I, like many on here, have played WoW and it is rediculous to review any new game in this genre without any comparisons to what is the defining version of any game in this field to date....I enjoyed it, but it has begun to feel stale and moving backwards and was eager for something else to come along and if not blow it out the water at least nuzzle up along-side it and settle in to the genre...I feel SWTOR is the best in a very long time to give this a very good attempt. As I so delicately put it to a friend of mine, SWTOR is like WoW before they started catering for idiots.
What a lot of reviewers do need to understand is this is a brand new MMO. It is pointless addressing issues about end-game content available at launch, about bugs and such and compare it to an MMO that has been aroudn for the best part of a Decade. If anyone tried out Age of Conan then they have a fair idea of just how bad a new MMO can be at launch. SWTOR is a very good game at launch, and it is not my place here to speculate on future content (if you powered to max level then you clearly missed the point of this game and as such deserve all you get - or don't get to hit the nail on the head).
This game offers a truly immersive environment, a trip into the raging battles between the Republic and the Empire 2,000 years before Anakin was even bump on the horizon of the merchandising world. You are able to choose from a number of iconic classes ranging from Bounty Hunters and Smugglers through to the force weilding Jedi and Sith. Each class has a completely different path to choose with some having a number roles to fulfill....but be warned, once you choose a particular path at level 10 that is it and there is no going back, your destiny is set in stone (at least for that character hehe).
The starting zones are amazing, the graphics in general a step up from WoW (you do need a hefty PC to run it at full) but still falling a little short of games like Rift, which really did impress with the graphics, but the fact that your character is involved in close up dialogue cut-scenes more than makes this acceptable. The fact that you have a distinct storyline for your character is truly where the RPG element of this game shines, you feel like you are playing your character, decisions help you get into character, gives you chances to impress your companion and gain favour with them as well as shift your allegiance towards the light side or dark side (yes you can still have a dark-side lean even playing as a jedi - how far you go each way determines which items you have available to you later in the game).
The gameplay itself is very reminicent of WoW, and a good deal of other MMO's out there too. This is no bad thing since you immediately feel comfortable with the controls, there is no steep learning curve to retune your muscle memory from other games. While levelling you have lots of solo quests to do as well as story quests which are unique to your class and progress your own story along. But there are also group quests while you level, which actually offer greater experience and greater rewards as well as earning you Social points which you can spend on in-game items...it's a tangible benefit for being social with other players and being polite to get invited back - something that is very much apparent in how helpful the overall community feel is. There are also small group instanced events called flashpoints (think of dungeon instances but with a storyline built in), once you get your own ship you can do ship battles which earn experience and a lot of these have daily quests associated with them for more rewards, gold and experience.
It's not all golden, there are some problems. Yes there are some bugs, but not many considering how long it's been going and many have already been fixed (in the early access we had huge issues with forming groups and more over leaving them). This is to be expected and if this is the only reason you don't want to play it then good luck finding any MMOthat doesn't have them - WoW included. There is a lack of end game right now but since the developers are hardly going to release everything straight away, they never do that in any MMO so it's to be expected. That will come, there is no sense in releasing content 95% of players aren't even up to yet just to appease those who powerlevelled.
PvP though is a strange beast and does seem a little tacked on. Huttball is very cool and a little different which makes it a nice thing to see, and also removes the allegiance sides and I can see this being developed into a serious form of team PvP in the future, but it is all still new, class balance isn't quite tweaked but it's there as fun, not an e-sport as some think of their PvP battles. The other PvP areas are both very much along the capture the flag and guard a base ideals of many MMO's out there (think WSG and AB in WoW), which is fine, but the fact you can join at any level past 10 and get "extra health" to compete with much higher levels but you seem to lack any of their fire power (and obviously skills) does mean it's still an uneven fight. There are some class balance issues but these are much less obvious than some lead people to believe - much comes down to understanding their class better and playing to their strengths rather than assuming every class is just run in and nuke nuke nuke. I expect this to improve with time and have more areas of battle added over time, right now it's a nice break from PvE but far from perfect. There are a couple of problematic areas which result in exploits - not really illegal but just playign to strength areas....but as said, if you play as a Sith Assassin then there is little point in running in all sabers whirling, it is much more a stun and stealth class (think rogue in WoW) and subsequently lacks some survivability (which admittedly isn't great for the PvP areas available_. So there is work to be done.
All in all this is a very refreshing addition to a rather stale genre. But be warned, if you expect to level in a day, get everything handed to you on a plate with zero effort and need zero skill to play properly then this may not be for you (or perhaps it is for you to learnt that things you want take time and effort). There is a vested time input into this game to get the most out of it. BUT, if you don't get to 50 in the first week of playing then it really doesn't matter as if you take your time, explore and just enjoy the game for what it is and be sociable and friendly then there is plenty to keep you going and feel a sense of purpose about without lusting for beign maxed out. It is great to see an MMO finally reward players for just playing the game again.
While I grew up with the original Star-Wars trilogy and therefore clearly awoke the inner child when I started playing this (and why I waited a while before reviewing) this does give a very good account of itself. It does have some teething issues but that is to be expected and very likely addressed in future content patches, but for a fresh off the market MMO it does a nice job of providing an immersive content that isn't to be rushed through and once again makes players adhere to their choices. It's hardly a unique game in many respects but that is why I feel it works, it doesnt' try to be too different that it feels alien to players of other games, what ti does it try to put the MMO AND the RPG back in MMORPG games. Work WITH other players in an immersive environment filled with aliens and spaceships and freakin' lightsabers....what more could you want :)
Not 100%, but a very good attempt at a true WoW challenger!