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8 of 8 people found the following review helpful:
4.0 out of 5 stars
Star Wars shooters are getting interesting again, 11 April 2005
This review is from: Star Wars: Republic Commando (PC CD) (Video Game)
I was a big fan of "Dark Forces" and "Jedi Knight" back in the day, both managed to take the franchise to interesting places whilst remaining great games in their own right. The games that followed, "Jedi Outcast" and "Jedi Academy", whilst fun, both suffered various game design flaws and probably would've gone unnoticed if not for the "Star Wars" license. "Battlefront" provided a limited amount of entertainment, and ultimately proved a shallow experience. "Republic Commando" actually tries to be creative with the license. It takes the player down routes completely alien to anything we've seen in "Star Wars" games before. Some hardcore fans and purists will probably hate this, but I applaud LucasArts for finally opting to try something completely unexpected, and carrying it through succesfully. The gameplay, whilst a little repetitive, is kept dynamic throughout, there's never a dull moment to be had. The simple squad command, which allows limited creative input from the player, works a treat in permitting squad command without detracting at all from the action. The level design is solid, and a superb sense of atmosphere is retained in the enviornments. My only real gripes with the game are the short length of the single player campaign, and the dull multiplayer. Other than that, this is one of the more entertaining shooters of late, and not just for "Star Wars" fans.
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8 of 8 people found the following review helpful:
4.0 out of 5 stars
better than I expected, 10 Mar 2005
By A Customer
This review is from: Star Wars: Republic Commando (PC CD) (Video Game)
I was worried this game would be a repackaging of Jedi Knight 1/2/3 - IT ISN'T!! The keyboard controls are the same, but that just lets you get into the game so much quicker. Artistically, the story/plot and graphics/artwork are far better than before (and it was never that bad on JK). Technically the squad controls are great, the graphics are really smooth, and overall the game setup is neither too easy nor too hard. It doesn't get 5 for the same reason as Battlefront - i bought the game at 2pm yesterday and finished it an hour ago, it's just too short. I look forward to playing the multiplayer on line though, and hope there will be mission discs in the future, coz the game ends on a real cliffhanger (hope we see Sev alive and well again). One in the bag for Lucasarts, here's looking forward to "Empire at War", and if we're allowed to wish, a new X-Wing simulator???
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12 of 13 people found the following review helpful:
4.0 out of 5 stars
What? A Star Wars game with no Jedi?, 19 Jan 2007
= Fun:4.0 out of 5 stars
This review is from: Star Wars: Republic Commando (PC CD) (Video Game)
Say it isn't so. 'Fraid it is. And all the better for it.
I've been waiting for something like this after the Dark Forces games - I wanted an opposite game that made you play as a stormtrooper, helping the Empire take over the galaxy (evil laugh inserted here). This game is set during SW: Episodes 2 and 3 and you don't even see a hint of Jedi - only other troopers on the ground. The best thing about this is that you feel that if you're on a covert operation, then you're on a covert operation. If there's a large battle going on and you're in the centre, then you see ships flying around in the background shooting stuff. Music and sound is top notch (as is seen in the extras). But mainly it's when "a plan comes together" that makes this fun.
The team control system is easy to use - you don't ask your comrades to walk here, then there, then crouch over there. No, you get to command sniper positions, breaching doors, slicing systems using Wookie bodies as cover and killing stuff that explodes vital fluids onto your visor if you get too close. I cheered when that first happened. And I still don't feel guilty now.
But. It's not always easy to aim your rifle (there's no "centre" to your reticle); a couple of the later situations you're put in require you to run under a hail of gunfire and try to stick it out - not good as then it's a matter of luck. And it does feel repititive after you've played over an hour.
At the time of this review, this costed under a tenner. It's a great blast and you'll want more after you've finished - if only just to see something explode again.
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