featured in all six Star Wars films and the Expanded Universe). This deluxe, full-color game supplement also includes rules and guidelines for building your own starships.

About the Author

OWEN K.C. STEPHENS is a freelance designer who has co-authored several RPG products for Wizards of the Coast, most recently Dragon Magic(TM), Monster Manual(R) IV, and the Star Wars Roleplaying Game Saga Edition.

RODNEY THOMPSON works as a game designer at Wizards of the Coast, Inc. His previous published credits include the Star Wars Roleplaying Game Saga Edition, Dragon Magic(TM), and d20 Future Tech (a d20 Modern® Roleplaying Game supplement).

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Customer Reviews

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Most Helpful Customer Reviews
11 of 11 people found the following review helpful
Excellent purchase 20 Dec 2007
Format:Hardcover
I've just gone through this book, and there's really nothing to find fault with. The new talents, feats and applications of skills look great.

We got some terrific extra information on the structure of some of the aspects of space travel that the original sourcebook at skimmed over. Like what agencies handle astrogation data, what sort of licences and fees are involved in being a certified captain, etc. Also some good stuff about how to handle it when a characters ship goes boom.

I love the ship modification rules, and the space combat maneuvers look terrific, can't wait to try them out.

There are also quite a lot of ships statted out here, and very well I might add. Some were left out, but those are ships like the early republic capital ships, and the sith battleships, that are probably being held in reserve for the upkoming Knights of the Old Republic (KOTOR) campaign setting.

The artwork is very well done, I would've liked more deck-plans, but doing up even just 1-2 capital ships would've involved a lot of extra work.

p.s. I notice that mine is the only review that actually applies to this product, the other three are written about a different book (of the same name) written for a different system, years ago. Someone at Amazon might want to check this out.
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Great supplement 14 Nov 2009
Format:Hardcover
The book covers allot of ship details, and fills that little hole the core book left in relation to Starships (in Star Wars! Tisk, tisk.)

1. Introduction.
Gives a quick overview of what yo can expect from the book.

2. Starship Adventures.
Covers the ways players can obtain ships for their characters, such as simply buying, borrowing, or indebted to someone. The necessary licences, different methods of travelling (real and hyperspace), ship communications, docking ect.

New talents, starship skills, and feats.

3. Starship Combat.
This chapter explains maneuvers for the players, and how to make an interesting battle to the GM.

4. Starship Modification.
Taking stock and custom Starships, and explaining how to mod them to your tastes.

5. Starship Codex.
Giving you a big list of stock ships from the Star Wars universe, and descriptions of their features such as weapon systems and accessories.

The one issue I had with the book, was that the pages had been either miss-cut, or somehow glued ever-so-slightly along the top. I've managed to get them all loose, with extreme care not to rip them. I've asked about, and have yet to find the same problem, so I'm letting it go for the sake of this review.

Also, this book is becoming hard to find at a retail price (much like the Knights of the old Republic Campaign Guide). So I would strongly recommend that if your considering purchasing to do it quickly.
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1 of 8 people found the following review helpful
Format:Hardcover
Frankly, having reffed Saga Star Wars I was not impressed. Some nice ideas but overly dumbed down and in some areas really weak. However, this book does add a nice amount of material for the always important space component of the game. I have heard complaints that certain vessels were missing: The Millenium Falcon and Naboo Fighters but frankly they are unnecessary as the falcon was in the main rulebook already and the naboo fighter was a little weak for my tastes. Another complaint I have heard is statting Darth Vader's super star destroyer as a space station, this is a classification that has been used for the Super Star Destroyers for most of the D20 lifespan. It is based on sheer size and the Death Star which is most definately a space station has Ion engines and Hyperdrive as well so the mobility of the Super Star Destroyers does not make the space station classification wrong. I am not sure I would agree with it but it doesnt really matter that much one way or another. The main way in which the book falls down is that it is Saga edition, a lot of the best parts of Revised have been amputated from Saga, and though the addition of the Talent trees to replace the class abilities was a very nice touch, the loss of skill ranks was really really not. As a book this one works and could probably be used with revised with a little work.
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